Hey everybody. This project is meant as a quick reference guide to retro Action Adventure & ARPG games.
It covers 70s-90s games and divides them into three categories based on the (main) perspective used. Each entry lists some relevant info and links to a playthrough vid, a review and my own mini review, though obviously it's still a work in progress.
Let's define AA the same way as metroidvania/platform adventure minus the platforming and ability gating requirements. ARPG is basically the same with added leveling systems, but can also include "full fledged" RPGs with real-time combat.
Looking for games I might've missed besides sidescrolling/side view ones (unless they're hybrids between side view and top down or isometric). Not looking for linear and level-based games (see Tomb Raider for example), though I've listed some as outliers.
Also let me know if you want some piece of info to be added for a certain game, or perhaps your review.
windfisch : It was initially meant as a complementary list for the Platform Adventure/Metroidvania list, but it got so big that I might as well turn it into its own thing.
That site is meant as a quick reference guide to the early(ish) history of the MV genre. It's basically complete but I make a rough ranking based on quality (imo) and how well they fit into the MV genre.
I see. In that case strike some of the games mentioned by me: Chimera is pretty bad and Electrocop is rather rough gameplay-wise and works best as a tech demo (it could be seen as a 3D pioneer, though). Bill and Ted is kinda okay, the same goes for Gauntlet: the Third Encounter. Altered Space is probably one you'd want to add - I haven't played much, but it seems pretty well made. Oh, I see, it's already there.
Last Edit: Jun 25, 2020 19:40:41 GMT -5 by windfisch
Here are some old computer games I remember that might fit your criteria. I stopped at 1984 because after that it gets too complicated unless you narrow down the scope somewhat. Also, there might be additional platforms that these games were released on.
1980: House of Usher (Apple,Atari) StarQuest: Rescue at Rigel (various)
1981: Alien Hell (Atari) StarQuest: Star Warrior (various)
1982: Black Crystal (Spectrum,C64) Caverns of Freitag (Apple) Shamus (various)
1983: Android 2 (various) E.T.Phone Home (Atari) Shultz's Treasure (DOS) Haunted House (c64) Cuthbert Enters the Tombs of Doom (C64) Grand Larceny (C64) Quest for Quintana Roo (2600,Coleco,Atari,C64) Robbers of the Lost Tomb (C64) Spirit of the Stones (C64) Star Trader (C64,Spectrum) Zombies (Atari,C64)
1984: New York City (Atari,C64) Countdown to Shutdown (C64) Sundog: Frozen Legacy (Apple,ST) Maxwell Manor (Atari,C64) Spy vs. Spy (various) Gemstone Warrior (various) Pyjamarama (various) Sword of Kadash (various) 1984/85?
It's annoying how Monkey Hero and various others aren't listed as AA or ARPG on gamefaqs, that site has a lot of faulty entries in terms of genre.
If I was doing the research for this topic, I would probably stick to mobygames or system-specific sites like atarimania,lemon64,etc. They all allow you to search by genre or even viewpoint in some cases.
"combined action gameplay with an open-world adventure environment", "It was the first on-foot shooter, the first on-foot multi-directional shooter, introduced human combat, was the first open-world video game, and the first action/adventure video game. It was also the first tactical shooter, with elements of real-time strategy/tactics." - Codex Gamicus
This quote blew my mind. Who writes nonsense like that?
Sure, I can easily see why some of the games I mentioned could be considered not part of either genre. Here are some of my thoughts on them:
Electrocop is indeed poorly executed, but pretty interesting conceptually. It certainly leans towards the "Action" side of things. The "Adventure" comes with all the little things it adds: The methodical pacing, weapons that can be acquired through exploration and also will break when taking enough hits (even the standard weapon), the maze-like structure with multiple exits (which can loop back to previous floors), some vaguely puzzle-like dealing with hazardous or slippery floor-tiles, "hacking" computer terminals. Taken on their own neither feature would quite cut it for me, but in combination they kinda do.
All I can tell about Altered Space is that it certainly looks and sounds pretty good and that the controls work pretty well for a Solstice-like. I have seen some people praise it, fwiw
Bill and Ted is stage-based, but the stages themselves are fairly big and open, feature numerous NPCs and challenges, like fetch quests and such.
Gauntlet The Third Encounter, was mentioned, because other Gauntlets are there, too (Third Encounter actually only became an official entry in the series late in its development). It is kinda linear, but features some RPG elements like inventory management and even an additional Dungeon Master-like first person viewing window.
Last Edit: Jun 26, 2020 10:57:56 GMT -5 by windfisch