|
Post by dsparil on Nov 10, 2020 9:23:18 GMT -5
The CDi games do seem to have a better reputation amongst people that actually played it rather than laughing at the cutscenes. Emulation seems a little better these days.
Saying Castlevania: The Adventure has "some technical" flaws is like saying a car with a broken clutch and faulty alternator has "some problems". Yeah, it's technically drivable with exact shifting, but then you have to deal with the car shutting off randomly (this is a real situation a coworker had to deal with for a few days). C:TA requires so much precision, but the controls won't always register all your inputs. The sequel and Legends don't have any of those problems. Legends in particular seems overly maligned even though it's a perfectly playable game.
|
|
|
Post by spanky on Nov 10, 2020 9:25:11 GMT -5
I thought most people considered DKC 3 to be the second best game in that trilogy (behind 2 of course). People dump on DKC 1 like crazy. I get why they do, but it's a personal favorite of mine.
I've only seen gameplay footage of the Zelda CD-i games but they seem like miserable experiences. I should try firing them up on emulator one day...
Castlevania The Adventure would be fine if you had a better jump.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 10, 2020 10:08:16 GMT -5
I've never heard of a Castlevania The Adventure apologist - I think you're the only one. Why should we believe you, the sole champion of that game, over the many Resi 6 apologists? You clearly haven't been around here for too long have you? I may not be an apologist but any chance I get, I will defend Castlevania The Adventure to the death. Admittedly it does have some technical flaws, but I enjoy its dense atmosphere and creative level design. (I can also finish it with my eyes closed.)
Other black sheep:
Metal Gear Solid The Twin Snakes (GC) - Another game that unfortunately does not run quite as smoothly as it should (compared to MGS2 on the PS2). And while the original will always have a special place in my heart, I might like Twin Snakes just as much. It adds some quality of life improvements, naturally much cleaner graphics and the cutscenes are delightfully over the top. God, I love those. Someone woke the windfisch 😛 I may not have been around here too long, but I have learned that no good can come from agreeing with retr0gamer 😉. Defending Castlevania to the death may seem like an honourable way to go but there is absolutely no glamour in being offed by a mob of angry gamers. Twin Snakes I did have fun with. Like you say the cutscenes are over the top and I find them really campy (a positive in my eyes). I do find adding the PS2 style gameplay only made the controls more cumbersome, but overall the core experience is still there.
|
|
|
Post by windfisch on Nov 10, 2020 10:15:49 GMT -5
The CDi games do seem to have a better reputation amongst people that actually played it rather than laughing at the cutscenes. Emulation seems a little better these days. Saying Castlevania: The Adventure has "some technical" flaws is like saying a car with a broken clutch and faulty alternator has "some problems". Yeah, it's technically drivable with exact shifting, but then you have to deal with the car shutting off randomly (this is a real situation a coworker had to deal with for a few days). C:TA requires so much precision, but the controls won't always register all your inputs. The sequel and Legends don't have any of those problems. Legends in particular seems overly maligned even though it's a perfectly playable game. Your car comparison seems a bit exaggerted to me:
By "technical flaws" I mean that it runs somewhat slowly and at a somewhat inconsistent pace (there technically is also screen-tearing, but that is only visible if you play on more modern hardware like the Super Game Boy, GBA or via emulation). It should also be noted that the game's speed tends to be perceived much slower on a big screen versus the original small one. And the relative drops in speed are not as drastic as in, say, Super R-Type or Super Ghouls 'n Ghosts. So it is possible to deal with those. It may be true that the input timing is rather specific and slowdown arguably makes things harder to pull off. But for me the controls work pretty consistently. Granted, I do know the game from inside out and there probably is a steep learning curve involved. But the effort does pay off.
edit: And to prove myself right, I just did a no death run to relax a bit.
|
|
|
Post by windfisch on Nov 10, 2020 10:24:34 GMT -5
Someone woke the windfisch 😛 I may not have been around here too long, but I have learned that no good can come from agreeing with retr0gamer 😉. Defending Castlevania to the death may seem like an honourable way to go but there is absolutely no glamour in being offed by a mob of angry gamers. Twin Snakes I did have fun with. Like you say the cutscenes are over the top and I find them really campy (a positive in my eyes). I do find adding the PS2 style gameplay only made the controls more cumbersome, but overall the core experience is still there. Yeah, it's been a while. You all do know what this means, though, do you? This whole forum has been a dream all along, an illusion, a figment of our collective imagination.
Or maybe not? Will we ever know for sure?
|
|
|
Post by retr0gamer on Nov 10, 2020 16:24:40 GMT -5
I just really hate Resident Evil 6 with a passion. Mostly because I put myself through the entire game. It's almost legend of dragoon levels of hate.
|
|
|
Post by retr0gamer on Nov 10, 2020 16:26:25 GMT -5
I kind of feel sorry for M2 and their castlevania collection. I keep seeing people playing castlevania the adventure and saying the emulation is terrible as there is screen tearing.
