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Post by chronotigger65 on Nov 30, 2020 22:24:04 GMT -5
I skipped the Wii U for a Switch a few years ago and probably consider getting it sometime in the unknown future (not sure when.) But seeing the selection of games at a used game store the amount there are is pretty small and seeing a video on Youtube how Super Mario 3D World is coming to the Switch it mentions that most of Nintendo's games that were exclusive to the Wii U have been ported to the Switch so it looks like Wii U isn't worth my time or money which is a disappointment. There's also the thing with a lack of third party games that have appeared on other systems. I'm not so sure if the Wii U is worth getting.
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Post by jorpho on Nov 30, 2020 22:58:25 GMT -5
I reckon the pertinent questions are how cheaply you can get it, and whether you have other people to play with. It's hard to deny that Nintendoland offers something unique – not a lot, but definitely something.
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Post by mainpatr on Nov 30, 2020 23:52:46 GMT -5
It has the most underrated action game - Devil's Third. So,yes.
Oh,and four letters. XBC:X.
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Post by Deleted on Dec 1, 2020 4:29:36 GMT -5
To be honest, your framing of the question has me stumped a bit. Surely, it is anything but a disappointment that Wii U's games have come to another platform for others to enjoy? Especially from the position of somebody who skipped over it. Perhaps you could help me understand where you're coming from?
To answer the question, here's some reasons to own a Wii U:
Do you have a Wii? If not, the Wii U has perfect compatibility and would be 2 systems in 1. The Wii has a fantastic library of quirky games. It has the best version of Zombi U It has a better running version of The Wonderful 101 There are nice exclusives - Kirby and the Rainbow Curse, Art Academy, Fatal Frame 5, Star Fox Zero, Star Fox Guard (I don't hear anybody talk about this, but it is a lovely little game), Xenoblade Chronicles X, Nintendo Land.
Ultimately, I think jorpho already hit the nail on the head. It comes down to price, and whether that is justifiable to you, personally. I don't like to use my Wii U anymore, because I find it a cumbersome system with all it's wires, but I certainly had fun with it in the past.
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Post by dsparil on Dec 1, 2020 7:24:22 GMT -5
The Wind Waker and Twilight Princess remakes are still exclusive as is Earthbound Beginnings. I think Pikmin 3 plays a bit better too. Like other people have said, it comes down to price. In practical terms, it's probably only worth $150 to $200 for the shrinking pool of unported games and as a Wii replacement, but some of those can't work at all on Switch without massive retooling to the point that they're completely different experiences if they can be at all. The problem is that the supply is very low so used prices seem excessively high.
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Post by spanky on Dec 1, 2020 8:53:07 GMT -5
Was it ever worth getting?
The Wii U and the Virtual Boy are the only two Nintendo platforms I've completely skipped over.
That being said if you could get it cheap...sure.
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Post by dsparil on Dec 1, 2020 9:06:03 GMT -5
The Wii U was so worth it when it came out! It was a failure of messaging in the US and maybe too attuned to Japanese-specific living situations; it took a fair number of years for the PS4 to overtake it there. The Digital Deluxe Promotion which gave you 20% back on eShop purchases for the first 2 years was an absolutely amazing deal that greatly defrayed the price of the whole console if you got it at launch.
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Post by Deleted on Dec 1, 2020 9:29:43 GMT -5
I mean, for me it was both worth it whilst being something of a disappointment. If you like almost all of Nintendo's games like I do then of course you'll have something to play. Admittedly, I didn't like the hardware and the amount of software was small - I ended up with around 40 games, very low for me. I still used it far more than the PS4 though.
It is interesting that with software there were a few reasons for the lack of quantity:- - The falling through of 3rd party relations (remember the unprecedented relationship with EA? I know a few games were cancelled from that.) - An initially faltering 3DS meant Nintendo had to transfer a large pool of development staff to speed up development there. - The massive underestimating of HD development resources required.
Of course lessons were well learned, especially with HD development. As I understand it Pikmin 3 was the last fully internally developed major home system game for Nintendo. Afterwards they moved to their current method of designing the core experience in house, whilst outsourcing asset work. Also, I think Nintendo having their back against the wall encouraged them to take more risks and we got unique software such as Splatoon and Mario Maker. Also, Captain Toad was on that system!
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Post by dsparil on Dec 1, 2020 11:02:56 GMT -5
I think it mainly comes down underestimating HD development costs which they have acknowledged. I don't think they had to pull anyone onto 3DS projects as the price cut a few months after release got things back on track. It also didn't help that the launch lineup was a little scattershot and without a real standout title. I love Pilotwings, but I don't think Pilotwings Resort is a system seller. I had one pre-ordered because I believed in the 3D and that faith was rewarded, but it wasn't until OoT3D in June that there was a real major game. That coupled with the price cut the next month got things moving.
