|
Post by Woody Alien on Aug 5, 2022 16:22:51 GMT -5
I'm sorry, but kinetic novels are explicitly disallowed due to not having any gameplay even in a minor way. You're right, I forgot about it, I'm too distracted these days even if I'm not doing much of anything... must be the boiling climate outside. I did complete another game but I didn't include it since it's an episodic one and the first chapter is given for free while you have to buy the others. The name is Cool Kid Cody and it's a point and click adventure. I'm not sure if these "shareware" games are eligible so I didn't include it.
However there is still another game that I bought these days as a sale on Steam and completed just today:
Savage Halloween (PC Windows, first time, didn't keep track but should be 2.5 or 3 hours)
A NES-styled run-n-gun made by a Brazilian studio, the main homage is Contra but there's a couple nods to Battletoads and other games. The story is about a vampire that wants to keep open the portal to the monsters' world so they can be free to roam the earth all year long and not just on Halloween night: three other creatures (a scarecrow/pumpkin man, a werewolf and a vampiress who's the vampire's daughter) must stop him by shooting at everything that moves. If this game came out a decade ago maybe it would have gathered some followers, but now that faux 8-bit games are dime-a-dozen there's nothing really special about it. The levels are long and tedious (the shooter sequences are especially stretched out) but fairly easy, while the bosses are much harder and, even if it's all a matter of recognizing their attack patterns, it feels like that nothing in our arsenal is ever effective against them. There are seven stages but only one, the circus, feels ever slightly original both in setting/graphics and things you have to do in levels, while the others are boring affairs where you just have to jump and shoot all the time, save for the obligatory underwater area with currents and other annoying stuff. Graphics and soundtrack are nice and perfectly serviceable but all in all it's a really forgettable title, and the score leaderboards are not enough of an incentive to replay it over and over again. The only concession to modernity (and good thing) is that whenever you complete a stage you can start from that one instead of having to restart from scratch every time. There's also a Hardcore mode where one hit kills you but who would ever be masochistic enough? 6/10
|
|
|
Post by spanky on Aug 5, 2022 19:58:10 GMT -5
Ninja Gaiden III: The Ancient Ship of Doom (via SNES Ninja Gaiden Trilogy, First Time)
Since I beat the original, I figured I should try this one as well. I skipped II because I have beaten it several times. Most people think this is the weakest of the NES trilogy but that probably has a lot to do with the incredibly hard western version which has tougher enemy placement, more damaging enemies, does away with the password system and has limited continues (fuck youuuu). This port, best I can tell reinstates the original damage values, the infinite continues and the password system but keeps the tougher enemy placement. So it's a bit of a balance. The enemy placement, while challenging doesn't do any of the sadistic "spawn a bat while you're in mid jump" stuff the original game does. The difficulty peaks at the 3rd level which has some maddening sections where you can easily get knocked into pits but the difficulty dials down quite a bit after that.
NG III also does away with the amazing phantom doubles from the last game and replaces it with an upgrade that turns your sword into Strider Hiryu's. There are a few improvements - you can see what is in the item orbs without opening them and there are now a few vertical sections.
The port is actually a downgrade in a number of ways, losing some visual effects, like some parallax scrolling and the glowing effect when you strike bosses. I also noticed some control issues with a few dropped inputs. It's was particularly bad on moving platforms. Not sure if that's in the original game, this port or if its the wireless controller I'm using.
The story is interesting if weird, probably better than the 2nd game at least. It trades demons for bio-horrors. It lets Irene do something cool finally (machinegun a monster in a cutscene).
7/10
|
|
|
Post by dsparil on Aug 6, 2022 13:55:56 GMT -5
I did complete another game but I didn't include it since it's an episodic one and the first chapter is given for free while you have to buy the others. The name is Cool Kid Cody and it's a point and click adventure. I'm not sure if these "shareware" games are eligible so I didn't include it. I don't see why it wouldn't unless you mean that you only did the first episode. The rules don't say anything about modern episodic games, but for consistency, all the ones in Season 1 should be done although they would get counted individually.
|
|
|
Post by personman on Aug 7, 2022 18:51:13 GMT -5
Kirby's Dream Land (Gameboy, replay, 1 hour)
This game made me feel old. Because I vividly remember playing it a few times back on my old clear Game Boy Pocket but I can't for the life of me remember how I got it lol. Anyways Adventure on the NES was my first Kirby game so this one felt really off to me and at the time I don't think I even understood this was the real first game, I just attributed it to be another weird spin off of a main Nintendo series like the Super Mario Land series felt. I mean it looked enough like the NES game with its style and what not but the main thing is you can't steal powers from anything. There are like two power ups with curry that lets you spit fire (and only shows up like once I think) and another thing that lets you fly and spit air bullets for its duration.
