Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 26, 2022 18:11:18 GMT -5
Dragon Quest IX (Nintendo DS, First Time, 28:43)I picked up two copies of Dragon Quest IX on its release back in 2010 with high expectations for the multiplayer mode. As it turned out when playing with a friend as the second player you are guesting in another players game, with no access to story scenes and no ability to progress your game which meant it quickly became a chore for me beating each section twice over. Having dropped the game back then I thought I'd take a different approach this time around and just play as a single player adventure. One aspect of the Dragon Quest series I enjoy is when the games take an episodic approach to the storytelling. VIII did this by taking you from town to town with each having their own story which contributed to the greater conflict. IX takes the idea even further in taking a short story approach, at least for the first half of the game, which doesn't do much to further the overarching plot. This presentation works wonders for handheld play as each 'episode' is particularly short and clearly designed with a pick up and play mindset. Whilst featuring bite-sized stories and dungeons does wonders for portable accessibility the flipside is that the main game is pretty short and the difficulty has also been dialled back to suit. Even the late game bosses presented no real threat and didn't provide complex patterns or the sort of daunting attacks that require strategizing to overcome. A job system is featured, with a great amount of depth, but I beat the game without ever changing classes, simply because that would have only served to lengthen my playthrough by needing to grind each job separately. Dipping my toes into the postgame it became clear this was where the challenge had gone, as I was soon trounced by the first boss I came across there. It only took a quick glance online to find that the game is very backloaded and perhaps this is to go hand in hand with the multiplayer based nature, with the main story only really serving as an extended introduction. What I found made the class system even less interesting was the lack of defined characters which come with the more story driven entries. Sentinels of the Starry Skies replaces the series larger than life heroes with somewhat generic avatars which can be assigned jobs and equipped at your leisure. This is a case of freedom as a trade off for the more defined roles with more limited customisation. Not only can combat encounters not be built around specific puzzles in this situation but what's more the story telling is limited by a lack of the usual vibrant interaction. Despite this limitation the combat is still enjoyable and the characters we do meet along the way are able to drive the plot and are engaging in their own right. Visually the game is pretty impressive for the DS even though I miss the lovely sprites seen on the remakes for the platform. The music falls a little flat though it does it's job. As a whole it's tough to judge Dragon Quest IX favourably considering the pedigree it seeks to stand alongside. Without the Dragon Quest name I doubt that it would garner much attention. That said the commitment to ensuring the games pick up and play style fits the trappings of its platform so well that there's always a forward momentum to the pacing. I found that was enough to keep the game light and fun; though nothing particularly memorable. The multiplayer doesn't fit my expectations but the single player is nice enough to see the main quest through to the end. Score - 7/10
|
|
|
Post by dsparil on Jan 27, 2022 6:35:44 GMT -5
From what I've read, it doesn't seem like there was an intentional strategy between IX and X. However, they were developed at the same time so they ended up influencing each other although the focus was on IX until it was finished. I do hope that the international success of XI spurs SE to localize the offline version of X.
Dragon Spirit (First Time, TurboGrafx-16)
I have mixed feelings about this. It's kinda fun playing as a dragon and breathing fire at monsters which seem to also include flying squirrels. The big problem is that your hitbox is basically the entire dragon sprite which is gigantic. Bullets move fairly slowly to compensate, but it's very difficult to avoid damage in some areas. A smaller issue is that most power up drops seem random which becomes a bigger problem for the final boss. It's honestly very easy and is even the first boss of the NES port/sequel. However, if you don't have a speed up, it becomes impossible to avoid the boss's only attack. Even if these issues didn't exist, it still doesn't have much going for it. I looked at some videos of the arcade game, and this seems to be missing elements and maybe entire levels that would have spiced things up a little.
I finished in 01:57:00.
