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Post by phediuk on Nov 30, 2020 12:40:17 GMT -5
How many examples are there of a game completely replacing the music of earlier versions? To be clear, I am not asking about versions that merely re-arrange the soundtrack (which is common, and, on older platforms, outright necessary), nor am I talking about versions that add music to a game that originally had none (e.g. Shadowgate for the NES), unless the added music differs between versions.
Let's run down some examples:
Biometal - SNES shmup that jettisoned the Japanese version's soundtrack in favor of licensing a bunch of 2 Unlimited tracks for the US version. Chip's Challenge - The Lynx and DOS versions have totally different music from each other.
Donkey Kong Country 3 - The GBA version replaces Eveline Fischer's SNES soundtrack with new tracks by David Wise. Doom - The PS1 and Saturn versions excise Bobby Prince's original music entirely in favor of new ambient-horror pieces by Aubrey Hodges. Drakkhen - SNES version's soundtrack is completely different from the home computer versions. The DOS version doesn't appear to use the Amiga soundtrack, either. Ecco the Dolphin - Sega CD version scraps the Genesis version's music in favor of new-agey pieces by Spencer Nilssen. Ecco: The Tides of Time - Ditto for Ecco 1. Ghosts n Goblins - Mark Cooksey's C64 soundtrack doesn't use any of the arcade version's music. Maniac Mansion - The NES and Famicom versions are completely different ports of the game, including their soundtracks.
Pool of Radiance - The Amiga's soundtrack is totally different from the Famicom/NES version's.
Rygar (NES) - For whatever reason, most of the Japanese music was replaced with new tracks for the US version. I don't believe any explanation has been offered for this.
Sonic CD - undoubtedly the most famous example; most of the soundtrack (the "past" stages being the exceptions) was replaced for the US version by Spencer Nilssen. Sonic 3D Blast - similar case to Sonic CD; the Saturn and Windows versions don't use any of the Genesis version's music, but instead feature a new soundtrack by Richard Jacques. Tetris - Edge case here, since the early versions were not, strictly, ports of each other, but rather all licensed from Pajitnov's original game, which has no music. Nevertheless, I think it's worthwhile to note that the soundtracks for the Mirrorsoft, Atari Games, Sega, Nintendo, and Bullet Proof Software versions are all completely different.
Ultima III: Exodus - The various home computer versions all feature a soundtrack by Kenneth W. Arnold that is completely different from that of the Famicom/NES version. Ultima IV: Quest of the Avatar - Ditto for Ultima 3, with the additional note that the Master System version does retain Arnold's soundtrack.
X-Kaliber 2097 - SNES side-scroller; Hitoshi Sakimoto's soundtrack was thrown out for the US release in favor of a new one by 90s techno group Psykosonik.
what are some others?
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Post by spanky on Nov 30, 2020 13:18:54 GMT -5
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Post by ommadawnyawn2 on Nov 30, 2020 13:47:44 GMT -5
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Post by lurker on Nov 30, 2020 13:48:40 GMT -5
Dragon Quest XI has two soundtracks- a midi-ish one and a more orchestral one for the special editions.
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Post by condroid on Nov 30, 2020 14:04:56 GMT -5
This was very common on home computers in the 80s and 90s when ports were often outsourced/licensed to different companies. Just off the top of my head: Supremacy/Overlord, Last Ninja 3, Smash TV, Bonk/BC Kid, Double Dragon 2, Armalyte, Mortal Kombat, Ultima V, Populous, King's Bounty, Eye of the Beholder, Mechwarrior, Out Run Europa, Dragon Wars, Hawkeye, B.A.T., Myth, Yie Ar Kung Fu, Sly Spy, Puzznic, Blood Money, Rambo 3, Super Hang-On, Bomb Jack, Silkworm, SWIV, Comic Bakery, Pit Fighter, The Sentinel, Wiz'n'Liz, Rubicon, Spindizzy 2/Worlds, Cybernoid, Toki, Eliminator, Turrican 1+2, Mad Gear/LED Storm, Black Lamp, Shadow Dancer, Tusker, Ghouls'n Ghosts, ISS, Bill's Tomato Game, Zynaps, Katakis, many of the Japanese computer ports by Pony Canyon (like all the Gold Box games) also got new soundtracks, ... What I find more interesting is the fact that - even in cases where the music was ported by the same composer - it sometimes ended up being completely different. Ghosts n Goblins - Mark Cooksey's C64 soundtrack doesn't use any of the arcade version's music. The high score theme is an arrangement of the arcade music.