But it was interesting to revisit this. I didn't recall till now that the Spring Breeze game in Super Star is an abbreviated remake of this game. Even the little shmup boss that I thought was brand new in the remix of it on Ultra was actually from this! Has the same patterns and everything. Even the ending is the same note for note. I was kind of a dumb kid, I wont lie but I'm surprised I didn't realize any of this before. Geez.
Speaking of being dumb once you run through the game once it tells you how to start hard mode. My addled brain just couldn't seem to activate the thing back then so I never tried it. Going through it now it is decent step up and I'll admit I got a few game overs. Problem is the main reason its hard is because Kirby's controls are extremely sluggish and everything is much faster and more aggressive. Half the time fighting DeDeDe he just plain decided I didn't deserve a chance and would retaliate the minute I tried I grab something to throw at him and he has a lot of health. It's not the worst thing in the world but I wouldn't say the whole affair was great. Even still, its over in the blink of an eye so I wasn't too bothered.
It was alright I guess, but in this day in age its much the same as many of a series first titles where there is not much reason to play these beyond curiosity since all the other entries ended up eclipsing it in every way. Not the worst thing to kill a couple hours with but no need to seek it out either unless you're nostalgic or what have you.
Rating: 4
|
|
|
Post by dsparil on Aug 8, 2022 14:44:18 GMT -5
Soldier Blade (TurboGrafx-16, First Time)
The last Star Soldier game to be used at the Hudson Caravan Festival and a much better game to go out on than Final Soldier.
I finished in 00:43:23.
Rating: 7
|
|
|
Post by JoeQ on Aug 9, 2022 7:06:36 GMT -5
Transistor (PS4) - First playthrough, Time: not too long, Rating: 4/5Supergiant Games' followup to Bastion, a mix of action gameplay and turnbased combat. I'm bit mixed on it. Gorgeous visuals and music and interesting gameplay mechanics, though I feel they could've been explored and utilized more. The story and characters mostly left me cold and there's some parts that really disliked about them. Still, enjoyed it well enough. I beat the game twice (NG and NG+) and unlocked the platinum trophy. Alphabet Challenge: -BCDEFGH-JKLM-OPQRST------ Number Challenge: --234--7--
|
|
|
Post by dsparil on Aug 10, 2022 7:12:15 GMT -5
Zero Wing (TurboGrafx-CD, Replay)
This isn't really a replay, but it's the same game as any other version although this one obviously doesn't loop. There's some cutscenes and CD music, but the graphics are worst than on Genesis. There is an extra final boss though.
I finished in 00:25:11.
Rating: 6
|
|
|
Post by Apollo Chungus on Aug 10, 2022 8:14:13 GMT -5
Duke Nukem 3D: Duke Caribbean - Life's A Beach (PC; First Time; 2 hours 29 minutes)
Okay, so that plan of playing all the official Duke Nukem 3D expansions in release order kinda died on its arse, when I got stuck in the first episode of Plug 'N' Pray for half an hour with no idea of what to do. Apparently, that episode is generally quite bad when it comes to navigation, so I gave it the heave-ho and moved on to Duke Caribbean - Life's A Beach.
This is the second PC expansion, and made by the same team at Sunstorm Interactive who made Duke It Out In D.C. The theme for this one is a tropical vacation, as Duke's holiday gets interrupted by another alien invasion that he must stop. One of the coolest things about this expansion is how radically it changes the presentation to fit the theme: all the guns have been reskinned to water-guns or coconut firing things, enemies are wearing fancy suits or hawaiian shirts, key cards are turned into credit cards, and all the music features entirely new tunes featuring a focus on marimbas, steel drums, and the like. (Incidentally, the main theme combining the Duke and Hawaii Five-O tunes is awesome: www.youtube.com/watch?v=QAZ6gAScf0w)
It really gives this adventure an identity separate from the original, and the core concept sticks around for all of the levels instead of petering out like the D.C. expansion. Some levels are perhaps more typical with the Duke 3D style like a boat stage and a couple of waterlogged canyons, but they're theming like a resort cruise and ancient Caribbean temples help to keep them unique. Conceptually, I really dig Duke Caribbean, and there's a handful of stages that I enjoy such as A Full House and Mr Splashy's.
