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Post by 🧀Son of Suzy Creamcheese🧀 on Apr 21, 2021 13:32:19 GMT -5
New Super Mario Bros. (DS (played on 3DS), replay, 6h15m)
This might not seem that mind-blowing these days, but when this was actually New, it was quite exciting. This was released before the retro-revival and indie booms, and after the GBC and GBA didn't get any original Mario titles (and after the DS showed it could handle a 3D Mario perfectly fine). So I was very excited for this game's release back in the day. It kinda felt like the start of the modern era for Mario (it has always annoyed me how SM64 and SMS don't really look that Mario-ish, and this and Galaxy did a lot to bring that back).
I wasn't dissapointed in 2006, and I still think it holds up. The stages are short and snappy, so it's much closer to SMB3 and SMW than later NSMBs. Later NSMB games also have a lot more different stuff going on, especially the console titles, which both have stages that usually have a big focus on a central mechanic, and that mechanic is explored in a lot of ways. This game also has central mechanics in a lot of stages, but they feel a little more in the background, and are often reused in a later stage. There's also a lot of stages that don't have too much crazy going on. Just lots of blocks, coins, Goombas and Koopas. Sometimes it feels as much a callback to SMB1 than to SMB3/SMW. Both approaches are valid.
It combines some stuff from SMB3 and SMW (like having separate worlds with secret exits), and adds some future mainstays like an expanded 2D moveset, Star coins and red rings. It all seems very basic after 3 additional NSMBs and 3D Land and World, but it was different enough to earn the New moniker 15 years ago.
The main thing where they dropped the ball with this one were the new powerups. You basically mostly will encounter the typical mushroom/fire flower (another similarity with SMB1). The three new powers (Mini and Mega Mushroom and Blue Shell) are rarely found in stages and are mostly used for hidden Star Coins. One of the biggest annoyances I remember from this game was having to exit stages and go back to get a Mini Mushroom all the time just to get one star coin, but it wasn't as frequent as I remember. Still, not that well thought out.
Also, the NSMB series often gets flak for the music and graphics, but I think the music holds up really well (later NSMB titles had more annoying instrumentation), and the graphics were the first time we really saw this modern Mario style. The mix of pre-rendered, 3D models and traditional spritework is kind of strange, though. Also also, what was up with the SM46DS minigames (some were new)? Was that supposed to be to DS Mario games what Mario Bros. was to GBA Mario games?
Rating: 9/10
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Post by dsparil on Apr 24, 2021 8:46:28 GMT -5
Heal: Console Edition (Switch, First Time)
A way too short and abstract abstract adventure game from the developer of Distraint. I would have avoided this entirely if Distraint 2 hadn't won me over, but I guess not all trajectories are constantly upward. This is pretty much just a collection of two dozen or so mostly incredibly basic mechanical puzzles without much stringing them together. A bit of a waste of time and gold points.
I finished in about an hour. If I'd realize it'd be so short, I'd have actually timed it as it's a one sitting game.
Rating: 5
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Post by JoeQ on Apr 24, 2021 10:05:47 GMT -5
Descent: Freespace Battle Pack (Windows) - First playthrough, Time: 29h 56min (GOG timer) A playthrough some twenty years in the making. I finally beat the mission that stumped me all those years ago as a kid. Of course, there were plenty harder ones waiting. Still a stellar space combat sim and one of the best in the genre. I beat both the main campaign and the expansion Silent Threat on Medium difficulty, and earned all of the medals (except for the promotion and ace ones). The expansion was definitely a step down in quality compared to the main game, mission quality and difficulty were all over the place. The last expansion mission in particular was complete horseshit. Oddly the standalone missions included in ST were much better. Rating: 4/5Alphabet Challenge: ---D--------M-OP-RST--W--- Number Challenge: 0-23------
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Post by alexmate on Apr 27, 2021 4:30:43 GMT -5
Thunder Fox (Arcade, 1st time, timer: 20 minutes) Pretty good game, blatant rip-off of Contra, POW, etc. Not as fun as Sly Spy which is pretty much the same game. Decent graphics with big sprites and nice jazzy soundtrack. Repetitive and boring boss fights. Stingy with weaponry and vehicles which can only take a few hits. BS platform sections with spamming enemies. Still worth playing.
