Post by Woody Alien on Feb 16, 2019 7:10:33 GMT -5
All the Metal Slug sequels from 4 onwards looks quite worse than their predecessors. 4 was just a bunch of stuff cobbled together from the previous games, 5 wasn't actually that bad but it was clearly unfinished, and 6 & 7 were quite boring-looking with all the greys and browns and the backgrounds that didn't hold a candle to the amazing pixel art of the prequels.
I feel that 2D moving to 3D is a special case, since early 3D games, with their low polygon counts, frequently looked bad, compared to polished 2D graphics that were already mainstream at the time. So there are many examples like this. Off the top of my head, Simon the Sorcerer 3D, Earthworm Jim 3D, Prince of Persia 3D - all looked pretty terrible.
When comparing apples-to-apples, the first example that comes to my mind is Lost Vikings and Lost Vikings 2: Norse by Norsewest - specifically the "advanced" PC/PSX/Saturn ports, which "upgraded" the bright cartoonish sprites of the original SNES version to that awful blurry and murky pre-rendered 3D. I remember how shocked I was first seeing the PC version, and how later I became overjoyed when I found I could play the original SNES release via an emulator on my PC.
Nowadays I'm not even sure if I'd consider Curse of Monkey Island better looking than the previous entries (heck, I'd probably even go so far as to claiming the VGA version of Secret is the most aesthetically pleasing). At the time I was blown away by Curse's cartoon aesthetics. And admittedly backgrounds and animation still hold up (minus some dithering here and there). But nowadays I find it hard to accept that characters look fuzzy due to a combination of low resolution and thin outlines and that cutscenes suffer from horrible compression artefacts. This really needed a remaster which would allow for the original art to shine.