However, the level design is a bit too winding and it's not always clear where you should go. I had to resort to using a walkthrough numerous times because I'd overlooked something, or the level geometry got a bit too samey at points, or the controls relied on me having the vertical aim activated so I could see the solution by looking up/down. Perhaps I'm burnt out a little bit on Duke Nukem 3D, and everything's starting to blur together in my head. That's possible, at least enough for me to consider taking a break and returning to the expansions at a later date. Maybe.
Still, it's solid with a great sense of presentation, and I'd deffo recommend it if you dig Duke 3D and haven't played it before.
|
|
|
Post by Woody Alien on Aug 12, 2022 10:47:19 GMT -5
Gun Devil (PC Windows, first time, Steam counter says 3 hrs but it's really 2.5 hrs and it's actually much shorter than that)
Another random free Steam game by "Agelvik" that finishes as soon as it is getting good. A run-n-gun with a bit of precision platforming starring a devil (duh) where you can shoot, roll to avoid enemy bullets/pass over chasms or traps, and do other maneuvers to complete short but kinda tough levels and get other bonuses for killing every enemy and surviving without damage. Very destructive, but with cartoony violence, bizarre enemy designs and an intentionally dumb and vulgar attitude (the antagonist is named "Caramelized Dumbass", the first boss is a giant dog stuck in a hole that attacks with flaming farts, the dialogues sound like they've been badly translated and peppered with profanity...). But as a game it is stylish and tightly made, with precise controls and it would've been interesting to see as a full commercial title. The dev mentioned he made it on and off in two years because of personal problems and was gauging the public's reactions to see what to do in the future - and so far they've been good: game has been downloaded more than 10000 times in just a couple days with mostly positive reviews! (it was released on august 10). Shame that, as I said, it cuts very abruptly with a fake final confrontation against Satan. I'd like to see it as a proper game in the future and I'm going to take a look at the dev's other small and medium projects.
8/10 but more for what it could have been.
|
|
|
Post by Apollo Chungus on Aug 13, 2022 7:41:34 GMT -5
Sonic Triple Trouble 16-Bit (Windows; First Time; 2 hours 8 minutes)
Quite a few years ago now, I covered most of the Sonic games released for the Master System and Game Gear. Among them was the pretty cool Sonic Triple Trouble, which I noted in the article was receiving a fan remake still in development at the time. Well, that remake's finally come out and has been doing the rounds a fair bit, and Kurt asked if I wanted to discuss the remake as an update to that article.
Led by composer Noah Copeland, the remake takes the original game and radically reimagines it as a 16-bit styled platformer, essentially a "what if?" sequel to Sonic 3 & Knuckles. It lets you swap between Sonic and Tails at any time, and introduces tons of new stuff including bosses at end of each stage, brand new levels, completely original Special Stages, seamless transitions that ensure the entire game feels like a continuous journey, and a competition mode full of mini-games and even a unique story mode of mini-games for each character with cutscenes and everything.
It's absolutely packed, and it still manages to get the fundamentals down by just being a good Sonic game. There's a real attention paid to the pacing; going between fast-paced rollercoaster rides and slower-paced segments focusing on platforming, while including segments based on sections from the original that shake up the gameplay in enjoyable ways. There's plenty of routes and secret areas to encourage exploring and replayability, and the bosses are styled after the good old Sonic tradition of letting you cheese them and tank hits if you'd like.
I wouldn't call it superior to the original, they're both different takes on a Sonic-styled platformer and are equally valid. But I'd deffo recommend giving it a look if you're into the old Sonic platformers: gamejolt.com/games/sonictripletrouble16bit/322794
|
|
|
Post by JoeQ on Aug 14, 2022 14:24:42 GMT -5
Lost Planet: Colonies (X360) - Replay, Time: about 7h, Rating: 3/5
Originally played the original release version back in... 2008, I think? An early HD era Capcom third person shooter with a dash of mecha and Monster Hunter thrown in the mix. I still found it a pretty good time, but unfortunately one of the games central gimmicks also heavily undermines it. In the game you have a constantly depleting energy (T-ENG) counter which you restore by collecting glops of orange glowy goo dropped by enemies and destructible objects. Healing damage accelarates the drain, as does riding the game's mechs called Vital Suits and using any energy, effectively penalizing you for using them even though the game is constantly pushing you to. This becomes even worse on higher difficulties as the T-ENG drain increases drastically.
