Complete list of Japanese first-person shooters
Jan 27, 2019 15:35:21 GMT -5
Post by phediuk on Jan 27, 2019 15:35:21 GMT -5
I've attempted to assemble a list of all first-person shooters from Japanese developers.
Note that I have made three exclusions from the following list:
1. No shooting gallery games, e.g., Point Blank. The player must be able to move.
2. No rail shooters, e.g., House of the Dead. Player movement must be controllable.
3. No dogfighting games, e.g., Ace Combat. There must be actual level geometry to navigate.
Obviously this still leads to some edge cases as the above criteria are not always cut-and-dry. Nevertheless, I have attempted to put together a list, in chronological order, of Japanese FPSes based on such:
The Super Spy (Arcade, 1990)
Star Cruiser 2 (PC-98, 1992)
Innsmouth no Yakata (Virtual Boy, 1995)
Iron Angel of the Apocalypse: The Return (3DO, 1995)
Jumping Flash (PS1, 1995)
Kileak: The DNA Imperative (PS1, 1995)
Metal Head (32X, 1995)
Mobile Suit Gundam (PS1, 1995)
Jumping Flash 2 (PS1, 1996)
Mobile Suit Gundam 2.0 (PS1, 1996)
Expert (PS1, 1996)
Kidou Senshi Gundam Vol. 1 (Saturn, 1996)
Kidou Senshi Gundam Vol. 2 (Saturn, 1996)
Germs (PS1, 1999)
Gundam Side Story 0079: Rise from the Ashes (Dreamcast, 1999)
Outtrigger (Arcade, 1999)
Robbit mon Dieu (PS1, 1999)
Resident Evil Survivor 2: Code Veronica (PS2, 2001)
Steel Battalion (Xbox, 2002)
Resident Evil: Dead Aim (PS2, 2003)
X Operations (Windows, 2003)
Breakdown (Xbox, 2004)
Steel Battalion: Line of Contact (Xbox, 2004)
Coded Arms (PSP, 2005)
Counter-Strike Neo (Arcade, 2005)
The Survival Game 2 (PS2, 2007)
Cyber Diver (Arcade, 2009)
Onslaught (Wii, 2009)
Metal Gear Arcade (Arcade, 2010)
X-Scape (DSi, 2010) [British director, Japanese programmers and artists]
Resident Evil 7 (PS4/XONE/PC, 2017)
Am I missing anything?
Note that I have made three exclusions from the following list:
1. No shooting gallery games, e.g., Point Blank. The player must be able to move.
2. No rail shooters, e.g., House of the Dead. Player movement must be controllable.
3. No dogfighting games, e.g., Ace Combat. There must be actual level geometry to navigate.
Obviously this still leads to some edge cases as the above criteria are not always cut-and-dry. Nevertheless, I have attempted to put together a list, in chronological order, of Japanese FPSes based on such:
The Alien Island 3D (PC-8001, 1985)
Star Cruiser (PC-88, 1988)
Cosmo Tank (Game Boy, 1990) [half top-down shmup, half FPS]
Bionic Battler (Game Boy, 1990)
The Super Spy (Arcade, 1990)
Armored Trooper Votoms: Dead Ash (X68000, 1991)
Ray Thunder (Game Boy, 1991)
Silent Debuggers (TG16, 1991)
Elm Knight (FM Towns, 1992)
Gun Buster (Arcade, 1992)
Lucky & Wild (Arcade, 1992)
Star Cruiser 2 (PC-98, 1992)
X (Game Boy, 1992) [British programmer, but Japanese director and graphic designer]
Belzerion (Mac, 1993)
Geograph Seal (X68000, 1993)
Crime Crackers (PS1, 1994)
Iron Angel of the Apocalypse (3DO, 1994)
Starfire (PC-98, 1994)
Innsmouth no Yakata (Virtual Boy, 1995)
Iron Angel of the Apocalypse: The Return (3DO, 1995)
Jumping Flash (PS1, 1995)
Kileak: The DNA Imperative (PS1, 1995)
Metal Head (32X, 1995)
Mobile Suit Gundam (PS1, 1995)
Robotica (Saturn, 1995)
Epidemic (PS1, 1995)
Space Griffon VF-9 (PS1, 1995)
BRAHMA Force (PS1, 1996)
Galeoz (PS1, 1996)
Gungriffon (Saturn, 1996)
Jumping Flash 2 (PS1, 1996)
Mobile Suit Gundam 2.0 (PS1, 1996)
Expert (PS1, 1996)
J-SWAT (Saturn, 1996)
Enemy Zero (Saturn, 1996)
Kidou Senshi Gundam Vol. 1 (Saturn, 1996)
Kidou Senshi Gundam Vol. 2 (Saturn, 1996)
Kidou Senshi Gundam Vol. 3 (Saturn, 1997)
Crime Crackers 2 (PS1, 1997)
Out Live: Be Eliminate Yesterday (PS1, 1997) [Edge case: movement during combat is real-time, but the actual shooting behaves as in a turn-based RPG, with aiming determined by RNG]
Target Gear (Windows, 1997)
Target Gear 2nd (Windows, 1997)
Gungriffon 2 (Saturn, 1998)
Paranoia Scape (PS1, 1998) [edge case; instead of a gun you have two pinball-flipper-like bones you use to bounce energy balls.]
Maken X (Dreamcast, 1999)
Germs (PS1, 1999)
Gundam Side Story 0079: Rise from the Ashes (Dreamcast, 1999)
Outtrigger (Arcade, 1999)
Robbit mon Dieu (PS1, 1999)
Resident Evil: Survivor (PS1, 2000)
Gungriffon Blaze (PS2, 2000)
Resident Evil Survivor 2: Code Veronica (PS2, 2001)
Steel Battalion (Xbox, 2002)
Resident Evil: Dead Aim (PS2, 2003)
X Operations (Windows, 2003)
Breakdown (Xbox, 2004)
Steel Battalion: Line of Contact (Xbox, 2004)
The Survival Game (PS2, 2004)
Gungriffon Allied Strike (Xbox, 2004)
Coded Arms (PSP, 2005)
Counter-Strike Neo (Arcade, 2005)
Ghost in the Shell: Stand Alone Complex (PSP, 2005)
Elebits (Wii, 2006)
Mobile Suit Gundam: Bonds of the Battlefield (Arcade, 2006)
Half-Life 2: Survivor (Arcade, 2006)
The Survival Game 2 (PS2, 2007)
Silent Hill: The Escape (Mobile, 2007)
Half-Life 2: Survivor 2 (Arcade, 2007)
Time Crisis 4 (PS3, 2007) [FPS mode]
Oretachi no Sabage Portable (PSP, 2008) [TPS/FPS hybrid]
Cyber Diver (Arcade, 2009)
Onslaught (Wii, 2009)
Water Warfare (Wii, 2009)
Oretachi no Sabage Versus (PSP, 2010) [TPS/FPS hybrid]
Metal Gear Arcade (Arcade, 2010)
X-Scape (DSi, 2010) [British director, Japanese programmers and artists]
Steel Battalion: Heavy Armor (X360, 2012)
The Legend of Alfur (Windows, 2014)
Resident Evil 7 (PS4/XONE/PC, 2017)
The Citadel (Windows, 2020)
Resident Evil Village (PS4/PS5/XONE/XSX/Stadia, 2021)
Am I missing anything?