Rating: 6
Ghost n Goblins (Arcade, replay. Timer; 25 minutes) I've completed this before, but not got the good ending which is BS as you have to play through the game twice. It is a relatively short game. Great graphics for the time. Iconic music. Sense of humor. Fun to play. Really steep learning curve, but like Contra it is about memory of enemy placements. Stingy with power ups and you feel weak even against low level enemies like the plants. Boss fights last too long and aren't that fun. Poorly implemented platform sections. From what I've played I think Ghouls n Ghosts is the better game.
Rating: 7
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Post by Apollo Chungus on Apr 27, 2021 15:45:01 GMT -5
Just A Normal Murder Investigation (Android; First Time; 23 minutes) This is a very short, but pretty amusing visual novel made by CaffCat about a group of incompetent detectives who have to solve a murder in an abandoned mall. The tone of the game goes for a mildly absurdist bent, mocking you for trying to decide the player character Bernard's gender or having a brief go-nowhere discussion over what music to play while conducting a fruitless investigation in the food court among other brief moments. Combined with the artstyle, it creates this vibe that I found oddly charming. (It also earned several billion points for using the term 'numpty', which is one of my favourite words.)
The game lasts about 15 minutes altogether, but the playtime was extended as I decided to try and find as many endings as I could. There's two early game overs and at least three endings (I thought there was a fourth one I could get, but I either messed up or it just doesn't exist), so I thought I might as well. It's a quick one, but one that I do quite like: caffcat.itch.io/janmi Just Cause 2 (Xbox 360; Replay; 7 hours 53 minutes)Just Cause 2 was a game I played more than any other last year, whether I was doing various missions, blowing up as many things as possible before I got killed, or driving around the enormous world in a tractor while listening to podcasts, and I decided that I'd try to do a minimalist replay of the campaign. In other words, only cause as much chaos to unlock the next story missions, and do nothing else. I didn't do any of the side missions for the longest time, and I reckon that I probably would've gotten through the story missions much more quickly if I walked back on that idea way earlier than I did. Still, it was fun to rediscover old bases and towns I'd long since cleared on my regular save file, and finding even more cool or picturesque locations while parachuting about the place.
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Post by dsparil on Apr 28, 2021 6:37:30 GMT -5
Moon Raider (Switch, First Time)
I wish I could say the worst thing about this platfomer is that it's boring and unremarkable except it's also a buggy mess with awful design decisions and some of the absolute worst movement bugs I have ever seen. It's possible to get caught on nothing in the middle of the air! This is so uninspired that it's not even an interesting failure.
Rating: 2
Picross NP Vol. 4 (SNES, First Time)
Nothing new here. The detailed images still don't have a theme although they seem vaguely summery. Nintendo theme is Star Fox and Jupiter realized at this point to not bother with anything smaller than 20x20 for fidelity reasons.
I finished in 08:08:22.
Rating: 8
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Post by 🧀Son of Suzy Creamcheese🧀 on Apr 28, 2021 6:41:54 GMT -5
Day of the Tentacle Remastered (Win10, 1st play, 7h10m)
Played the remastered version, but with original graphics and sound-blaster sound.
The only other point-and-click adventure I've beaten before this one is Secret of Monkey Island, so I don't have a lot of comparison, but I thought DotT was an amazing game! I remember trying Monkey Island 2 and getting too overwhelmed by all the different things you could do early on in the game, and Tentacle also seemed pretty huge at first, but it was a lot managable.
For one thing, each character has a pretty clear goal, and Bernard and Laverne's stories are pretty linear overall. There were some parts where I got stuck because there are so many areas and options, but overall I managed to keep a pretty steady flow going. I could probably play back the entire game in my head right now, it's just so tightly designed and memorable. Everything just interconnects very cleverly. My favorite of the three time periods was probably the future. The way you get the flag/tentacle outfit and the whole hamster part were very clever. There were really only two puzzles that even after looking them up didn't make sense to me. One is the wine/vinegar thing (why would a cheap wine be appropriate for a time capsule?) and the other the cat/skunk puzzle (didn't think that made a lot of sense). The human show was also a little unclear at times but at least that was a really memorable part otherwise. Still, that's a lot better than I'd expect from a point-and-click adventure and it's a big step up from Monkey Island.