Rating: 5
|
|
|
Post by spanky on Jan 27, 2022 8:01:55 GMT -5
Teenage Mutant Ninja Turtles: Tournament Fighters (SNES, Replay)Beat the Story Mode on the default difficulty, which is pretty short but falls under the rules for the thread. I used Raph which allows you to cheese pretty much anyone to death by crossing them up with the drill super then throwing them. Like I said about Batman and Robin game in the Game Fail Challenge Thread, Konami games from this era provoke a specific reaction out of me. There was no shortage of licensed fighting games during the 16-bit era but this is probably the best of the bunch, except for maybe that Gundam Wing game. Instead of really trying anything new, Konami just tried to rip off Street Fighter II and succeeded in the best ways possible. The game overall plays very similarly and many of the characters are direct references or pastiches of SF characters. Leo not shockingly is a Ryu clone, Raph is a like M. Bison with a fireball, Armaggon is Guile but with Dhalsim's drill(!). And the game is all the better for it honestly. Many forgotten fighting games of the era had no idea how to make something that was fun and engaging to play, so I can't blame Konami for going in this direction. The main new feature is the addition of a super bar that allows you to use damaging screen filling supers. Like Street Fighter, TF is a bit of a defensive "turtley" game - however, the super bar also rewards aggressive gameplay. And the supers are really cool! This game has some of the best backgrounds I think I've ever seen in a fighting game, the giant octopus in the submerged Spanish galleon, the bustling city diner, the cheesy TV studio setup with the cheerleaders - all really great stuff and gives the game a distinctive identity. The character designs are great too - I love the Rat King reimagined as a hulking pro wrestler for example. The roster draws from the entire franchise - the cartoon, the Mirage comics, the Archie comics etc...There are even a few obtuse references to the movies and other games in the series. I guess my only complaint is that since this was released during the twilight of the series popularity (at least in this era), there many of the series mainstays - Krang, Bebop and Rocksteady, Casey Jones etc are missing or reduced to background cameos. The music is the expected Konami excellence. I did play the Story Mode which allows you to select from the 4 turtles and includes some dialogue scenes and cutscenes not found in the normal Tournament Mode. For some reason this mode also disables the Super Moves - I have no idea why. The standard Tournament Mode has some great presentation. The post fight trash talk screen has your character standing victorious around a pile of cash while being interviewed by April. And for some reason they felt the need to drag your opponent's corpse in the studio as well. It's a minor thing but I love how the points are calculated in dollars. There's something really crass about a fighting tournament that rewards you in cash per hit.
|
|
|
Post by Null0x00 on Jan 29, 2022 19:42:19 GMT -5
Cleared Halo 2: Anniversary as part of the The Master Chief Collection for Windows on Heroic (hard) difficulty in 12 hours. First ever playthrough. 7/10. Now, I have a rather mixed relationship with the Halo franchise. The first, and last, time I ever played a Halo game to completion was the infamous Gearbox PC port of the first game way back in 2003. Port shoddiness notwithstanding, the invariable hype-to-disappointment factor with its long, boring levels and atrocious Library was so great that it saw me swear off the entire franchise. In retrospect and fairness, the original Halo is probably a 5/10 game. Anyway, with the release of the free Halo Infinite multiplayer getting the best of me and actually enjoying it, I decided to bite the bullet and actually sit down and play the sequel for the first time. And you know what, Halo 2 is a substantial improvement over the original campaign. The pacing and variety is definitely better, while still keeping the open-ended combat arena's that are clearly the series strongpoint. I still think that some areas go on for too long, but it's far less egregious this time around so Bungie deserve some compliments. The new duel wielding of guns for sacrificing grenades is also fun, albeit silly in a supposedly serious game to duel wield weapons that look like they were designed by Mattel. I only have 2 real complaints. First, some sections are too hard and with too few checkpoints, so it boils down to repeated trial-and-error to get past them which isn't very enjoyable. And secondly, the boss fights by-and-large are garbage, with you having to deal with a bullet-sponge boss in small kill arena where any mistake usually results in instant death. The only other things are complaints I have are with the series in general, such as the slow movement, floaty Virtua-Fighter moon jumps and the shield mechanic that basically encourages running away. Other than that, it's a solid experience. The only other thing worth mentioning is a petty, personal issue, but it's regarding the tone of these game. Basically put, these games take themselves far too seriously given how silly the premise actually is, to the point it actually becomes distracting. Basically the main plot of the game is: the Arbiter learning his entire life is a lie propagated by the High Prophets who are intentionally puppeteering a civil war to purge his race and replace them with the Brutes, who are easier to manipulate and control, which is actually really interesting and dark, but in-between that we have stoic green powered-armoured cyborg man, gung-ho marines, grunt aliens with their silly lines, wise-cracking AI companions and galaxy eradicating ring super-weapons. It's just constant tone whiplash. Either be a serious, dark science-fiction story about intergalactic war between humans and a race of alien zealots, or be like the Doom series and fully embrace the silliness. One or the other, please. OK, I'm done. Maybe I'll try the other games in the series. Maybe.
