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Post by ommadawnyawn2 on Jul 29, 2020 7:35:27 GMT -5
I like the look of Tower 57! Thanks. I'm not going to be able to point out any revelation of games like this beyond the ps1 since I think they pretty much stopped being made. I did think it was worth mention that some modern roguelikes are structured this way eg. Enter the Gungeon and Binding of Isaac. Of course I'm sure you're aware of these two and they may not be what you're looking for because, well, they're roguelikes. Right, yeah. I'm not really a fan of most such games I've played. If they had either (much) more of an even difficulty curve or had some item or option to replay a level I died on with the same layout then I probably would be but fans seem to think that's the opposite of what they should be. I feel like I'm not allowed to learn to deal with individual situations effectively in such games because of the random generation, so I just learn a little each time and it's more annoying than playing the same thing over and over to me.
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Post by Deleted on Jul 29, 2020 7:47:47 GMT -5
I like the look of Tower 57! Thanks. I'm not going to be able to point out any revelation of games like this beyond the ps1 since I think they pretty much stopped being made. I did think it was worth mention that some modern roguelikes are structured this way eg. Enter the Gungeon and Binding of Isaac. Of course I'm sure you're aware of these two and they may not be what you're looking for because, well, they're roguelikes. Right, yeah. I'm not really a fan of most such games I've played. If they had either (much) more of an even difficulty curve or had some item or option to replay a level I died on with the same layout then I probably would be but fans seem to think that's the opposite of what they should be. I feel like I'm not allowed to learn to deal with individual situations effectively in such games because of the random generation, so I just learn a little each time and it's more annoying than playing the same thing over and over to me. To be honest, I completely agree with you. I usually enjoy these games for a few hours, then realise I'm getting nowhere and give up. I just want to replay the same layout, even if it is procedurally generated. A big part of the appeal of Smash TV etc was learning the optimal route and doing better next time. Well, that and all the brand new toasters that were lying around.
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Post by ommadawnyawn2 on Jul 29, 2020 9:45:37 GMT -5
Exactly.
Apparently there is an option for locking down/freezing a castle iteration in Rogue Legacy, but as it lowers your gold rewards and has such a random difficulty that you're supposed to use the meta progression (carry over gear/abilities) to even it out, it doesn't seem to quite work.
Anyway that's not a top down game.
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Post by windfisch on Jul 30, 2020 16:03:39 GMT -5
Operation:Logic Bomb:On NSO,the predecessor Fortified Zone on GB is good too. Oh yes, Operation Logic Bomb is great: Gotta love the proto-Half Life story and that strange, experimental and slap-bass-heavy soundtrack in typical 16 bit-Jaleco fashion!
Fortified Zone is a pretty decent, but the second GB entry, Ikari no Yousai 2, is even better. It may not be as beautifully weird as Logic Bomb, but it still is one of the best of its kind for the system.
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Post by ommadawnyawn2 on Jul 31, 2020 3:55:58 GMT -5
One I beat yesterday and can recommend if you liked Goof Troop is D/Generation - It's a cyberpunk themed and isometric puzzle hybrid game where you go through part of a skyscraper office building and rescue people along the way for extra lives (you have to escort them to the arrow marked exit of a room after clearing it of moving enemies). The main mechanc is the ricocheting laser you have that you use to hit switches or take out enemies from safety with and you can hit more than one with one shot; this and other aspects like enemy spawners seem based on Gauntlet. One neat touch is that it's sort of systemic - turrets can hit each other, enemies can hit switches and enemies (and NPCs) can take out some moving hazards. It has very strict resource management and some items are pretty much required to beat it, so it's a good idea to explore the whole levels and not use one until you really have to. One point against it related to that though is that finding hidden switches is basically just trial & error like parts of Zelda 1, but it's always on the same screen as the door at least. There's also a couple of computer terminals that seemed glitched (could've been the rom I used), some sort of piracy check that just froze the game instead of letting me input a code so I had to avoid them. The game has interactive dialogue but it's not as involved as it first seems and mainly just serves to reveal the plot. If you try it I'd recommend the Amiga version since it allows for diagonal movement by pressing two arrow keys, which is a lot better than using the numpad for diagonal movement. The DOS one is faster and a bit smoother but this also makes some things harder to avoid.
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Post by 🧀Son of Suzy Creamcheese🧀 on Jul 31, 2020 8:01:16 GMT -5
Hyper Princess Pitch is a really good game in the vein of Smash TV. It has fixed levels but some branching paths, so it should work for you. I'd still recommend Nuclear Throne, even though its stages are randomly generated. I feel you can really learn so much to get better in such a short time, that it's worth a try. And even if it is pretty hard, it is very satisfying. Compared to a lot of other roguelikes, it isn't that long, and I personally managed to get to the final stage* in about two days. If you got the recent gargantuan itch bundle, you'd own the game so it wouldn't hurt to give it a try. * There's another stage with the 'real' final boss afterwards and the game loops.
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Post by ommadawnyawn2 on Jul 31, 2020 14:14:13 GMT -5
Gameplay looks tight in those, thanks.
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Post by derboo on Aug 5, 2020 16:13:25 GMT -5
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Post by ommadawnyawn2 on Aug 6, 2020 6:31:55 GMT -5
Thanks. I'm wondering if these things still apply though? From a gog review: "-When one player in local coop dies permanently (all of his 3 heroes die) and the second player still has got 2 or 3 lives, the mission is failed… why? -There is no way to ressurect dead player and (or? -me) to play alone for a while."
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Post by Deleted on Aug 13, 2020 7:20:28 GMT -5
Hopefully this will be what you're looking for
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Post by scroogemcclunk on Aug 17, 2020 3:05:10 GMT -5
Total Carnage is basically the sequel to Smash TV. Surprised no one mentioned it.
Outzone is another cool game that's mostly been forgotten.
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Post by Bumpyroad on Aug 17, 2020 3:40:23 GMT -5
The Firemen(SNES), Arcus Odyssey(GEN), Ashguine Story 2 & 3(MSX)
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Post by ommadawnyawn2 on Aug 17, 2020 4:01:09 GMT -5
So Ashguine 3 is good? Is there a translation for it? Total Carnage is basically the sequel to Smash TV. Surprised no one mentioned it. Outzone is another cool game that's mostly been forgotten. Well, TC is a run 'n gun and so is Outzone, but I've been meaning to play TC at some point. OZ is great. The games should have maze/exploration-based levels to qualify.
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Post by windfisch on Aug 17, 2020 5:21:11 GMT -5
Mageslayer on PC I remember as basically Doom from a top-down perspective. Machine Hunter is also similar, both pretty grimdark and gory. Additionally Mageslayer took a lot of inspiration from Gauntlet, iIrc. The same year Raven also released Take No Prisoners, which was possibly even more grimdark, in a modern-military-bullshit kinda way. It utilizes a slightly tilted top-down view, making it nauseating to look at in motion.
Loaded and ReLoaded are also rather similar to those mentioned above, though a bit more tongue in cheek tonally.
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Post by Bumpyroad on Aug 17, 2020 6:02:50 GMT -5
So Ashguine 3 is good? Is there a translation for it? Haven't searched for a translation actually. Is it good? You're free to find out its flaws.
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