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Post by dsparil on Dec 4, 2019 10:03:49 GMT -5
Actually, the need to use wine-development is a bit outdated now that we're in the 4.x series. I checked the DXVK page again, and it just says "wine 3.10 or newer". The stable Wine in Fedora is probably new enough too, You can also check your repository to see if they do the same stable/development split for Wine that Debian does, if you want to try anything newer. Wine in Fedora 30 (haven't upgraded to 31 yet) is 4.20. DXVK did the trick! It's possible to get it working on a Mac—apparently the Mac version of FFXIV is just Wine+DXVK with MoltenVK as a Vulkan to Metal layer—so I'll try that if I end up ever needing DX11 support again. Thanks again!
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Post by zerker on Dec 4, 2019 18:03:26 GMT -5
You're welcome. Glad you got it going. apparently the Mac version of FFXIV is just Wine+DXVK with MoltenVK as a Vulkan to Metal layer So many translation layers...
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Post by JoeQ on Dec 7, 2019 4:15:08 GMT -5
Jade Empire: Special Edition (PC) - Replay, Time: 18h 41min
Replayed for the first time in over fourteen years. Like KOTOR before it, it didn't hold up quite as well as I hoped, but still was enjoyable enough. A shame BioWare never revisited the setting, there was still plenty of untapped potential.
Got the Open Palm ending and the neutral/bad ending, might replay with a Closed Fist character later.
Rating: 4/5
Alphabet Challenge: ABCDE--H-JK-MNOP-RST-----Z
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Post by Null0x00 on Dec 7, 2019 22:55:59 GMT -5
Cleared Pokémon Shield for Nintendo Switch in 19 hours. First playthrough. 7/10. After playing Let's Go Eevee and Ultra Moon, this game definitely feels like a step backwards for the series, although ironically I don't think that the Dexit drama really is the fundamental problem. It's the fact that despite 20+ years of mainline Pokémon games the RPG fighting still feels so simplistic and straightforward with barely any strategy involved other than type matchups, and the addition of going back to the old routine of collecting 8 gym badges also doesn't help matters. The addition of the Wild Area to exclusively find and capture Pokémon is a neat idea and adds to the longevity, but the main story length just feels too short. Despite the problems, it still has the charm and wholesomeness that people love about the series, the Pokémon collecting is still fun, and the Britishness of Galar with the look and the dialog really makes this game far more enjoyable than it should be. It's a good game, just not great.
Final Pokémon team: Rillaboom, Gyarados, Bewear, Boltund, Coalossal and Hatterene.
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Post by Woody Alien on Dec 8, 2019 17:23:51 GMT -5
198X (PC/Steam, first time, 2 hours)
A game about some kid in the 1980s who uses arcade games as a means of escapism from his humdrum life, or something like that. I'm glad that I bought it during the sales, because the idea is interesting, the pixel art is gorgeous and the synthwave soundtrack is great, but as an experience it is really short, empty, shallow and uninteresting. Not to mention that, for how good the pixel art is, the fictional games look more something from the 90s than the 80s, and this is just one of the minor problems. Read if you want my review on Steam to find out more.
Avoid it if you can, because it lasts like one hour and the devs revealed at the last possible second that it was going to be an episodic game instead of a self-contained experience.
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Post by dsparil on Dec 9, 2019 9:39:23 GMT -5
Spirit Hunter: Death Mark (First Time, Switch)
A decent enough horror adventure/VN although the plot could be stronger. Each of the 5 main chapters deals with a vengeful spirit that needs to be quelled and the people cursed by it. Because of the rotating cast of characters, most of them don't get much development. There is a central plot is evident from the second chapter, but the individual stories about the spirits are a little skimpy. The extra 6th chapter was originally DLC and is a lot better. It's able to get away from the general structure of the others to its benefit. It also has all the other characters return and gives some extra focus that they don't get in the main game.
The adventure sections have you explore an environment from first person. There aren't really any puzzles expect for when you confront the spirit at the end of the chapter and need to use the right items in the right order during the pseudo-battle. There's also "Live or Die" events where you need to select the correct option out of 3 a few times in a row while your "Spirit Meter" drains. Those can be a little wonky due to the translation; one's central concept is destroyed by it. You do get clues, but many feel like pure trial and error. I read that this originally had RPG elements, but those were dropped except for stats each character has but aren't actually used for anything.
Overall, a little skimpy at its full $40, but okay for the $20 I paid. I had been waiting for it to go on sale since release last year, but the Black Friday eShop sale was literally the first time it was. I am interesting in how the second game follows this up although I'm barely into it now.
Just a note on the title. It was original released without Spirit Hunter in the title last year but gained it when the second in the series was released in October.
I finished in 11:25:57.
Rating: 7
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Post by Woody Alien on Dec 10, 2019 13:37:45 GMT -5
Spirit Hunter: Death Mark (First Time, Switch) Just a note on the title. It was original released without Spirit Hunter in the title last year but gained it when the second in the series was released in October. I finished in 11:25:57. Rating: 7 Is that the game also known as Shiin? I was curious about it but didn't hear anything more about it in a while, so I imagined that it wasn't really that good after the hype for a new horror visual novel.