I beat the game on Hard difficulty, which wasn't too bad aside from the before mentioned increased T-ENG drain rate. Still had a bunch of singleplayer achievements left to unlock, might go back for them later.
Alphabet Challenge: -BCDEFGH-JKLM-OPQRST------ Number Challenge: --234--7--
|
|
|
Post by personman on Aug 14, 2022 19:49:41 GMT -5
Super Star Wars (SNES, emulated on 3DS; replay technically; 6 hours)
Finally looking over the SNES weekly thread I saw Super Star Wars listed and it made me remember that I played the SNES trilogy a bunch in ZSNES back in the day and enjoyed them. With cheats. Even way back when I rented the first one in like 3rd grade or whatever I had a book from BlockBuster full of codes to remind myself how to enable debug mode and make myself invincible. I still had a blast but truth is I didn't earn the right to have this listed as beaten on my backlog so time to finally remedy that.
And I can see why I had to play that way back then. Hells bells this thing is ruthless. It has a ton of cheap bullshit front loaded at the start and the controls and hit detection are really sloppy, they seemed aware of this since every enemy you defeat drops health but its a lousy band aid and I still found myself getting over whelmed with the constant respawns. Worse yet the early stages are much harder than the later ones Luke is the weakest character and giving him a melee option with such bad hit detection really doesn't solve anything like they must have thought it did. Once you get to play as Chewbacca though the levels ease up quite a bit and his massive health pool takes the pressure off considerably.
You still have to contend with the mode 7 vehicle stages though. The Landspeeder ones aren't that bad. The final two in the X-Wing however are just atrocious, particularly the first of the two where you can't slow down, you're heavily restricted in turning for whatever reason and again the hit detection is so nebulous you'll shoot a gun tower three times just to wind up running into it which is an instant loss. The trench run itself might be a bit more manageable at least but its just plain not that fun where you take a first person view and very slowly shoot at a ton of projectiles. I think this last bit would have served much better as a vert shump honestly but that wouldn't lend itself to giving them a chance to flex with the mode 7 again so I guess I understand why they chose this.
Funny thing about the last stage though: for me it was completely broken. Not sure how it happened guess I picked up another bad rom dump or something (I have to find another source than Vimm's Lair ffs) because the side walls completely covered everything making me blind to the majority of the screen. Yeah it made the damn thing pretty much impossible. Used up all my continues getting there and only has 2 lives left so got pretty frustrated not gonna lie. However being the stubborn ass I am I remembered there was an easy mode and decided to run through the game again with it. Far as I can see all it really did is just decrease the amount of damage you take and honestly that suited me just fine. It did of course make things pretty easy, with my health rarely straying from being full or near it but later on I still had some close calls and many of the dumb difficulty spikes just instead became reasonable. Frankly I say this should have been the default. The last two levels were still a bitch and it was still pure luck that let me finish the trench run. I won't hold that bit against it though since I never recall running into the issue till now. Besides emulating through 3DS system exploits I have to expect some kind of hiccups lol, can't take it out on the game itself.
That all being said while I don't think this aged well at all I don't think I hate it either. It's a mess to be sure but it was a real tour de force (hah) of the spectacle the SNES could achieve and back in the day this was really impressive. I especially like the music which while of course sounded dated manages to mimic the stuff from the movies pretty admirably. I also just get a kick out of weird oddities that tend to show up in these kind of license games. Like, when did the Jawas transport lava in thier sand crawlers? And is that Kraid's cousin as the boss? It even sounds like him. How about those werewolves and Illithid that you face in the Cantina? And maybe its just me but for some reason Luke's awful sprite makes me think of a young slender Chris Farley. Fun stuff.
I wouldn't recommend this to anyone today but it's not the worst thing in the world, it has its charm. The C grading the other thread gave it fits.
