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Post by phediuk on Aug 22, 2021 22:26:04 GMT -5
Wolfchild - The game has two soundtracks, one for the Amiga and Genesis, and the other for the SNES and Sega CD.
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Post by phediuk on Sept 9, 2021 4:52:04 GMT -5
Combat Cars - Genesis racing game, notable in that its beta version (titled "Fun Car Rally"), which is available online, has a completely different soundtrack, composed by Matt Furniss. When Accolade signed on as publisher, all of the music was replaced with a new score by John Carehag.
Compare:
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Post by phediuk on Nov 4, 2021 15:20:25 GMT -5
The Scheme
1988 platformer for the PC-88. An odd example in that Yuzo Koshiro made two completely different soundtracks for the game, which are both present within the game data, but only one of them is played, dependent on which FM card is installed. I emphasize that these are not different arrangements of the same tracks, but completely different tracks.
I believe Descent 2 is the only other example so far of two separate sound card-dependent soundtracks in the same game data?
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Post by dr_st on Nov 7, 2021 7:25:30 GMT -5
I believe Descent 2 is the only other example so far of two separate sound card-dependent soundtracks in the same game data?
Do you mean the MIDI vs Redbook audio, or are there two different synthesized track sets?
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Post by phediuk on Nov 7, 2021 15:15:18 GMT -5
I believe Descent 2 is the only other example so far of two separate sound card-dependent soundtracks in the same game data?
Do you mean the MIDI vs Redbook audio, or are there two different synthesized track sets? Yeah, that's it, though even then, it's not actually the sound card that counts in that case, so I guess The Scheme is unique so far.
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Post by phediuk on Dec 8, 2021 5:49:55 GMT -5
Road Rash - The Amiga version ditches Rob Hubbard's Genesis soundtrack in favor of all-new tracks by Jason Whitely.
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Post by phediuk on Dec 14, 2021 7:51:17 GMT -5
Wonder Dog - The Sega CD version discards the Amiga version's tunes completely in favor of a new jazz soundtrack (thanks, recent HG101 article.)
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Post by phediuk on Dec 20, 2021 23:21:07 GMT -5
Rapid Racer / Turbo Prop Racer - PS1 motorboat racing game; the PAL version has a soundtrack by Apollo 440, which was replaced for the American version wih another one by Loudmouth.
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Post by teroknor on Mar 3, 2022 13:13:06 GMT -5
According to VGMPF, both Elvira and Elvira II have different soundtracks on Amiga/ST and DOS, respectively.
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Post by phediuk on Mar 30, 2022 17:12:48 GMT -5
According to VGMPF, both Elvira and Elvira II have different soundtracks on Amiga/ST and DOS, respectively. Nice.
Also, I have another one:
Metal Masters - The Amiga version's music is completely different from the Game Boy version's.
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Post by phediuk on Mar 31, 2022 20:49:02 GMT -5
Frogger - All modern re-releases replace all of the music due to the original game ripping off several anime themes, such as Rascal the Raccoon and Heidi.
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Post by teroknor on May 6, 2022 4:15:59 GMT -5
Chuck Rock - all versions have the same title tune, but there are three different in-game soundtracks: Amiga by Matthew Simmonds, Sega (MD/MCD) by Matt Furniss and Nintendo (SNES/GB) by Steve Collett. There is no in-game music on any other versions.
On Chuck Rock II, there seem to be different in-game soundtracks on CD (CD32 and Sega CD) and non-CD (Amiga, MD, SMS, GG) versions.
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Post by Apollo Chungus on May 6, 2022 12:03:47 GMT -5
I can't believe how long this thread has existed and I only just NOW realized that the Dragon Ball Z games frequently fit in this category. So let's cracking with this: Dragon Ball Z: Budokai Tenkaichi 1/2/3 (PS2\Wii) - The Japanese versions of these games (known as Sparking, Sparking Neo, and Sparking Meteor) featured arranged music from the original DB/DBZ TV series by Shunsuke Kikuchi along with arrangements of insert songs. Presumably due to licensing reasons, the international versions used completely original soundtracks. (Well, 2 and 3 did. BT1 used Kenji Yamamoto's music from the Budokai games, for whatever reason) Dragon Ball: Raging Blast (PS3/360) - Same situation as above Dragon Ball Z: Ultimate Tenkaichi (PS3/360) - Same situation as above Something rather notable that happened in the early 2010s for Dragon Ball is that Kenji Yamamoto (not the Metroid one), who had been doing the music for various video games and the original soundtrack for Dragon Ball Kai, was fired for plagiarizing music from other sources of media in Kai's soundtrack. A history on Yamamoto's music and the plagiarism can be found here: www.kanzenshuu.com/features/kenji-yamamoto-retrospective/What this resulted in is the replacement of all his music in works going forward. Kai's soundtrack was replaced with the Shinsuke Kikuchi music from DB/DBZ, and re-releases of video games he composed all had their music replaced, which resulted in the following examples. Dragon Ball Z: Super Butouden 2 (SNES) - The 3DS re-release has a completely new soundtrack, replacing the SNES one by Yamamoto Dragon Ball Z: Budokai 1 and 3 (PS2) - The HD Collection on Xbox 360 and PS3 replaces all of Yamamoto's music with tracks from various Dragon Ball games which he wasn't involved in, mainly the Tenkaichi games' international soundtracks. Dragon Ball: Raging Blast 2 (PS3/360) - This has the odd distinction of having three soundtracks. The Japanese version features arranged music from DB/DBZ/GT, the first printing of the international version features a new soundtrack by Kenji Yamamoto, and the second printing of the international version replaces Yamamoto's work with the international soundtrack from Budokai Tenkaichi 2.
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Post by phediuk on Jun 6, 2022 17:16:15 GMT -5
Exile -- The Genesis version has completely different music from its home computer equivalent, XZR 2.
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Post by phediuk on May 5, 2023 7:20:31 GMT -5
Super Pang (Super Buster Bros.)- The SNES version has a completely different soundtrack from the original arcade release.
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