I also completely love the cartoony graphics. It definitely is one of the closest to a playable cartoon I've ever seen, and I can't think of any games from 1993 that would've looked this good. I was just sitting in awe during the intro where the characters drive to the mansion. The sound is also great, though I'm lucky I picked the sound-blaster option, because the midi one's pretty bad. The voice acting is also pretty good for the era. The playable characters are all great. Though I will say Laverne's voice is very different from what I'd think based on the look/animations of the character.
Only things I'm not that happy about come from the remaster. The new graphics aren't that great, but at least you can just not play with that. But the original graphics also aren't rendered that well. Same issue I complained about with the Switch Genesis collection, but not quite as bad thankfully. But still a bit sloppy. Also, I replayed the game with developer commentary on, which seemed cool at first, but there really isn't that much of it, and it glitched out a couple times too. Also also, if you play with both on-screen text and voices, things will get messed up or the dialogue will have long pauses at times. That's probably in the original release, but that would've been something to fix in a remaster, I'd say.
Rating: 10/10
Secret of Monkey Island (Win10 (via ScummVM), replay, 6h30m)
Figured I'd replay this to see how it holds up after playing Day of the Tentacle (plus it's been 8 years so I forgot most of the puzzle solutions). Well, a lot improved in those 3 years between the two games, I can tell you that. I liked revisiting this, but it's very rough compared to DotT. I will say that it also just doesn't really have the same impact on a replay because I already knew most of the real memorable moments (the part inside the mansion, the swordfighting, the three-headed monkey, etc.). Still, not too bad.
There are some absolutely bullshit puzzles here though: -Blowing up the dam is done in a way that doesn't make any sense (you have to put gunpowder on a dam and then instead of using something on that gunpowder/dam combo, you have to use two items in your inventory on each other???) -The Stan/getting the boat puzzle is more something you'd expect unlocks a cheat code or an easter egg. It makes absolutely no sense!!! -The feather/ghost pirate puzzle isn't too hard, but the game is very misleading here. You don't get to see that his feet are a separate object (that would be too easy), but that also means it's not clear you can do more than just use the feather on the guy. And when you do, Guybrush says he can't find a ticklish spot, so I assumed you'd need the feather elsewhere. -There usually isn't a whole lot you can click on in a given screen, and then towards the end of the game you're all of a sudden required to use a specific nose on a totem pole? -Having to launch the rock over to the palmtree on the beach is kind of cool, but with the way you switch perspectives when going from screen to screen (and with the way the path connects) it doesn't make enough spatial sense. -And lastly, the red herring puzzle. It's not that bad since you probably won't have that much inventory at the time, but still. It's almost clever, but it isn't.
There's some other stuff where I think the game was a little misleading or didn't make that much sense. There were fun puzzles too (the grog/lock puzzle and the underwater section were my favorites), but the negatives really stood out to me this replay. Ah well. Also I tried playing the Special Edition on steam again like I did 8 years ago but boy do the original graphics not look good on that one. DotT wasn't that great but this made me look for a download of the original and install ScummVM.
Rating: 7.5/10
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Post by dsparil on Apr 28, 2021 7:42:21 GMT -5
Day of the Tentacle Remastered (Win10, 1st play, 7h10m)Only things I'm not that happy about come from the remaster. The new graphics aren't that great, but at least you can just not play with that. But the original graphics also aren't rendered that well. The new graphics being bland is a problem I had with Full Throttle Remastered. The chunkiness of the pixel art has a real intrinsic charm that turns into a bland vector style when in high resolution. I don't remember that one having rendering issues the original mode, but DotT was remade first so maybe that's a bug that got fixed between the two.
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Post by personman on Apr 29, 2021 4:14:05 GMT -5
Devil May Cry 4 Special Edition - (PS4), first time
So at the end of the day a pretty good time and you can tell it was a good honest effort to match the bar set by 3. But it just plainly doesn't get there. For one the level design isn't the best, especially with Nero's grapple points that can be very finicky with the fixed camera angles. Then after you get through things with him you go backwards through the stages as Dante with even less going on in them. Some of the enemy designs are really, really, REALLY damn annoying too (I'm calling you out Mephitios) and they are very prevalent. If it wasn't them you have these things that can buff enemies with the capacity to retaliate at any feasible time, even if you have them locked down mid combo. In a game that is literally all about combos that seems really... not good?