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Post by mainpatr on Nov 30, 2020 14:17:44 GMT -5
Demon's Souls-PS5
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Post by phediuk on Nov 30, 2020 14:36:10 GMT -5
Eye of the Beholder - While the DOS and Amiga versions don't have much music, the SNES version has a full soundtrack, which Yuzo Koshiro ignored in favor of a completely new soundtrack for the Sega CD version. Then Koshiro made another new soundtrack for Pony Canyon's PC-98 version.
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Post by teroknor on Nov 30, 2020 14:42:29 GMT -5
Mad TV is completey different on Amiga and PC.
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Post by 🧀Son of Suzy Creamcheese🧀 on Nov 30, 2020 16:07:30 GMT -5
Guilty Gear XX (of the million versions, I think?) has a different OST in Korea by a Korean band called N.EX.T, which I don't think has ever been featured in a non-Korean version of the game.
I'd say GGXX has probably the best game OST of all time, but surprisingly the Korean version actually is a worthy OST and worth listening to.
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Post by phediuk on Dec 1, 2020 2:08:58 GMT -5
Teenage Mutant Ninja Turtles (arcade) - The unlockable version in TMNT 2: Battle Nexus (PS2/Xbox/Gamecube) replaces the arcade soundtrack entirely, presumably because Konami no longer had the license to the 1987 cartoon theme song featured throughout it.
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Post by teroknor on Dec 1, 2020 13:42:22 GMT -5
Pool of Radiance - The Amiga's soundtrack is totally different from the Famicom/NES version's.
The Amiga version also differs from the C64 original, which only had a title tune. Amiga has different title music and some more pieces. And it looks like the NES music is reused from the PC-98 version.
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Post by Snake on Dec 1, 2020 14:53:13 GMT -5
Crystalis - the Gameboy release of Crystalis is drastically different from the NES original. I have both, but I never bothered to play the Gameboy version as I couldn't get over the weird soundtrack change. Transition from Nintendo publishing it for Gameboy, as opposed to SNK?
Ninja Gaiden/Ninja Ryukenden - the Turbografx-16/PC-Engine release of Ninja Gaiden has an uncatchy soundtrack, and altered hit boxes gameplay-wise. I'm guessing another licensing deal with Hudson getting the rights from Tecmo?
Street Fighter, Arcade VS Fighting Street, Turbografx CD - While essentially the same game, Fighting Street benefits from an arranged red-book quality soundtrack that I really dig and groove to.
Gran Turismo 1, 2, 3, 4. - Dramatically different between the Japanese original soundtrack and US soundtrack. The Japanese soundtracks consist of lots of smooth jazz lounge and rock 'n roll. I love, love, LOVE the Gran Turismo 1 soundtrack. It oozes with soul for me. For the US market, most of the soundtrack gets axed for US Pop music, alternative, with singing, etc. Not really a fan... I stuck with importing Gran Turismo as a series, up until PS3 Gran Turismo 5 and 6, where you can just load songs up on the PS3 hard drive and make your own custom soundtrack to race to.
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Post by jorpho on Dec 1, 2020 22:21:03 GMT -5
I think Diddy Kong Racing DS does not have the same full soundtrack as the N64 version – but who cares about Diddy Kong Racing DS? Teenage Mutant Ninja Turtles (arcade) - The unlockable version in TMNT 2: Battle Nexus (PS2/Xbox/Gamecube) replaces the arcade soundtrack entirely, presumably because Konami no longer had the license to the 1987 cartoon theme song featured throughout it. And then there's the DOS version.
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Post by phediuk on Dec 2, 2020 2:28:45 GMT -5
Wonder Boy in Monster World - The Turbografx-CD version, titled "The Dynastic Hero", doesn't use any of the Genesis version's music.
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Post by phediuk on Dec 2, 2020 2:39:50 GMT -5
Puyo Puyo - An edge case, since it's debatable whether the MSX/FDS and arcade/Mega Drive games should be considered the same game or not. If they are, then I would note that the arcade/Mega Drive versions only use one of the tracks from the prior versions' soundtracks, and even then, only over the end credits, rather than during gameplay.
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