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Post by vnisanian2001 on Sept 6, 2020 18:37:44 GMT -5
That 35 players online game looks fun.
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Post by spanky on Sept 6, 2020 18:53:33 GMT -5
Super Mario Bros. is so ubiquitous, praised and respected by not just gamers, but the public at large that I think it's easy to take for granted how fun it is. The first video game I ever remember playing, beating and loving.
The Battle Royale thing does look fun as hell.
I miiiiight check out the new All Stars game mainly because I don't think I've played Mario 64 in 20 years.
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Post by shelverton on Sept 7, 2020 11:02:01 GMT -5
Yeah, for me everything started with Super Mario Bros. The most important piece of digital entertainment ever created, imo.
I am very excited to finally play 3D World since I completely skipped the Wii U. And I will also give Sunshine another chance. I know it has a cult following and it’s probably very uncool to not ”get it”. But I sincerely have really bad memories of it. I am interested to see if it perhaps has grown on me.
64 and Galaxy are hopefully as fun as I remember them.
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Post by dsparil on Sept 7, 2020 15:58:43 GMT -5
I haven't played a second of Sunshine so I'm very curious to see how that goes. I do wish that 64 had upgraded models but the textures got cleaned up at least. I highly doubt this would happen, but it'd be nice if it had the content of DS too.
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Post by chronotigger65 on Sept 7, 2020 21:56:56 GMT -5
I've seen a video of someone mentioning that the Legend of Zelda 35th anniversary is coming up next year. Make you wonder what Nintendo has in store. I'd like to see a similar event with Zelda that their doing now for Mario. Maybe the release of the sequel to Breath of the Wild.
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Post by Deleted on Sept 8, 2020 4:52:46 GMT -5
chronotigger65 - I'd say some kind of Zelda 35th anniversary celbrations are a lock of course. Breath of the Wild 2 will of course come if it's ready, and I'm sure that's the aim, but I think we can expect other Zelda titles as well. It's also Metroid's 35th anniversary next year so maybe Nintendo will acknowledge it this time. On the topic of the Sunshine, I played it 100% back in the day, and even enjoyed it. I decided to do another playthrough last year though and didn't get very far. What for me is the biggest issue is Mario controls at 30fps, which feels sluggish compared to what I'm used to. I found it had me making mistakes I usually wouldn't. There's also quite a few frustrating level design decisions. It's a shame it looks like little has been done to improve the experience. Also, there's no Gamecube controller compatibility....why? I'm looking forward to 64 and Galaxy, but am a little concerned as to how the pointer controls have been implemented. Galaxy 2 is conspicuous in its absence. 3D World is fantastic if you like the obstacle course Mario games (I prefer them) though it is clearly more influenced by 2d Mario games than 64, Galaxy etc. It takes until around world 3 to get going but there's new ideas in every level, and there are some nice challenges at the end too. Looks like they've gone all out on the port, with EPD Tokyo doing the new content, whatever it may be. Also I selfishly hope this doesn't prohibit them from working on another brand new game on Switch. Probably not the case though.
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Post by psygnosis8 on Sept 8, 2020 9:01:54 GMT -5
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Post by windfisch on Sept 8, 2020 9:30:45 GMT -5
I think he's got a point: Nintendo oftentimes gets a pass, even though they are basically as shitty as all the other big players. One key difference is probably that they are very good at branding, especially targeted at a younger demographic (in Germany we used to get the equivalent of Nintendo Power via mail for free), so they've got that extra emotional attachment bonus going for them. And admittedly they tend to make mostly quality products. But boy, do they know how to milk that fan base.
On Mario Sunshine: It surely is a divisive game and deservedly so. While I mostly like it, it has some infuriating flaws - that semi-automatic camera will screw you over sooner or later!
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Post by Deleted on Sept 8, 2020 9:41:35 GMT -5
Good video - I could smell Jim Sterling coming after that Direct. I absolutely think the timed release is anti consumer, but it's a collection with 2 excellent Mario games and I'm a sucker.
Digital scarcity is ridiculous. They used to put heavy limits on Wii shop points available on the club Nintendo site though so it's nothing new for them.
I don't think you can quite compare the FOMO to that of an EA or Activision product like he says though because in order to create FOMO you have to create a desirable product (cat Mario meow).
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Post by spanky on Sept 8, 2020 10:04:36 GMT -5
Nintendo is brilliant at their marketing and scarcity. Nintendo releases and compilations actually mean something to the consumer. Sega can put 60 games in a package for 40 bucks and it's no big deal. Nintendo puts 3 barely enhanced games in a collection for 60 bucks and people lose their minds. So many of their Switch releases are just repurposed WiiU stuff that no one played lol. But it works for them so kudos.
They should take it a step further and do what Disney used to do and take stuff "out of print" regularly so they can sell it later and make a big deal about it.
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Post by 🧀Son of Suzy Creamcheese🧀 on Sept 9, 2020 17:02:48 GMT -5
Of course Nintendo is a corporation and thus they are prone to pulling dick moves. And it is of course absolutely ridiculous to limit this collection (and SMB35), especially the digital version. I just don't see, however, how this benefits Nintendo in the long run. I mean, think about it. Mario games always continue to sell very well long after they come out, so by locking out all the consumers that won't buy a Switch until after march 2020 (or that have no money or interest in the next six months) they're losing out on way more sales than they gain from it. Yes, the game will sell like hotcakes now, and there will be people buying it from the eshop now merely because they one day want to play it. But outside of that and possible free publicity which won't really have an effect on that many people anyway, I don't think it's going to end up selling better now than had they not limited it. You could argue that by keeping it locked out of circulation like the aforementioned Disney home releases, it'll sell like hotcakes again when they rerelease it on whatever console comes after Switch. But the thing is, they would've sold like hotcakes anyway, because it's Mario. And that isn't something that Nintendo has ever done before AFAIK (correct me if I'm wrong). Plus, these games aren't even that hard to find in the first place. Not on Switch, of course, but these three games can all be found easily elsewhere. That doesn't mean Nintendo doesn't pull stupid shit (this is stupid), but it's always a uniquely Nintendo flavor of stupid. Nor does it mean it's excusable. I think temporarily removing Pikmin 3 from the WiiU eshop or creating gatcha mobile titles are much worse offenses in comparison (though this is more stupid), however. Anyway, funny people are mentioning SMB1 was their first video game. The SNES version of it was probably the first game I've ever played. It at least is the earliest game I remember playing. Sega can put 60 games in a package for 40 bucks It doesn't do Sega any favors that they keep putting so much garbage in their Genesis rerelease compilations.
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