I didn't care for the bosses either. I wouldn't say they were bad just I'm not sure, they just didn't really seem readable and I mostly just found it best to tank through their crap than really pay attention to what they were doing, much because they were so big. Echidna in particular was really annoying the way she zips around and forces you to lock on. Disorienting as hell. It was really jarring to have to get used to Nero and then just switch gears with Dante half way through the game then to switch yet again at the end. Doesn't sound like an issue on paper but to me with how much effort to takes to use a characters tools well it got on my nerves a decent deal. Again, might just be me. Not that Dante has a great deal of toys worth playing with if you ask me. Rebellion got expanded a bit and that's nice. Gilgamesh just felt like a gutted Beowulf. Pandora was a neat design and interesting but really annoying to use and then Lucifer just... is half an idea they didn't even finish.
Now all that being said the game is excellent. It still ticks just about all the boxes for a great entry in the series, it just feel much more sloppy than 3. From the tone of the game kinda feeling off for the series, Dante felt rushed, Nero as a character isn't compelling, the villains suck, the rehashing of bosses and mostly levels. Whats there works well enough and could have been MUCH worse but after you go through 3 to this the missteps it takes look worse than they are I feel. Looking past that though once I got used to Nero I did like playing as him, theres some good music tracks here and there that did stand out, and theres a rich amount of content on offer mostly through a big roster of characters and from what I hear a couple modes really shake up the way you can play the game. It's good stuff.
If I'm remembering right this game went through some development hell so while it falls a few times it really pulled through pretty well. Not my favorite by a mile but still really solid. I'll definitely revisit it sometime to try out playing as Lady and Trish.
Rating: 7
So after that I went and ran through all the games in the Konami Anniversary Arcade collection. Some quick-ish thoughts on them:
Scramble- (Switch), first time
This was like one of Konami's first games or something. There's really nothing to it. Interesting curiosity to try out I guess but otherwise meh.
Rating: 2 Nemesis (aka Gradius)- (Switch), replay
It's Gradius. Not a ton to say on it besides its not so merciless at the second game thankfully, though it has its moments. A decent enough, if brief time and goddamn its audio hurts my ears.
rating: 5
Twin Bee- (Switch), first time
I've never touched this series, 'cute em ups' never appealed to me but these days hey, I don't mind a change of pace. I was neither wowed nor disappointed with this one, it was just fine. I like the quirk how you can lose your arms and thus your ability to fire on ground targets but the power up system is terrible. You can't really expect me to keep track of how many time I shoot a damn bell to get what I need while theres a storm of bullets coming my way too. I got to the 18th stage when I noticed things were looping so I consider it done. It was alright, much as I hate ground targets.
Rating: 5
Life Force- (Switch), replay
I swear there is like 8 different versions of this game. I remember the original having more space looking parts to it but this one seems to slightly commit more to the biological theme its supposed to have... yet its not the weird 'Fantasic Voyage' version either. I have no idea. Otherwise I found this one pretty easy to get through. I only lost like 2 lives to that one boss that bounces cores everywhere and the last bit. It's pretty decent still but not my favorite for I found the vert scrolling stages rather dull.
Rating: 5
Typhoon- (Switch), first time
So this one was clearly more of a tech demo sort of thing. It starts out with a F-14 taking of, said plane diving bombing an aircraft carrier to show off the scaling graphics and then... its a really simply vert scroller with a generic attack helicopter. Uh, okay... and kinda of an annoying one too because this is one of those shooters where there is a ton of ground targets you have to bomb or else you'll constantly be overwhelmed by flak in addition to the airborne threats. I really don't care for vert scrollers that do that for just such a reason but I found if you can manage to get the triple shot it has enough coverage to help keep the sky clear and give you time to deal with the ground decently safe.
Still rather annoying though since just about everything in the air loves to spam these homing missiles that usually take a few hits to get rid of and they often get out of hand pretty fast. I know it's an arcade game but ugh. And then on the opposite end of the spectrum the '3d' levels with the jet are an absolute joke which isn't a big surprise, they were made to show off really. Anyways, not horrible but not too great.
Rating: 3
Haunted Castle- (Switch), first time
The one game in the collection that isn't a shooter. I've seen this game have a rather poor reputation but honestly? I kinda liked it. It doesn't hold a candle (ha) to the console games, no, and theres some cheap bullshit for sure like how many spots it seems you just HAVE to take damage. But otherwise I dunno, I was able to get through it decently easy and had an okay time. Big hint: the watch stops even bosses.