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Post by toei on Dec 10, 2019 13:54:42 GMT -5
198X (PC/Steam, first time, 2 hours)
A game about some kid in the 1980s who uses arcade games as a means of escapism from his humdrum life, or something like that. I'm glad that I bought it during the sales, because the idea is interesting, the pixel art is gorgeous and the synthwave soundtrack is great, but as an experience it is really short, empty, shallow and uninteresting. Not to mention that, for how good the pixel art is, the fictional games look more something from the 90s than the 80s, and this is just one of the minor problems. Read if you want my review on Steam to find out more.
Avoid it if you can, because it lasts like one hour and the devs revealed at the last possible second that it was going to be an episodic game instead of a self-contained experience.
I had to roll my eyes as soon as that first trailer was out. Only the racing game made sense in an '80s arcade context, everything else was either clearly aping a famous '90s game or something you would have never seen in the arcades, yet they still went with that BS title just to cash in on '80s nostalgia. And then it turns out it's basically Retro Game Challenge / GameCenter CX except really, really short?
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Post by dsparil on Dec 10, 2019 14:03:49 GMT -5
Spirit Hunter: Death Mark (First Time, Switch) Just a note on the title. It was original released without Spirit Hunter in the title last year but gained it when the second in the series was released in October. I finished in 11:25:57. Rating: 7 Is that the game also known as Shiin? I was curious about it but didn't hear anything more about it in a while, so I imagined that it wasn't really that good after the hype for a new horror visual novel. It is in fact Shiin. Like I said, it is decent but don't pay full price. The third game is currently going through a crowd funding campaign on a Japanese site. That one is a side scrolling adventure game instead of a VN, and has the same main character. I'm on Chapter 2 of the second game NG, and it doesn't seem connected at all apart from taking place in the same "world".
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Post by Digitalnametag on Dec 12, 2019 3:49:10 GMT -5
AI: The Somnium Files PS4 FTP 22 hours
For a detective story this game has some extreme wackiness to it. The main story is interesting but the QTE segments feature such bizarre events they can be off putting. The credits are equally amazing. You have to play through all the routes to get to the true ending but the game manages to keep you playing. Other than the odd and brief QTE segments the is mostly a visual novel with some light puzzle solving. I've yet to play any of this directors other games (despite owning 999 and Virtue's Last Reward) but I am familiar with the anime and game Punchline he was involved in. Some of the in game humor makes more sense now...
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Post by dsparil on Dec 12, 2019 7:51:57 GMT -5
AI: The Somnium Files PS4 FTP 22 hours For a detective story this game has some extreme wackiness to it. The main story is interesting but the QTE segments feature such bizarre events they can be off putting. The credits are equally amazing. You have to play through all the routes to get to the true ending but the game manages to keep you playing. Other than the odd and brief QTE segments the is mostly a visual novel with some light puzzle solving. I've yet to play any of this directors other games (despite owning 999 and Virtue's Last Reward) but I am familiar with the anime and game Punchline he was involved in. Some of the in game humor makes more sense now... I have this next on my list! I'm cautiously optimistic after playing the demo, but Zero Time Dilemma made such a bad impression that I'm still rather wary. You should definitely play through 999 and VLR though. Total classics with some great adventure gameplay.
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Post by alexmate on Dec 12, 2019 13:36:17 GMT -5
Virtua Cop (PC, 1st playthrough, time taken: 1 hour) I had a 20 minute dry run. It's mainly about knowing the enemies positions. No doubt a classic arcade game.
Rating:8
Golden Axe (Arcade, Replay, time taken 28 minutes) Listed as replay as I completed on the Mega Drive years ago. For some reason the Arcade game seems easier. I got nearly to the end of the second stage on one credit.
Rating: 8
Mega Man Power Battles (Arcade, 1st playthrough, Time taken: 38 minutes) It really isn't a difficult game with one round fights. It is great though and a possibly a forerunner to Marvel vs Capcom?
Rating: 8
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Post by toei on Dec 12, 2019 13:50:46 GMT -5
alexmate Golden Axe arcade is definitely easier. It's roughly equivalent to Beginner mode on the Genesis, especially since neither of those have that (IMO pointless) extra level at the end of the main Genesis mode. One of the main things I've noticed is that it's way easier to stay on those beasts in the arcade version, which generally makes them more useful and more fun to use.
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Post by Digitalnametag on Dec 12, 2019 18:56:12 GMT -5
I have this next on my list! I'm cautiously optimistic after playing the demo, but Zero Time Dilemma made such a bad impression that I'm still rather wary. You should definitely play through 999 and VLR though. Total classics with some great adventure gameplay. Yeah I keep meaning to start them. My brother played through my DS copy of 999 and I even bought that collection on the Vita. I’m pretty sure the game has been in my Vita cartridge slot since I completed Punchline a while ago.
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Post by alexmate on Dec 13, 2019 16:23:36 GMT -5
alexmate Golden Axe arcade is definitely easier. It's roughly equivalent to Beginner mode on the Genesis, especially since neither of those have that (IMO pointless) extra level at the end of the main Genesis mode. One of the main things I've noticed is that it's way easier to stay on those beasts in the arcade version, which generally makes them more useful and more fun to use. Thanks for the info. I had no idea. What I will say is Sega made arcade games that were maybe cheap in places, but they weren't coin guzzlers for the most part unlike say Data East or SNK and I love SNK, but KOF 94 I can't even do the first fight.
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