HG101 2021 Game FAIL Challenge Nov 2, 2021 20:26:36 GMT -5
Post by Woody Alien on Nov 2, 2021 20:26:36 GMT -5
I have to add one from yesterday:
Incantation (SNES, first time, finished with save states)
A SNES game that I found by chance while reading Titus Software's list of games. Tried it because I never heard of it before and because I found the cartoony wizard on the title screen cute... but I should've expected something bad when the only options on the title screen were for stereo/mono sound and upon starting the game the wizard actually looked like a pudgy pissed-off dwarf.
It's a generic platformer where the wizard jumps and shoots magic from his wand and has to find three emblems in each level to pass a toll booth and fight the boss, rinse and repeat. It's quite easy and I racked up lots of extra lives thanks to the bonuses and all... but then there's level 9, the only vertically-oriented stage and one where there are these bears or something that drop these insta-kill bouncing boulders from just off-screen and you also have to activate these floating platforms that you don't know the directions they will go in, and that's all there is about this level. I managed to lose pretty much all the lives in a matter of minutes, so instead of enduring this bullshit again I used save states and completed the rest without too much effort.
This is why I never heard of it: not only Titus managed to learn nothing from their previous mistakes and average/mediocre platformers, but they also released one that is really mediocre on a console known for the abundance of them and at the very end of its commercial life too. Who in 1996 still cared about SNES and such generic games?
Seriously, I haven't played such a crap game in a long time. The levels are either confusing (at the beginning you have to shoot these crystal balls to enter alternate rooms where to look for the emblems, then they kind of forget about them) or poorly designed, the controls are kind of slippery, some rules are illogical (why do some treasure chests act as trampolines?), there's no way to replenish the energy bar and if you die you have to start the stage from scratch, the bosses are completely braindead and do the same one thing over and over, there's other stupid design choices, the idea of combining magical elements to obtain new spells is nice but under-utilized and very badly implemented (Magician Lord did it much better), music and sound effects are instantly forgotten... the only decent thing is the graphics that are kinda good and remind of Amiga and PC games, but then there's very little variety and originality in them. And when you defeat the crappy final boss (some armored guy with the fearsome attack of... making maggots drop) the only reward is a few generic lines of text that don't go away until you reset the console.
Wasted little more than a hour on this cobbled-together piece of shit. 4/10