The emulation is perfect, the original game had screen tearing on nearly every frame!
|
|
|
Post by windfisch on Nov 10, 2020 17:29:27 GMT -5
retr0gamer The original LCD's latency helped a great deal to mask the screen tearing, though. There is a retroarch shader mimicking the screen's properties as closely as possible and it looks pretty great. This is what "perfect" GB emulation should look like, imo:
I kinda agree about Legends, btw. It's pretty decent, all things considered. There are some neat ideas in there and it is rather ambitious. At the same time the stages feel somewhat bland and drawn out, enemy respawn is a much bigger issue than it was in the previous titles (sections that scroll vertically are the worst) and the instrumentation of the music is noticeably weaker. For these reasons it's my least favorite of the bunch.
|
|
|
Post by jackcaeylin on Nov 11, 2020 16:00:20 GMT -5
regarding excelsior comment: thank you for the kind words. I also want to thank you regarding personality and sharing experience.
As for Resident Evil 6, trust me that game is baaaaaad. And the worst thing is 'content rich' means the bad last so long. I went through it out of curiosity and there's nothing good about it. Chris's campaign is a complete stinker. It should be interesting but it's this utter jank fest where you are scrounging for ammo from respawning enemies and the whole thing just does not work. There's a boss in a church and another that you fight from a train that are god awful and feel like a boss from a 90's PC FPS in how broken they feel. And some people might say that Leon's campaign is good. It's really not. Said church boss is from that campaign and while it's not the worst of the campaigns it's still really bad. It's a game where capcom tried to make the biggest and best game in the franchise but also tried to appeal to absolutely everyone so they could recoup the development costs and made a game that appeals to nobody except the hardcore mercenaries mode fans and misguided people like jackcaeylin We can at least agree to disagree
This post is well intended. I lack the knowledge to write smooth/gentle like kaoru or excelsior and many more, thus I want to apologize in advance, if I sound impolite. Certain terms in the english vocabulary sound kinda "maligned", that is why I want to apologize ahead of this post.
The ammo argument was always weird to me. I never had ammo problems with the series. If you want to argue that you have always too much ammo, well I have to admit that I never had the problem after the first Resident Evil game in the Resident Evil series. At Code Veronica, I always had too much ammunition and even in the RE 2 Remake(I finished it recently) I always had too much ammo, thus the ammo argument never clicked with me. All of the campaigns have their positive and negative moments, but I have to disagree with the church boss. You fight against the boss with the name "lepotica" (which means girlfriend) and developers made something rather unique in the fight. If you need too much time to defeat the boss, than more innocent civilians will die. Normally, Resident Evil tends to be 1 or 2 people against the zombie world, but in that fight, it has " ambitious moral". They never really tell you these things, due the arcade approach. In that scene, you can even see that that Leon Scott Kennedy is not the same person like in the 2nd game. He hardened and he lost kinda his initial reason to be police officer. in RE 2, he said, that he wanted to pursue a police career, because he wants to help the common people, but in the church scene, he lost his empathy and he is mostly a ruthless fighter for justice, which is kinda his development in the whole series. The "Protecting the civilians" is not meant only to Leon, but it is also meant for the player experience. On theory, people/players will try to defeat "lepotica" as soon as possible, thus more people can survive, it has an interesting psychological approach and they combined it with its arcadey game design. There is no story difference, but it has an unique moral approach in this fight. If you are referring to the actual bossfight, well shooting in the distance and running away in the boss fights is really common in the series.
I mean, I agree that story is not strong, but you also have to consider that it already had more than 5 games and the story of RE is done. That is why RE 6 goes the grand finale, because they had to change the concept, thus RE 7 is so different and great. I don't really see what they can do with all these characters at this point, thus it awesome to see that these "heroes" start to collapse in mental ways.
