Post by ommadawnyawn2 on Jul 16, 2020 5:00:38 GMT -5
1. What exactly does it mean to permanently unlock a specific present? Since I've already found and used them in the game elsewhere, I'm not sure.
2. Can you not hit flying enemies with tomatoes, or am I just doing it wrong?
3. How exactly do you find the funkotron/secret level doors?
Edit: Are there probability tweaks based on a char's starting stats when it comes to the randomized stat increases on level up? Otherwise it seems the starting stats basically stop mattering after a few levels
Also let me know your thoughts on the game if you want.
Post by ommadawnyawn2 on Jul 16, 2020 16:24:05 GMT -5
Notice the "no warning" part.
Whole lotta bugs in this game: -At one point the game stopped letting me pick up presents and money -The game doesn't fully pause even if you use the pause option in the pause menu (earthlings and even enemies can still move around though you won't be attacked at least, you still sink down to your waist in sand) -It looks glitchy when NPCs fall down pits -Sometimes comments from your avatar don't align with what's happening in-game ("found the final piece" for example) -Phones and elves can glitch out (I've seen phones just disappear as I walk up to them and elves being non-interactive and then disappearing) -The lights around a ship piece don't light up in a night level
Post by ommadawnyawn2 on Jul 17, 2020 12:27:17 GMT -5
Posting responses from reddit which are hopefully correct: 1. It means those items can be found freely in the world now. you shouldn't be unlocking them more than once. but I know in the past those unlockables have been buggy.
2. I don't think you can hit flying enemies with tomatoes, with the exception of the drone? In the original game you beat cupids with Icarus Wings (flew into them). I don't remember if that applies in BITG.
Regarding this one I got a confirmation from a dev on steam that you can't, but you can hit them with spring shoe jumps. Weird since they don't hurt enemies on the ground but good that there are some alternatives.
3. (funkotron levels) Luck/RNG. If there's a logic to finding them, I am blissfully unaware of it. A lot of the game is RNG.
4. (stat gain probability for each char) No, it's pure chance. You're right, starting stats are soon irrelevant. If you take the time to level up thoroughly, all characters become the same.
5. (game over on easier modes) Yes, a Game Over results in the removal of your save file. I'm not sure why. but it's an intentional game design decision. You can probably manually copy your save folder and plop it back into the right place when you Game Over, but I haven't tried doing it.
Post by ommadawnyawn2 on Jul 18, 2020 9:23:39 GMT -5
My thoughts on the game having beaten the tutorial and fixed modes: Not a bad update to the MD original besides the bugs, but not great either. While there's a bit more to do (besides new content it incorporates some ideas of the second game into the top down rogue-lite formula), and it moves and plays smoother and faster while having less dead space, there are unexpected issues with hit detection, difficulty balancing and some underdeveloped ideas.
Post by ommadawnyawn2 on Jul 20, 2020 4:56:34 GMT -5
I actually got into a pretty interesting discussion with one of the devs based on my review and questions; It seems he agrees on some changes (like a separate button for some actions) which might be positive for the future of the game.