Rating: 5
Thunder Cross- (Switch), first time
This game is really simple and easy. So easy save for one little thing: there are these enemies peppered who's attack is nearly unavoidable. Its like they realized they needed to make this game to munch quarters and just slapped that bullshit in there last minute. Really don't care for that. Even if it wasn't for that blemish its really just kinda boring, apparently the big gimmick is that you can control you little option thingies but that is only in the japanese version where in the west they took that away and gave a limited supply of screen clearers each stage. Yawn. To top it all off the music doesn't stand out, theres no alternate weapons (in the western version ) the graphics look good for the time but are just bland. Not too great over all.
Rating: 3
I guess for the hell of it I'll judge the whole collection while I'm at it and honestly? Unless you're a hardcore fan or collector this really isn't worth your time. Either these games have better versions you can find elsewhere or have little of note outside of the history around them and even then. I don't recall anyone waxing nostalgic over Typhoon or Thunder Cross. There is some extra material with design docs and some interviews which is pretty neat but I'm sure those can be found on a wiki or something anyways.
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Post by dsparil on Apr 29, 2021 7:42:50 GMT -5
Scramble- (Switch), first time Twin Bee- (Switch), first time I do agree that the collection is mostly not that great, but I did think it was worth it for the bonus book. Scramble has some historical importance due to being the first game to do a number of things. There's a fair number of early 80s hacks based on the hardware. However, it and TwinBee are infinitely looping games so I can't count them. Also you mention going through all of them, but didn't list Vulcan Venture (Gradius II). Did you do that one too?
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Post by 🧀Son of Suzy Creamcheese🧀 on Apr 29, 2021 9:47:58 GMT -5
The new graphics being bland is a problem I had with Full Throttle Remastered. The chunkiness of the pixel art has a real intrinsic charm that turns into a bland vector style when in high resolution. I don't remember that one having rendering issues the original mode, but DotT was remade first so maybe that's a bug that got fixed between the two. I just reinstalled the special edition of Monkey Island 2, and that renders the same way as DotT Remastered (or at least, with the same results, but the port seems pretty similar overall to DotT Remastered in other regards, so yeah). Which is tolerable and probably won't bother most people (unlike Monkey Island 1 special edition which is just bad). So it wouldn't surprise me if Full Throttle also looks the same. Sadly, Monkey Island 2 Special Edition, despite looking passable enough, has some weird audio issue. If you turn off the voice acting (which I did because it's not in the original version), the game absolutely speeds through the on-screen dialogue to the point where you can't read it all. That's fixed by turning on the voice acting. You can then slide the voice acting volume all the way to 0% to have the text run normally with no voices. But then the music still goes softer when someone talks to accommodate for the now silent voice acting. Meaning the music will go up and down volume wise a bit. Not the worst issue, but at this point I think I'm just going to use ScummVM to play through these kind of games. At least with Monkey Island they put more effort into the new graphics.
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Post by personman on Apr 29, 2021 11:24:09 GMT -5
Scramble- (Switch), first time Twin Bee- (Switch), first time I do agree that the collection is mostly not that great, but I did think it was worth it for the bonus book. Scramble has some historical importance due to being the first game to do a number of things. There's a fair number of early 80s hacks based on the hardware. However, it and TwinBee are infinitely looping games so I can't count them. Also you mention going through all of them, but didn't list Vulcan Venture (Gradius II). Did you do that one too? No problem, doesn't bother me none. And yeah I did that one earlier this month .
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Post by Snake on Apr 29, 2021 11:52:06 GMT -5
Sonic the Hedgehog, Arcade (1st time, approx. 20 minutes)
Finally got around to playing this gem, after seeing it announced in a magazine so many years ago. Seems like it was Japan only, so I never got it in the local arcade here in the states. Played on a controller, so I imagine the experience gets lost since originally the arcade cabinet used track balls.
I had to replay so many times to finish the damn game, 'cause I kept falling short at the end. The last segment is a 20-second countdown to game over if you don't escape in time. I replayed the damn thing like, 4 times just to get to the ending... which is but a short sequence of an ending.