I also have to disagree regarding the Chris campaign is a complete stinker. It plays like a generic shooter in the beginning, but it is part of the experience. You have your own squad and they helped the team with Chris to move forward, so the team can reach their target point, due to the banter, you can kinda see and understand that these people know each other for a while. It adds to Chris psychology. You have the guy that helps to create ways with his bombing ability. Then, the zombie creatures are starting to attact the squad in that particular place, which is a reference to all this B shlock movies like the Doom movie or the movie "Dog soldiers". There are so many movie references in this game, I was quite surprised. Another famous moment was the tunnel scene in Leon campaign, where you see the shadows of the zombies, which is a hommage to 28 days later. I mostly watch european and asian cinema, thus I don't know, if they put more references, but the developers put much thought in it. I am sure about it. Maybe, the story would be stronger, if it had a bigger focus at the cinematic stuff, but high budget arcade sound too appealing to me. I totally understand, if someone prefers RE 1, RE 2 and other titles, but I really appreciate this game as an arcade experience. One thing, what I really like about the RE series is the difference in each title. No game plays the same and it changes after a while. Sometimes, they change much (RE 2 to 4 to 6 or the changes are small, but efficient (like 2 to 3). When I am comparing that to the Yakuza series as series example, then I start to feel tired, because Yakuza never tries to differentiate. You could argue that the very first Yakuza game (and 2) had its "Beat Takeshi Yakuza moments" with its wide shots, which gives a certain melancholia, because you are just one person that wants to survive in ruthless kamurocho, but every title after Yakuza 2 are roughly the same, tonally and its design, thus I need big breaks, if I want to play a sequel. They also have kinda "monster of the week" approach with its story, frankly, I think it is kinda weird, because of the possibilities and release schedule. I think, I am trying to say that one of the strenghs of the RE franchise is the difference and approach to each main title, thus it is great to see how much they changed with the games. I also love RE 7 and I can't wait for RE Village. Sadly, mulitplayer mode is dead at RE6, because old game, but it was quite active and even got it own achievements, if someone were interested in them and all of them were free to play through patches.
Nevertheless I appreciate and respect your point of view. I do think, it has its weak parts like the confrontation between Jake and Chris. The beginning of Leon campaign could be much better, but as whole experience it was rather unique and (retro)fresh with its approach towards the series.
|
|
|
Post by retr0gamer on Nov 11, 2020 19:58:17 GMT -5
My porblem is with Resident Evil 6 not you It's fun to get a different perspective on it. The ammo comment was only in relation to the sort of open section in Chris's campaign where you are fighting giant monster but the place is also constantly filling with respawning monsters. I just barely seemed to have enough ammo scrounged together to get through it. That section just felt so badly designed and was one of the worst gaming experiences I've ever had. Chris's campaign didn't work at all for me and I felt it was badly designed. I get what you are saying about the church boss. It probably could have been interesting but the issue was it just wasn't a fun fight. It felt chaotic like there was no pattern and the boss was just a total damage sponge rather than being challenging. Again from a game design perspective it just felt unfinished. And that kind of sums up the whole Resi 6 experience for me. The whole thing just feels janky and unfinished. It looks gorgeous but the game design is really lacking especially compared to Resi 4 which was so solid and even Resi 5 which was fun to play even if it suffered from the co-op focus. The entire near 30 hours of the game just was not fun to play. I think there might have been a good game there if they leaned more heavily into the more complex mechanics of the game and made it more combo focused. It's actually very mechanically rich but it never comes into play in the campaign and there's no way of knowing how complex it could be unless you take a deep dive into mercenaries mode.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 12, 2020 2:30:48 GMT -5
regarding excelsior comment: thank you for the kind words. I also want to thank you regarding personality and sharing experience.
Thank you jackcaeylin. Since you were speaking about pop culture references in Resident Evil such as to 28 Days Later I have posted below a link that covers a few other such references found across the series. It is far from extensive and doesn't specifically relate to Resident Evil 6, but I thought it was interesting nonetheless to see just how many sources of inspiration were in some way presented in the games. residentevil.fandom.com/wiki/References_to_popular_culture_in_Resident_Evil
|
|
|
Post by ZenithianHero on Nov 12, 2020 17:04:07 GMT -5
Shinobi PS2. I love it so much and yet it’s considered by many as pretty forgettable or even terrible. I’m especially annoyed when it’s brought up by mainstream video game media and they act like it was objectively a bad game. I haven't played it much, but what's kept me away from it is that the levels are quite long and you can die really easily. I don't want to replay 10 minutes to get where I was just to die in 1 second. I want a remaster or modern sequel of this, I love it as well. The bosses are harder then the levels. My experience is, the game does have a decent difficulty curve. The demon sword curse is just an elaborate "Arcade" timer. Work fast and keep yourself busy. It is a satisfying game. Similar to another PS2 game at the time, Maximo. ---- Lately I noticed Kirby Dream Land 3 and 64 becoming a black sheep. I like those a lot though, DL3 one of my favorites period. They come off as slow and they use the classic ability system over the Super Star system. And I am a Sonic fan, which much of the modern games are a flock of black sheep. I suppose I'll name drop Sonic Heroes in particular. The game needs a remaster because I like much of the levels in that one but some aspects of control could use a tweak. I saw reception for the game calmed now because "it isn't as bad as what came after" and also Adventure era is becoming so nostalgic to many.
