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Post by Deleted on Sept 29, 2021 3:42:12 GMT -5
Silber Surfer on the NES. The AVGN has covered that well. The touch of anything causing death is a complete joke, especially with someone as powerful as the Silver Surfer. Worth playing for the music though. Done by the same guy as Spider-Man & The X-Men actually, Tim Follin. His stuff had a really different sound for the time.
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Post by lurker on Sept 29, 2021 10:13:37 GMT -5
Gotta love a game where it’s almost impossible to tell what’s a foreground object and what’s a background object.
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Post by protoman85 on Oct 7, 2021 15:13:11 GMT -5
Not an extreme example sure, but I think the Super Star Wars games (at least the first two, I haven't really played Jedi) have unfair difficulty in a sense, just the way enemies positions and spawning don't seem planned out, they just kind of pop out of the sides of the screen over and over. Sure health drops are pretty common to combat the constant cheap hits, but still I just don't like that way of making a sidescrolling action game as much as more planned out ones like Ghouls 'n Ghosts, Journey to Silius, Ninja Gaiden or Contra. Sure then there's the arguments one can make against memorization as a game design method, but I think I prefer that over the seeming randomness of games like Super Star Wars.
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