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Post by Bobinator on Jul 9, 2019 16:44:08 GMT -5
Some publishers and developers have a certain niche, a certain wheelhouse, that you expect from them. And sometimes they do something that's just completely out of character for them. What do I mean? Well...
Vic Tokai, developers of colorful Japanese action games like Trouble Shooter and Socket published The Orion Conspiracy, a violent, very profane point and click adventure game for DOS. Midway, most known for the Mortal Kombat series and an assortment of licensed games, published the original Shadow Hearts in the US. WayFoward, known for their 2D action games, developed Silent Hill: Book of Memories, a fully 3D dungeon crawling hack and slash. From Software made the incredibly cute, colorful Adventures of Cookie & Cream for the PS2. Gearbox developed the Wii port of Samba De Amigo. Capcom published Fox Hunt, an all-FMV spy spoof adventure game.
Got more examples?
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Post by mainpatr on Jul 9, 2019 17:07:49 GMT -5
Ubisoft,these days known for game either featuring guns or blades, are working on Gods and Monsters, a kid-friendly action adventure game.
Rockstar Games has Grand Theft Auto,Midnight Club,Smugglers Run, Manhunt, Red Dead, and .... table tennis?
Somehow in between No One Lives Forever and F.E.A.R.\Condemned,Monolith put Tron 2.0 for the PC.
Oh,of course ! Bioware did all these gritty,serious RPGs,and then came Sonic Chronicles.
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Post by Snake on Jul 9, 2019 19:17:16 GMT -5
First one coming to mind, since I just started playing Bloodstained:
Koji Igarashi. Programmed for Gradius 2. Then scenario writer/programmer on.... Tokimeki Memorial. Then... Castlevania: Symphony of the Night/Dracula X:Nocturne in the Moonlight
Yoko Shimomura- Composing music for Street Fighter 2 and Code Name:Viper. Then Parasite Eve and Legend of Mana. Kingdom Hearts. Talk about breadth!
Shinji Mikami- From designer of "Who Framed Roger Rabbit," and "Goof Troop," to Director of "Resident Evil/Bio Hazard."
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Post by toei on Jul 9, 2019 20:25:42 GMT -5
Some publishers and developers have a certain niche, a certain wheelhouse, that you expect from them. And sometimes they do something that's just completely out of character for them. What do I mean? Well... Vic Tokai, developers of colorful Japanese action games like Trouble Shooter and Socket published The Orion Conspiracy, a violent, very profane point and click adventure game for DOS. Did they publish some Japanese computer port or something? Everything I can seem to find has Domark Software as the publisher.
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Post by mainpatr on Jul 9, 2019 20:40:04 GMT -5
Do you mean Silverload,by any chance?
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Post by Bobinator on Jul 9, 2019 21:42:19 GMT -5
Do you mean Silverload,by any chance? Ahh, you're right! I was actually getting it confused with this game, by the same developer, which was published by Vic Tokai. Still, that and Silverload are definitely outside their usual wheelhouse.
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Post by blackdrazon on Jul 9, 2019 22:27:06 GMT -5
Square's first game was a pornographic VN. Bethesda made the Where's Waldo game on NES. Yoko Shimomura- Composing music for Street Fighter 2 and Code Name:Viper. Then Parasite Eve and Legend of Mana. Kingdom Hearts. Talk about breadth! Mario and Luigi, too!
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Post by kingmike on Jul 10, 2019 1:21:05 GMT -5
Rockstar Games has Grand Theft Auto,Midnight Club,Smugglers Run, Manhunt, Red Dead, and .... table tennis? I've always wondered if the Table Tennis game (which I haven't played) was some kind of joke. It was the Jack Thompson era (I've even forget if that was his correct name), if you remember him being ready to accuse them of what a detriment to society or whatever they were with the adult content in each new game they made.
Well, Rockstar also made the two Austin Powers "games" for GBC which defy reason why one, let alone two of them needed to be released as full-priced software.
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Post by kaoru on Jul 10, 2019 9:03:02 GMT -5
Moodpieces and Mechs only From Soft also did the cute Monster Hunter Feline Diary spinoffs.
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Post by dsparil on Jul 10, 2019 9:03:16 GMT -5
I think the table tennis game was probably more or less an early 360 experiment that got turned into a commercial project. A low stakes way to get familiar with the system and it also was a testbed for the engine all their HD games use to this day.
Speaking of BioWare, they first game was the mech sim Shattered Steel. MDK2 was also a bit of an odd project too.
They basically only existed in name only at that point, but it's always been weird to me how Shiny's last game was a tie-in with the movie version of The Golden Compass. Maybe not super weird considering the last "real" Shiny game was Sacrifice 7 years earlier with only 2 mediocre Matrix games in the interim.
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Post by Bobinator on Jul 10, 2019 13:15:59 GMT -5
This was developed by CAVE, and contains absolutely no colorful death bullets that I know of.
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Post by kaoru on Jul 10, 2019 13:24:07 GMT -5
Oh yeah, CAVE also surprisingly was behind Shin Megami Tensei IMAGINE, the SMT MMO that somehow managed to stay online for 9 years besides having almost no content.
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Post by Nester the Lark on Jul 10, 2019 16:30:02 GMT -5
Two examples I always thought were interesting:
Treasure, known for their action games and shoot-'em-ups, also made Light Crusader, an isometric European-style RPG.
Conversely, Monolith Soft, known for their Japanese RPGs and work on the Zelda series, also made Disaster: Day of Crisis, a third-person shooter action-survival game.
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Post by matoya on Jul 11, 2019 0:23:16 GMT -5
Shinji Mikami- From designer of "Who Framed Roger Rabbit," and "Goof Troop," to Director of "Resident Evil/Bio Hazard." Surely that had more to do with Capcom licensing existing properties to make a quick buck, rather than Mikami's personal ambitions? Essentially he went from being a rookie tasked with making the licensed games to being the freedom to do his own work.
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Post by Snake on Jul 11, 2019 15:10:12 GMT -5
Shinji Mikami- From designer of "Who Framed Roger Rabbit," and "Goof Troop," to Director of "Resident Evil/Bio Hazard." Surely that had more to do with Capcom licensing existing properties to make a quick buck, rather than Mikami's personal ambitions? Essentially he went from being a rookie tasked with making the licensed games to being the freedom to do his own work. I think that is true of much of the staff at Japanese game companies. You start out as a grunt, and as the company grows and your projects do well, they upgrade your title to make more executive decisions. That was certainly true of Tetsuya Nomura. Imagine just starting out as a debugger, then getting staffed to do monster designs, then character backstories, then working your way to be actual character designer for Final Fantasy VII, and basically half of the major Final Fantasy games, until you became director of Kingdom Hearts.
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