|
|
|
Post by 🧀Son of Suzy Creamcheese🧀 on Nov 12, 2020 18:13:08 GMT -5
In my experience, the most maligned classic Mega Man games are 5 and II for Game Boy, and I like both! Until I'm playing them, when I remember what they're actually like! But as soon as I'm done I decide I like them again! This probably says something about me. I've never heard anyone hate on MMVGB. If anything, it's seen as hidden gem that is too often overlooked. I thought most people considered DKC 3 to be the second best game in that trilogy (behind 2 of course). People dump on DKC 1 like crazy. I get why they do, but it's a personal favorite of mine. I think 3 is still the least popular one by far. I like it. The first one's my favorite. There's some ragging on it these days, but I think it still stands as one of the most popular SNES titles. Lately I noticed Kirby Dream Land 3 and 64 becoming a black sheep. I like those a lot though, DL3 one of my favorites period. They come off as slow and they use the classic ability system over the Super Star system. I always thought Kirby 64 was a fan-favorite. Dream Land 3 is definitely underrated, which makes sense given that it came out so late on the SNES. Pretty much every Kirby game since 2001 has used the Adventure -> Super Star type of copy abilities. DL2, DL3 and 64 are kind of in a lineage of their own that they just completely abandonded after 64. Having something like it would be nice since the current formula is getting pretty stale.
|
|
|
Post by windfisch on Nov 12, 2020 20:25:27 GMT -5
And I am a Sonic fan, which much of the modern games are a flock of black sheep. Ooh, that reminds me of a good one: Sonic Blast (Game Gear) - I might be the only earthling to have fond feelings for that, right?
It's not a great game by any means. The most glaring flaws are the huge player sprite combined with the fact that it'll be always in center of the screen. All previous Game Gear Sonics wisely had a camera system that would position the sprite so that 2/3 of the screen in front of it would be clear. Why that isn't the case with Blast, is baffling, since it's the same team that did most of these titles. There is also some cheap enemy placement and and a rather frustrating water maze. The last stage isn't that fun either.
Despite all that, I still like it. Controls are very responsive and I dig that Sonic has a regular double jump (somewhat like Sonic 3's spark power-up). It's also slightly slower paced, which is not only more appropriate for the system, but also encourages exploration for secret areas. There is even a very light puzzle element to it (e.g.: lowering the water level to get to a previously unreachable bonus stage). I actually wish it was more exploration-heavy: Imagine Tails Adventure, but with Blast's controls. But what little exploration is there is still appreciated. Bosses are fun and varied, too.
So yeah, me enjoying Blast may have a lot to do with the fact that it just feels good to control Sonic and that there's some unfulfilled potential there. But I keep coming back to it more often than I would to arguably better entries like Chaos or Triple Trouble.
|
|
|
Post by ZenithianHero on Nov 12, 2020 20:50:06 GMT -5
I always thought Kirby 64 was a fan-favorite. Dream Land 3 is definitely underrated, which makes sense given that it came out so late on the SNES. Pretty much every Kirby game since 2001 has used the Adventure -> Super Star type of copy abilities. DL2, DL3 and 64 are kind of in a lineage of their own that they just completely abandonded after 64. Having something like it would be nice since the current formula is getting pretty stale. A fully 3D Kirby probably do that, or in such a way that the movesets will be simplified again. I thought Kirby 64 was more beloved, but maybe it is just Adeleine being popular. And I am a Sonic fan, which much of the modern games are a flock of black sheep. Ooh, that reminds me of a good one: Sonic Blast (Game Gear) - I might be the only earthling to have fond feelings for that, right?
It's not a great game by any means. The most glaring flaws are the huge player sprite combined with the fact that it'll be always in center of the screen. All previous Game Gear Sonics wisely had a camera system that would position the sprite so that 2/3 of the screen in front of it would be clear. Why that isn't the case with Blast, is baffling, since it's the same team that did most of these titles. There is also some cheap enemy placement and and a rather frustrating water maze. The last stage isn't that fun either.
Despite all that, I still like it. Controls are very responsive and I dig that Sonic has a regular double jump (somewhat like Sonic 3's spark power-up). It's also slightly slower paced, which is not only more appropriate for the system, but also encourages exploration for secret areas. There is even a very light puzzle element to it (e.g.: lowering the water level to get to a previously unreachable bonus stage). I actually wish it was more exploration-heavy: Imagine Tails Adventure, but with Blast's controls. But what little exploration is there is still appreciated. Bosses are fun and varied, too.
So yeah, me enjoying Blast may have a lot to do with the fact that it just feels good to control Sonic and that there's some unfulfilled potential there. But I keep coming back to it more often than I would to arguably better entries like Chaos or Triple Trouble.
I didn't play Blast much. 3D Blast on the other hand, I enjoyed. The game looked ugly and janky, since it came out so late (1996) must been a quick project of theirs to rival Donkey Kong Land. I should give it another chance if I see it in a future Sonic collection. Of the Game Gear games I'll say I didn't mind Tails Sky Patrol. It is a bizarre game that was obviously not a Sonic game in development and is harder than it should be and I kinda respect that? It's a dumb little game in a good way.
|
|