|
|
|
Post by JoeQ on Jan 30, 2022 16:29:51 GMT -5
Gunstar Future Heroes (GBA) - First playthrough, Time: pretty short!, Rating: 3/5 The handheld sequel/remake (remakequel) to Treasure's original hit. It's a bit of a weird one; the gameplay is solid (aside from omitting a couple key features from the original like weapon mixing), but the levels and bosses often feel sloppily designed and worse than the original. A special mention to the first area of Moon 2, which leaves me baffled how it got through testing. The game does have some merits too though, like said the gameplay is solid and fun and some bosses like the version of Seven Force are really good. It also does some interesting things with difficulty, where the story you get changes depending on character and difficulty chosen, so you need multiple playthroughs to get the whole picture. The levels and bosses remain the same though. I did all three difficulties for both characters, so total of six playthroughs. Hard mode was definitely an ordeal. Alphabet Challenge: ----EFG----------RS------- Number Challenge: ----4----- 
|
|
|
Post by spanky on Jan 31, 2022 6:52:04 GMT -5
I like Gunstar Super Heroes but I always thought it was weird they removed the weapon mixing mechanic which was one of the coolest and most distinct features of the original. I also miss being able to toss enemies and certain projectiles around. The Combatribes (SNES, First Time)
This is probably more known for it's extremely goofy ad than anything nowadays but I think this is a pretty good beat-em up, if a bit stripped down from the arcade version. There are 5 levels, each focusing on different location in New York City (City streets, amusement park, a disco, a baseball stadium and the high-rise that serves as the enemy's HQ). The first 4 levels take place in very small areas Your player characters are gigantic, 7 feet tall and lurch around like cavemen. The enemies are tiny in comparison and you just brutalize them with moves like double noggin knockers, foot stomps and my favorite, a move where you pick them up off the pavement and shove their face back into it. It's great. There's no real frills here - no RPG elements or secret button combinations. It's just fun. There is a versus mode but I didn't spend any time on it. I scrubbed through a playthrough of the arcade game after playing this and I did notice quite a bit of detail missing. Several generic enemy types are gone as are parts of entire levels (the arenas in both versions of the game are pretty small overall). The arcade version has a neat twist ending where the crime boss you've been pursuing gets murdered by the real final boss (MARTHA SPLATTERHEAD - Renegade Cyborg AND Fabulous Babe!) The port does add some cutscenes and dialogue to flesh out the story since there was next to none in the arcade version, but they completely cut out the mob boss guy and have all the dialogue refer to the female boss of the gangs. Oh and there's a new ending too. It's a brief, but fun experience. 7/10 and that score probably undersells the game because I like it quite a bit.
|
|
|
Post by Snake on Jan 31, 2022 12:31:51 GMT -5
Keio Flying Squadron, Sega CD (1st Time, approx. one hour, 35 minutes)
Okay shooter, but there's really only 2 power-ups I stuck to. Spreadshots are usually a good thing in games like this, but the individual bullets are so annoyingly weak, I stuck to the concentrated fire breath.
I love that you can just get Gradius-style options by letting it manifest while not firing away. So the set-up is a pre-pubescent bunny girl and her dragon are on a fetch-quest to get a key back from alien raccoons. It does make for unique enemy design and stage fights.
I think the game would have been more enjoyable of its time, but I found the color palette a bit on the drab side, compared to games like Sonic the Hedgehog. Like games of its time, it's ultimately a Genesis/Mega Drive game graphics and resolution, with grainy FMV cut scenes, and fun vibrant CD-quality soundtrack. But as a female-protagonist shooting game goes, I would choose to replay and relive Fantastic Night Dreams: Cotton.
