Post by ommadawnyawn2 on Mar 2, 2019 5:37:19 GMT -5
From another forum: "Yeah, for soundtrack rips. N64 soundtracks are in USF format. The .usflib is the file that contains most of the data. F-Zero X, for instance, being a streamed soundtrack has a .usflib file that is 9.6MB (that's about 60% of the cartridge space). Compare that to other games with much more massive soundtracks, in terms of content. GoldenEye 007 is 595KB and Jet Force Gemini is 2.6MB. Those are clearly sequenced."
Post by ommadawnyawn2 on Mar 26, 2019 10:46:50 GMT -5
Yeah, possibly the same method used there as the live guitar in games like F-Zero and Rakugakids. Sadly I can't mute channels on miniusf files, seems you need the software the devs used when making the music for each game.