Rating: 4
|
|
|
Post by excelsior on Aug 16, 2022 4:21:17 GMT -5
Xenoblade Chronicles 3 (Switch, First Time, 97:15)Xenoblade 3 tells the story of a world wherein humans must fight to live and live to fight. Born through incubation developed as teenagers they are born of either Kevesi or Agnus, the two opposing countries in an endless war, wherein they live lifespans of a mere ten years, where they must fight in order to take lives from the opposition to fill the Flame Clock of their designated colony. Colonies are sub factions of each of the opposing forces which benefit from rations based on the success in filling their clocks, with each colony having their own ranking to reflect their level of achievement. On completion of their ten years; their terms as they are called in game a surviving soldier is rewarded with a ceremony of 'homecoming', seen as a celebration of their accomplishment but also marks their final moments. Mysteriously a small special forces group of each of the two factions is dispatched on a mission with an untold target, one who falls beyond the ongoing conflict. As both teams encounter this target they learn a hint of the truth of the world as well as perhaps the chance for something greater in life as they are granted the power of Ouroboros by chance, bringing them together as enemies of both states, yet granting them a new mission of discovery and a new reason to fight. The overarching plot is coupled with another theme which is presented to the player, or at least that of long-term Xenoblade fans. The world itself being an amalgamation of the two separate ones experienced through Xenoblade Chronicles and Xenoblade Chronicles 2, this game acts as a follow up to both in some ways, with the concept of ths merging of worlds presented throughout the story, gameplay and overworld exploration. Perhaps because of this unique concept with Xenoblade 3 Monolithsoft have crafted a world which begs to be explored. Although progression is gated at first it opens up from chapter 3 allowing the player to make their own journey, discovering landmarks, colonies and monsters as they go. The environments are huge and the game world goes beyond any realistic expectation with it's scope being bigger than perhaps the game itself, though that is likely owed to the original concept than a cut in content. Theirs a great many visual references for series fans which will push those players the most to see everything here, but for new players they can still find reward in exploration from the many side quests which relate to the colonies that are freely discoverable, adding a great deal of context to the setting and adventure. From a storytelling perspective the combination of ideas creates a very compelling narrative, one with a good number of surprises and high points, successfully crafting powerful moments capturing a range of emotion, though the main plot doesn't quite manage to hold it's weight for the final chapter which is a tad disappointing. Where the game offers a real improvement over it's predecessors, however, is character writing. At least within the main story, as well as many side quests our heroes are presented with a great deal of maturity. Although previous Xenoblade games offered nice character work on some level their had been a cartoonish approach to their actual dialogue. No longer do we have characters who shout their feelings at one another. Instead they are explored with more subtlety, adding their own passions, connections, triumphs and failures and all importantly giving each something their own to fight for. That the budget for this entry clearly outstrips that of those past by a significant margin is used to empower these characterisations through a use of a large amount of high quality cutscenes which are further highlighted by a fantastic voice cast and importantly a good standard of voice direction. In short, this is a case of great writing fantastically elevated through its presentation. On the side quest front this writing is inconsistent as are the quests themselves. Generally speaking of course there's a lot more depth here to previous numbered entries in the series, where it's fair to say they were throwaway XP fodder. Now we are granted the opportunity to explore and gain insight into colonies who are not present within the main plot, further develop our heroes characterisation and find allied heroes, who can be used as an interchangeable seventh team member, and are offered their own in depth exploration and attachment to the plot. Not all of these heroes are consistent however, and whilst more serious members are generally the best presented and others added for comic relief round out the overall tone nicely, there are others where the writing simply falls to JRPG tropes, creating some jarring inconsistency with the otherwise mature character writing. Generally these party members are only as important as you make them, as you could always choose not to pursue their stories - removing anything to do with Colony 11 would automatically improve the game experience for example - but completionists will no doubt want to see everything there is on offer. From a combat perspective this is an area which will not land for everyone. There's an auto battle system coupled with a timing based one for specific character skills, which will form most of the combat. Abilities recharge similarly to those found in MMO's with more added as you progress, and there's a class system where we can learn the skills through