6.5/10
|
|
|
Post by dsparil on Feb 1, 2022 14:09:54 GMT -5
and the very first list of all games ordered by submitter: alexmate - Broforce (Windows, First Time, 10h 39m timer/7h ref, 8.0/10) alexmate - Expandabros, The (Windows, First Time, 1h 16m timer/1h ref, 8.0/10) alexmate - Left 4 Dead 2 (Windows, First Time, 8h 21m timer/9h 30m ref, 7.0/10) alexmate - Princess Remedy in a Heap of Trouble (Windows, First Time, 3h 4m timer/1h ref, 8.0/10)
Apollo Chungus - 102 Dalmatians: Puppies to the Rescue (PlayStation, First Time, 3h 30m est/6h ref) Apollo Chungus - Archlion Saga (Switch, First Time, 1h 55m timer/3h ref) Apollo Chungus - Black Belt Challenge (Game Boy Advance, First Time, 1h 27m timer/15m ref) Apollo Chungus - Donald Duck: Going’ Quackers (PlayStation, First Time, 1h 22m timer/2h ref) Apollo Chungus - Frane: Dragons’ Odyssey (Switch, First Time, 4h 3m timer/6h ref) Apollo Chungus - SkateBIRD (Switch, First Time, 3h 27m timer/5h ref) Apollo Chungus - Ys V: Lost Kefin, Kingdom of Sand (SNES, First Time, 6h 14m timer/7h 30m ref)
Digitalnametag - Doki Doki Literature Club! (Switch, First Time, 6h est/4h ref) Digitalnametag - Mega Man 2 (NES, Replay, 1h 30m est/3h ref) Digitalnametag - Super Mario Bros. (NES, Replay, 30m est/2h ref) Digitalnametag - Super Robot Wars 30 (Switch, First Time, 72h est/37h 30m ref)
dsparil - 1941 - Counter Attack - (SuperGrafx, First Time, 48m 9s timer/34m ref, 8.0/10) dsparil - 1943 Kai (TurboGrafx-16, First Time, 1h 11m 52s timer/46m ref, 6.0/10) dsparil - Air Buster (Genesis, First Time, 25m 50s timer/1h ref, 7.0/10) dsparil - Air Zonk (TurboGrafx-16, First Time, 1h ref, 9.0/10) dsparil - Armed F (TurboGrafx-16, First Time, 29m 1s timer/27m ref, 4.0/10) dsparil - Atlantean (TurboGrafx-16, First Time, 37m 38s timer/37m ref, 7.0/10) dsparil - Atomic Robo-Kid (Genesis, First Time, 27m 33s timer/55m ref, 7.0/10) dsparil - Atomic Robo-Kid Special (TurboGrafx-16, First Time, 1h 59m 12s timer/3h ref, 5.0/10) dsparil - Avenger (TurboGrafx-CD, First Time, 1h 25m 44s timer/3h ref, 8.0/10) dsparil - Dragon Spirit (TurboGrafx-16, First Time, 1h 57m timer/54m ref, 5.0/10) dsparil - Dragon Spirit: The New Legend (NES, First Time, 52m 44s timer/35m ref, 7.0/10) dsparil - Evil Tonight (Switch, First Time, 3h 7m 40s timer/5h ref, 6.0/10) dsparil - Fix My Heart (Game Boy Color, First Time, 15m est/10m ref, 7.0/10) dsparil - Galaga ‘88 (TurboGrafx-16, Replay, 40m 47s timer/1h ref, 10.0/10) dsparil - Gulkave (SG-1000, First Time, 2h 32m 14s timer/1h 30m ref, 5.0/10) dsparil - Märchen Forest (Switch, First Time, 29h 34m 28s timer/26h ref, 9.0/10) dsparil - Momodora: Reverie Under the Moonlight (Switch, First Time, 3h 30m 28s timer/4h 30m ref, 6.0/10) dsparil - Panzer Dragoon: Remake (Switch, Replay, 1h ref, 9.0/10) dsparil - Rayxanber II (TurboGrafx-CD, First Time, 4h 2m 33s timer/3h 30m ref, 7.0/10) dsparil - Rayxanber III (TurboGrafx-CD, First Time, 1h 32m 17s timer/3h ref, 6.0/10) dsparil - R-Type Complete CD (TurboGrafx-CD, Replay, 1h ref, 6.0/10) dsparil - Saints Row IV: Re-elected (Switch, First Time, 17h 46m timer/15h ref, 6.0/10) dsparil - Sega Ages Thunder Force AC (Arcade/Switch, First Time, 4h 30m ref, 6.0/10) dsparil - Shiro (Switch, First Time, 1h ref, 7.0/10) dsparil - Space Harrier (TurboGrafx-16, First Time, 25m 13s timer/57m ref, 6.0/10) dsparil - Summer Carnival ’92 — Alzadick (TurboGrafx-CD, First Time, 1h 30m ref, 5.0/10) dsparil - Super Air Zonk: Rockabilly-Paradise (TurboGrafx-CD, First Time, 2h ref, 6.0/10)
