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Post by derboo on Sept 4, 2020 20:09:41 GMT -5
Interestingly, I just discovered Ryuukyuu, which is similar but lets you fill out an entire 5x5 grid and counts all the valid combinations for your score. Computer versions of that seem to have been released in 1989, a couple months before Cadillac. Still hesitating to call this the first of the Poker Tetris games...
There's also the arcade game Gun Dealer in 1990, which is almost the same as Cadillac. (Though this was registered in November 1990, so quite likely copied from the Famicom game).
Yeah, I'm dismissing a lot of those on account of being too similar. Like, the Hebereke games have some Dr. Mario like mechanics on top and technically they add something (such as moving targets) but if I go down that rabbithole I fear I'd have to double the size of the graphic.
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Post by derboo on Sept 4, 2020 20:13:11 GMT -5
Filling out the Breakout branch- Gee Bee (1978) merges Breakout with Pinball-like features. Monkey Magic- Released in 1979, it is an early example of a theme for block layouts. blog.beforemario.com/2012/08/nintendo-monkey-magic-1979.htmlKirby's Block Ball (1995) - Character-based blockout clone with powerups. Puchi Carat (1997) for implementing competitive multiplayer into Breakout formula. The Arkanoid - Breakout branch I've included mostly to link to Puzzle Bobble (have I been too zealous to make connections here?) an Arkanoid is kind of a little bit puzzly because the different blocks have impact on the gameplay and hitting them in a certain order can lead to advantages? Otherwise a bit too action-y for my interpretation.
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Post by ZenithianHero on Sept 4, 2020 20:38:46 GMT -5
Filling out the Breakout branch- Gee Bee (1978) merges Breakout with Pinball-like features. Monkey Magic- Released in 1979, it is an early example of a theme for block layouts. blog.beforemario.com/2012/08/nintendo-monkey-magic-1979.htmlKirby's Block Ball (1995) - Character-based blockout clone with powerups. Puchi Carat (1997) for implementing competitive multiplayer into Breakout formula. The Arkanoid - Breakout branch I've included mostly to link to Puzzle Bobble (have I been too zealous to make connections here?) an Arkanoid is kind of a little bit puzzly because the different blocks have impact on the gameplay and hitting them in a certain order can lead to advantages? Otherwise a bit too action-y for my interpretation. To be fair, you are making a diagram of the genre's origins and that means you may have to look into inspirations from other genres. I consider Brick Breakers to be puzzle games. I can understand if you think they are more pinball or "tennis" inspired than other puzzle games. I think very least Puchi Carat deserves a spot on the board, it has mechanics and is stylized like many of the competitive puzzle games on the market at time.
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Post by condroid on Sept 4, 2020 20:47:41 GMT -5
Shariki (1988 or 1994)- the inspiration for many match-3 games like Bejeweled, Puzzle Quest, Candy Crush Saga, etc. The game is based on color matching (see SameGame) but new tiles are constantly added to the board (see Tetris). Deflektor (1987) - I think this is the game that started the "light beam puzzle" sub-genre Fix It (1985) / Creative Contraptions (1985) - probably the two earliest entries in the "Rube Goldberg machine" sub-genre (Bill's Tomato Game, The Incredible Machine, etc.) Pipes (1983) - This could have been another source for Pipe Mania. Pipe Mania was probably also inspired by Tetris with the way new pieces appear on the board. The "pipe concept" appears first(?) in Frisky Tom (1981) which is what Super Pipeline is based on. Atomino (1990) - The basic game loop is clearly inspired by Tetris (clear tiles that appear in a queue) but the game mechanics are otherwise completely original Bombuzal (1988) - Not sure what to file this one under. It's a mix of various existing ideas but I'm not sure if the "chain reaction" thing had been done before in a puzzle game. Tower of Babel (1989) - this is the same basic idea as Gobliiins, Lost Vikings, Trine etc. The Sentinel (1986) and Archipelagos (1989) - I don't know if these two qualify as puzzle games though On Lode Runner: Same article also says "The game was renamed Kong, possibly in tribute to the coincidentally similar Donkey Kong, and continued to evolve." It could have been just an homage like the article says, but unless we can actually compare the Suicide and Kong versions, I'd rather keep it in. I don't see anything in Lode Runner that is based on Donkey Kong and wasn't already in Space Panic. Isn't that line of reasoning kinda backwards anyway? Shouldn't Donkey Kong only be included as an inspiration for Lode Runner if we have evidence for that? And that's neither stated by the creator nor can it be derived from its game design.
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Post by derboo on Sept 4, 2020 23:24:03 GMT -5
I don't see anything in Lode Runner that is based on Donkey Kong and wasn't already in Space Panic. Isn't that line of reasoning kinda backwards anyway? Shouldn't Donkey Kong only be included as an inspiration for Lode Runner if we have evidence for that? And that's neither stated by the creator nor can it be derived from its game design. I guess that makes sense, although the creator said that he hadn't actually played "that arcade game" it was first based on, so DK might have filled in the gaps. Probably tidier procedure to not list it for now, though. Lots of interesting stuff there! Curious about the 1988 date for Shariki... unfortunately the Russian Wikipedia doesn't mention it, and the only source in English Wikipedia is permanently dead...
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Post by derboo on Sept 6, 2020 20:22:05 GMT -5
Alright, I think I filled in most suggestions where I felt like the shoe fit.
Also, it's probably not wise or healthy, but I've started to fill in some games up to Y2K.
Currently trying to find a proper date for Cube. Wikipedia says "1960s", Mobygames lists it as 1973 while it's 1975 on IMDb.
Atari Archives has a book from 1978 with the source code, but I'm sure there was an earlier public(-ish) upload date.
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Post by condroid on Sept 7, 2020 3:22:05 GMT -5
Here are some more games. Maybe you should allow physical games to be included as inspirations (similar to "other genre link") in order to better highlight such relationships. Pentominoes (1979) - Filling out a space with different shapes, similar to Tetris but uses pentominoes (duh) and there is no queue. This might be a borderline case though as there are real life versions of this game that are very similar (and were cited by Pajitnov's as his inspiration for Tetris). This concept was also used in later games like Lettrix. The various Tangram-inspired games probably also belong to this sub-genre. I.O. Silver (1984) - Pengo + Match-Two, similar concept as later games like Puzznic and Plotting. Check Man (1982) - The player moves around a grid made up of squares that disappear after being walked over. Lazer Maze (1982) - Guiding lasers around a grid. Similar mechanics as games like Deflektor but the mirrors are fixed. Loco-Motion (1982) - The original "railroad puzzle" game. also contains elements of the "sliding puzzle" and Pipe Mania sub-genres Merlin: The Electronic Wizard (Handheld, 1978) or Owl Tree (1978) - changing a pattern from one state to another, changing one element also impacts the state of its neighbors
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Post by ommadawnyawn2 on Sept 7, 2020 5:37:44 GMT -5
You might wanna collapse the last few years to keep it readable at 100% fit. There doesn't seem to be a drag and drop to browse around with the mouse and the arrow keys don't work either.
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Post by derboo on Sept 7, 2020 6:41:10 GMT -5
If you've got a big enough monitor, you can run it as presentation to read. Been thinking about a few other ways to visualize it, but so far haven't got the time to implement anything...
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Post by ommadawnyawn2 on Sept 7, 2020 7:02:54 GMT -5
Right ok, yeah that made it just barely readable for me.
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