|
Post by dsparil on Jul 4, 2020 7:29:19 GMT -5
One thing to consider is that ScummVM doesn't default to perfect pixel scaling so it ends up looking a little off if that isn't enabled. It also doesn't seem to support filtering for it, and adding that could give the game a bit of boost without having to mess with it.
I'm wary of a remastered CoMI as I wasn't particularly fond of how the Full Throttle remaster turned out. It just looks like Flash animation and I suspect the same would happen. It probably wouldn't be as bad since the source is higher resolution, but I still have my doubts.
|
|
|
Post by windfisch on Jul 4, 2020 8:21:28 GMT -5
Full Throttle's art was tailor-made for chunky pixels, which is why it still looks great for the most part. And reinterpreting pixel art into HD is always tricky. Curse of Monkey Island on the other hand essentially consists of downgraded handmade drawings and paintings. Hopefully the original art or high resolution versions of it still exist. I'd be a ton of work to rebuild the visuals this way, but it has the potential to look phenomenal, I'm sure.
And I agree, some good filtering options in ScummVM could help a bit.
|
|
|
Post by dr_st on Jul 4, 2020 9:05:37 GMT -5
Yes, the original releases of the first two Monkey Island games may have looked fantastic at the time, and the pixelation wouldn't show so badly on CRT screens. Incidentally, I've been playing the remastered "Special Editions" the past week, and these look gorgeous, although it's not the original art, but completely redrawn everything.
|
|
|
Post by windfisch on Jul 5, 2020 17:33:56 GMT -5
I still prefer the originals, the Special Editions on the other hand are a bit of a mixed bag to me. The first one usually has pretty good backgrounds, but character models and close-ups, Guybrush in particular, look just wrong to me. LeChuck is kinda cool, though, with his ghostly mist-aura. One huge problem is that characters still have as few frames of animation as they did originally. For the more abstract low res models this worked well enough, but applied to the high res sprites it looks awkward in motion. The second Special Edition certainly is an improvement, with an art style that's a bit more in line with the original and that's more consistent overall. It's still a bit too angular for my taste. Some of the character animations thankfully also have gotten smoother, like Guybrush's walk cycle. They could've done a bit more in that regard, though. One benefit of the Special Editions is that they scroll smoothly as opposed to the older versions.
The best thing about them, however, is the new audio. Thankfully this has led to the inofficial "Talkie" editions of the originals, which to me are the best way to play those games these days.
|
|
|
Post by dr_st on Jul 6, 2020 6:27:54 GMT -5
One huge problem is that characters still have as few frames of animation as they did originally. For the more abstract low res models this worked well enough, but applied to the high res sprites it looks awkward in motion. Yes, it was mentioned in the article. With that said, since I never played the originals in their day, they don't have the nostalgia value, so I just prefer the Special Editions. However, I don't really like the fact that the inventory and verbs have to be brought up separately. I understand they did this to leave more screen space for the nice modern graphics, but it makes certain actions take longer.
|
|