other main and side heroes allowing for a wealth of choice in how to play. The most notable elements outside of timing based skills are the Ouroboros transformation, which reflects a powerful combination of a pair of characters of the opposing worlds, and the chain attack which is the most powerful weapon at your command. The latter, although can be used at any point and is useful for attacking or recovery, is best performed as a finisher, as as the enemy is defeated during the chain not only does the attack value multiply wildly, but the exp gains begin to multiply. I was able to gain over 600% in experience from major battles through chain attacks, which marks an efficient way of grinding exp. The greatest issue with the combat is one ever-present within Xenoblade, and that's readability of the screen. There's seven heroes and often a group of enemies within one combat, but perhaps more distractingly area field ability circles and target arrows add unnecessary clutter to the screen. There's the option to remove hit point values from the display but not these obscuring rings, which leads to the perhaps the messiest on screen view seen in the series. It's a shame, because combat is otherwise a good deal of fun, as long as you're fighting on or around your level. The chain attack system leads me to another recurring strength where Monolithsoft have once again outdone themselves and that is the soundtrack. There's a range of tracks on offer, with many cleverly encompassing the off seers flute which is important to the plot. A Life Sent On is chillingly beautiful, accompanying many of the more moving moments in the narrative, the You Will Know Our Names - Finale pulls together what has come before into a new, yet familiar battle track, and the aforementioned Chain Attack theme acts as a heroic and empowering boss finale, similar to when the tide is turned in your favour in Skies of Arcadia. In Xenoblade 3 Monolithsoft have not only doubled down on the series core strengths of storytelling, exploration and the audio track, but has sought to improve on weaknesses we've previously seen. For instance there's a good deal of clearly explained guided tutorials. The wealth of systems will still overwhelm some no doubt, but everything possible has been done to streamline and simplify. There's the option for auto-build for anyone not interested in the equipment system, experience is easier to come by making grinding a thing of the past (unless you just focus on the main story) and there's an onscreen guide for your route in quests to aid in navigating the complex environmental designs. Generally speaking Xenoblade 3 is a game of a great many systems but allows players to pick and choose those which they want to enjoy and set aside those they do not. Don't care for combat? You can mostly leave it to the autobattle. Just want to explore? You're free to do so. Want to challenge yourself through tough combat? There's plenty of unique monsters to offer that. It is only unfortunate that despite many improvements there are a number of significant flaws present. Despite these the many strengths and moments of pure magnificence across many areas make Xenoblade Chronicles 3 a near classic. Rating - 9/10
|
|
|
Post by dsparil on Aug 16, 2022 10:41:23 GMT -5
Kiaidan 00 (TurboGrafx-CD, First Time)
Another game directly inspired by but not based on any anime in particular. This time it's Super Robot shows, and the resulting game is actually pretty good.
I finished in 02:08:08.
Rating: 7
|
|
|
Post by Apollo Chungus on Aug 16, 2022 11:25:01 GMT -5
BCV: Battle Construction Vehicles (PlayStation 2; First Time; 1 hour 24 minutes)
I'm so happy to have finally round to checking this game, you wouldn't believe.
This is a vehicular fighting game Artdink (the folks behind the A-Train series, as well as cult hits like Tail of the Sun and No One Can Stop Mr Domino) put out back in June 2000, which for some bizarro reason got a European release thanks to Midas Interactive in late 2003 - three and a half years later. It's a fairly clumsy fighting game, as you ram your construction vehicles into each other and try to pull off attacks with long wind-ups to deal some real damage. There's also special attacks that can be activated if you take too many minor hits, which have crazy animations like becoming a giant kendo ghost and whacking your opponent.
However, the reason to play it is for its story mode, which features visual novel sequences in between the fights. These tell the story of the hot-headed Hayato Kongo, rebuilding his construction company with a ragtag crew of talented workers as they take on the dreaded Shurabe corporation. It's a deeply silly fighting anime that takes itself seriously enough, though always with a touch of awareness about its nonsense like characters calling out Kongo constantly assuming Kyoto has the hots for him or believing a teammate ran out because his cooking was too hot. It's aided by a lot of expressive artwork and designs, thanks to manga artist Hiroshi Motomiya (known for Salaryman Ken and Otoko Ippiki Gakidaisho), and some sparse pieces of doofily endearing British dub acting for the animated cutscenes.
Overall, it adds a real sense of drama and comedy to the fighting, even if it's in that "watching a stupid but sincere anime" manner that I really do love. Also, hey! This is my first time playing a PS2 game via an emulator and it worked out like a treat, so that opens the door for playing more of them in the future! Heck yeah!
|
|