Post by Apollo Chungus on Mar 31, 2021 12:00:56 GMT -5
Despite having developed/published so many legendary games, I haven't played anywhere near enough of Konami's to muster up even ten games. But I can list eight I do like in no particular order:
Castlevania: Circle of the Moon (GBA) - My favourite of the Iga-vanias, with a mix of action, platforming and exploration that lines up closer to my interests than the other games. Also, the music's rad as heck.
Tiny Toon Adventures: Buster's Hidden Treasure (Mega Drive) - I'm not very good at this game, but I very much like its style and playing it back in 2019 gave me a childlike rush of discovering secrets that I haven't had in ages.
TMNT 1989 (Arcade) - One of my fondest memories of gaming was stumbling across a four-player cabinet in an arcade with some friends back in 2011. We had a ball playing as far as we could before the game accidentally crashed, and made me realize that bo staffs are the best martial arts weapon in video games (and also that Donatello is the best one).
Konami Krazy Racers (GBA) - Seemingly everyone I've ever heard bring up this game has done so glowingly, and while I'm not as passionate myself, it is very good for some quick races.
Play Novel: Silent Hill (GBA) - An awesome if unusual visual novel take on the original Silent Hill, with an excellent use of sound design, visuals and writing to create for an unnerving experience.
Metal Gear Rising: Revengeance (360) - The only Metal Gear I've played a decent amount of. Gameplay's pretty good, though the enemies that force you to wiggle the stick to break from their grasp can bugger off. Story's quite compelling and the one-on-one fight with Sam is an awesome demonstration on how well you've learned the mechanics.
Zone of the Enders (PS2) - People consider 2 to be much better, but I've always had a soft spot for this one. It's good to play through quickly, and some of the cutscene tracks are excellent.
Pop'n Twinbee: Rainbow Bell Adventure (SNES) - I'm also not good on this, but I really like it and appreciate some of its ideas such as the multiple exits in the Japanese version leading to different stages and the many items you can use to give you a hand. It reminds me of the old Sonic games in certain parts such as the momentum you have and the leeway offered to you, which was a very nice surprise.