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Post by patmanqc66 on Feb 9, 2021 15:58:58 GMT -5
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Post by dr_st on Feb 19, 2021 18:29:07 GMT -5
Great video. You do a great job covering many details, and I love the touches of humor. The silly tones added to the fatalities could not have gone unnoticed. And you are probably right that some of them (like arms hanging in the air attached to nothing) are just poor/lazy programming. Like many, I feel it is the main reason why MK3 falls short of the awesomeness of MK2. I don't think Noob or Rain are playable in the arcade versions of UMK3 - only in some of the home versions. Noob can be hacked in, and maybe he's playable in the elusive Wavenet version as well? You can definitely fight him in all versions, though. The DOS version of MK3 has command-line arguments to make Smoke and the bosses playable (bosses only in 2-player games, though). And it has a neat 9vs9 tournament mode (don't recall any other ports having it). One somewhat annoying bug it has - the character select screen timer is tied to the CPU speed, so it is too short on faster systems. Once again, thanks for sharing your videos, which are highly informative.
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Post by patmanqc66 on Feb 20, 2021 15:25:10 GMT -5
Great video. You do a great job covering many details, and I love the touches of humor. The silly tones added to the fatalities could not have gone unnoticed. And you are probably right that some of them (like arms hanging in the air attached to nothing) are just poor/lazy programming. Like many, I feel it is the main reason why MK3 falls short of the awesomeness of MK2. I don't think Noob or Rain are playable in the arcade versions of UMK3 - only in some of the home versions. Noob can be hacked in, and maybe he's playable in the elusive Wavenet version as well? You can definitely fight him in all versions, though. The DOS version of MK3 has command-line arguments to make Smoke and the bosses playable (bosses only in 2-player games, though). And it has a neat 9vs9 tournament mode (don't recall any other ports having it). One somewhat annoying bug it has - the character select screen timer is tied to the CPU speed, so it is too short on faster systems. Once again, thanks for sharing your videos, which are highly informative. Thank you very much for the nice words. I'm really surprised that more people haven't discussed how bad the fatalities were programmed in the third game. It was one of the first things I noticed while playing it when the arcade game first came out.
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