To my knowledge, this is the only time I've seen Mighty the Armadillo and Ray the Flying Squirrel as playable characters alongside Sonic. Considering it's mostly a track ball game with a jump button, it's really more of a glorified, character licensed version of Marble Madness. Death is always behind you breathing down your neck in seconds. I guess that's the case with track ball games like this, it's inherently built into the design so you don't dillydally and take too long. There's a panicked tension to the game. It's a cool, colorful game. Not much in the way of bosses. Short and sweet.
6.5/10
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Post by Snake on Apr 29, 2021 14:49:52 GMT -5
Fan Hack Castlevania III:Dracula's Curse 2020, PC (1st Time, approx 2 hours)The file if anyone wants to try it: drive.google.com/file/d/1JuquPlJ56YNDTdSVaiuunb1WdF2scFMH/view
The version I played is a bit buggy, I was near the end by the time I discovered this update to the game file, was released. At any rate, this is a really cool, impressive effort. I think hardcore Castlevania fans will get a kick out of it. A lot of the graphical sprites have been upgraded to about Symphony of the Night levels of goodness. Parallax scrolling, with cool additions to the backgrounds that make it quite colorful and lively. Though I do feel a bulk of the effort was really put into the first stage. By the time you get to the Clocktower and Dracula's Corrider, the innovation and design tapers down a bit. As for the playability, Trevor plays quite brilliant, adding skills from Super Castlevania IV Simon Belmont and Rondo of Blood Richter. Being able to whip in 8 directions, as well as jumping onto stair, backflipping, and back dashing really does make the game a lot easier. And he can take the most damage, making Trevor my default use, most of the time. Plus, certain subweapons can be used in 2 ways (like throw a single dagger, or 3 at a time). I tried using Grant, but his hitboxes and collection detection was quite spotty. He rarely connects to ceilings if you jump off the floor, and the programming is faulty where the game will crash if you scale or skip past certain areas using his skills. There is a point on this release towards the end, on the Doppelganger stage where neither Grant nor Trevor could get past the auto scrolling floor, as they couldn't jump to the next platform, so I had to restart the whole bloody game. But this is the cool... cool part I found when I had to start from scratch. This time around, I took the Alucard path. Alucard plays similarly to Symphony of the Night Alucard, using a sword. But on one of the levels, I accidentally fell... and landed on a ferryman. The ferryman takes you to an alternate "Curse of Darkness" route, using all the different area names like Baljhet Mountains, etc. The soundtrack for those stages are a direct rip of Michiru Yamane's music. Some of the levels are kind of half-assed in design. Some of them have a rotating set of randomized enemies. Plus... you'll get Hector as a playable character Hector is actually very cool to use. He gets a vertical slash, and double jump, making him extra handy. His devilforge monsters are way overpowered. There's 4 of them: a pumpkin head, a floating strawhat magician, a devil, and.. something I didn't have a chance to use. The programming for Hectors devilforge make them pretty much invincible, and bosses get wiped out in seconds, including Dracula. I loved it, and going back to do a playthrough with Sypha and Alucard on the updated file. 8.5/10. I really love it, but spotty hitbox detection and code crashing errors can get annoying at times.
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Post by alexmate on Apr 30, 2021 12:56:59 GMT -5
Sonic the Hedgehog, Arcade (1st time, approx. 20 minutes)
Finally got around to playing this gem, after seeing it announced in a magazine so many years ago. Seems like it was Japan only, so I never got it in the local arcade here in the states. Played on a controller, so I imagine the experience gets lost since originally the arcade cabinet used track balls. I had to replay so many times to finish the damn game, 'cause I kept falling short at the end. The last segment is a 20-second countdown to game over if you don't escape in time. I replayed the damn thing like, 4 times just to get to the ending... which is but a short sequence of an ending. To my knowledge, this is the only time I've seen Mighty the Armadillo and Ray the Flying Squirrel as playable characters alongside Sonic. Considering it's mostly a track ball game with a jump button, it's really more of a glorified, character licensed version of Marble Madness. Death is always behind you breathing down your neck in seconds. I guess that's the case with track ball games like this, it's inherently built into the design so you don't dillydally and take too long. There's a panicked tension to the game. It's a cool, colorful game. Not much in the way of bosses. Short and sweet. 6.5/10 This is on my list to play. What did you use for a controller? Mouse? I know the arcade used a trackball.
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