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Post by Deleted on Dec 1, 2020 11:40:14 GMT -5
I think it mainly comes down underestimating HD development costs which they have acknowledged. I don't think they had to pull anyone onto 3DS projects as the price cut a few months after release got things back on track. It also didn't help that the launch lineup was a little scattershot and without a real standout title. I love Pilotwings, but I don't think Pilotwings Resort is a system seller. I had one pre-ordered because I believed in the 3D and that faith was rewarded, but it wasn't until OoT3D in June that there was a real major game. That coupled with the price cut the next month got things moving. You are right that HD development (I'd say time more than costs for this subject, but it's all hand in hand I guess) is the most major factor, and I think they were really relying on 3rd parties to fill the gap. Outside of EA they also lost Rayman as an exclusive on top of a delay, and Monster Hunter didn't perform to Capcom's expectations. One known example of pulling a team onto a 3DS project was Retro Studio's support work on Mario Kart 7. Whilst the price drop did bring 3DS sales up significantly, it was really the back to back combo of Mario Kart 7 and Super Mario 3D World (and of course Monster Hunter in Japan) that allowed the 3DS to fully recover. Nintendo put Retro on Mario Kart to ensure it released on time. Also designers were moved on to Nintendogs & Cats to ensure it made launch. I guess it was happening before the system launched rather than as a reaction to the sales, and of course, 3DS dev time was significantly less, but my main point was that a bunch of factors just didn't go to plan for Nintendo in terms of getting software on the platform.
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Post by jorpho on Dec 1, 2020 13:15:23 GMT -5
This isn't the first time I've heard the phrase, but I don't really get why people refer to "HD development costs". Surely in the end "HD" is just textures and modeling?
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Post by Snake on Dec 1, 2020 14:59:29 GMT -5
I skipped the Wii U for a Switch a few years ago and probably consider getting it sometime in the unknown future (not sure when.) But seeing the selection of games at a used game store the amount there are is pretty small and seeing a video on Youtube how Super Mario 3D World is coming to the Switch it mentions that most of Nintendo's games that were exclusive to the Wii U have been ported to the Switch so it looks like Wii U isn't worth my time or money which is a disappointment. There's also the thing with a lack of third party games that have appeared on other systems. I'm not so sure if the Wii U is worth getting. Bargain shop for it now. Because in 15 years, you're going to see Wii U and Wii U accessories sky rocket in price. That's my opinion. Especially unique Wii U exclusives, that rely heavily on the control scheme. This is just a trend I've seen with Turbografx-16, Sega Saturn, Virtual Boy, Neo Geo, Neo Geo Pocket, etc. The systems that didn't sell well is going to find a niche of collectors who, once they come of age and income, begin snatching up what remains.
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Post by retr0gamer on Dec 1, 2020 15:20:13 GMT -5
Was it ever worth getting? The Wii U and the Virtual Boy are the only two Nintendo platforms I've completely skipped over. That being said if you could get it cheap...sure. Traded back my ps4 preorder and got a wiiu and never regretted it. Got more out of the wiiu than I ever got out of the ps4 when I did get it. Great machine with a great library that's mostly ended up on the switch. And the virtual boy is well worth owning as well. Tiny library but a surprising amount of bangers on it.
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Post by ZenithianHero on Dec 1, 2020 16:34:21 GMT -5
How much are we talking now? The Wii U may be worth collecting for at the moment, it will no doubt be cleaned up in the market eventually. Make sure that Gamepad is in good condition too. I enjoyed it back then but Switch effectively absorbed 75% of its library.
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Post by Deleted on Dec 2, 2020 3:35:14 GMT -5
This isn't the first time I've heard the phrase, but I don't really get why people refer to "HD development costs". Surely in the end "HD" is just textures and modeling? You are right, and I suppose it is an odd phrasing, but what it really refers to is that with HD resolutions the amount of detail put into each art asset took an exponential leap in order to look good to modern audiences. So far more polygons and more detailed textures which of course takes much greater development time. Realistically you could use the same quality of assets as before, but the audience expectations are so high now. Back to the topic at hand - I thought of another reason people might consider buying a Wii U - to hack it. This gains access to the systems native Gamecube backwards compatibility (games need to be run from a harddrive) as well as emulation through retroarch etc. I have heard many say Wii U is the best console for this purpose, though I haven't tried myself.
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