excelsior - Bomb Chicken (Switch, First Time, 4h est/5h ref, 9.0/10) excelsior - Broken Sword: Shadow of the Templars — The Director’s Cut (Wii, First Time, 10h 6m timer/10h ref, 7.0/10) excelsior - Dragon IX: Sentinels of the Starry Skies (DS, First Time, 28h 43m timer/48h 30m ref, 7.0/10) excelsior - Kingdom Hearts 2 (PlayStation 2, First Time, 27h 31m timer/32h ref, 7.0/10) excelsior - Metroid Dread (Switch, First Time, 10h 31m timer/8h 30m ref, 9.0/10) excelsior - Samurai Shodown (Arcade/Switch, First Time, 8h est/1h ref, 5.0/10) excelsior - Samurai Shodown IV: Amakusa's Revenge (Arcade/Switch, First Time, 6h est/1h ref, 7.0/10)
halftheisland - Fix My Heart (Game Boy Color, First Time, 10m est/10m ref, 7.0/10) halftheisland - Mirror Between Us, The (Game Boy Color, First Time, 5m est/5m ref, 6.0/10) halftheisland - Raffael and His Javelin (Game Boy, First Time, 5m est/5m ref, 3.0/10)
JoeQ - Environmental Station Alpha (Windows, Replay, 7h 19m 13s timer/8h 30m ref, 10.0/10) JoeQ - Front Mission 4 (PlayStation 2, First Time, 65h est/36h 30m ref, 8.0/10) JoeQ - Gunstar Future Heroes (Game Boy Advance, First Time, 2h ref, 6.0/10) JoeQ - Rex Nebular and the Cosmic Gender Bender (DOS, First Time, 5h 30m ref, 6.0/10) JoeQ - Star Wars: Republic Commando (PlayStation 4, Replay, 9h ref, 8.0/10)
Null0x00 - Halo 2: Anniversary (Windows, First Time, 12h est/8h ref, 7.0/10)
personman - Mega Man Legends (PlayStation, Replay, 33h est/7h 30m ref, 6.0/10)
Snake - Death Smiles (Arcade, First Time, 30m est/49m ref, 7.0/10) Snake - Exile (TurboGrafx-CD, Replay, 2h 30m est/3h 30m ref, 7.0/10) Snake - Fighting Street (TurboGrafx-CD, Replay, 35m est/48m ref, 6.0/10) Snake - Final Fight (Arcade, Replay, 41m est/1h ref, 7.0/10) Snake - Keio Flying Squadrom (Sega CD, First Time, 1h 35m est/1h ref, 6.5/10) Snake - Knights of the Round (Arcade, First Time, 36m timer/1h ref, 6.5/10) Snake - Trojan (Arcade, Replay, 25m est/23m ref, 7.0/10) Snake - Warrior Blade: Rastan Saga Episode III (Arcade, First Time, 30m est/1h 30m ref, 7.0/10)
spanky - Combatribes, The (SNES, First Time, 50m ref, 7.0/10) spanky - Contra: Hard Corps (Genesis/PlayStation 4, First Time, 1h 30m ref, 8.0/10) spanky - Crash Bandicoot (PlayStation 4, First Time, 6h ref, 6.0/10) spanky - Crash Bandicoot 2: Cortex Strikes Back (PlayStation 4, First Time, 6h ref, 8.0/10) spanky - Legend of Zelda, The: Link’s Awakening (Game Boy/Handheld, Replay, 15h ref, 8.0/10) spanky - Metroid Dread (Switch, First Time, 7h est/8h 30m ref, 9.0/10) spanky - Teenage Mutant Ninja Turtles: Tournament Fighters (SNES, Replay, 34m ref)
Woody Alien - Disillusion (Windows, First Time, 4h est/4h ref, 6.0/10) Woody Alien - EXCALIBURIAN!! (Windows, First Time, 8h est/3h ref, 7.5/10) Woody Alien - ImageStriker (Windows, First Time, 20m est/16m ref, 7.0/10) Woody Alien - Project Kat — Paper Lily Prologue (Windows, First Time, 45m est/38m ref, 7.0/10) Woody Alien - Record of Lodoss War — Deedlit in Wonder Labyrinth (Windows, First Time, 10h est/5h 30m ref, 6.5/10) Woody Alien - Swallow the Sea (Windows, First Time, 25m est/15m ref, 7.0/10) Woody Alien - Swords & Bones (Windows, First Time, 3h 30m est/1h ref, 7.0/10) Woody Alien - Tiny Echo (Windows, First Time, 1h 30m est/1h 30m ref, 7.0/10)
ZenithianHero - Mega Man X (PlayStation 4, Replay, 4h 30m est/3h 30m ref, 10.0/10) ZenithianHero - Resident Evil 5 (PlayStation 4, First Time, 15h 30m timer/12h ref, 8.0/10) ZenithianHero - Resident Evil 5: Desperate Escape (PlayStation 4, First Time, 45m timer/1h ref) ZenithianHero - Resident Evil 5: Lost in Nightmares (PlayStation 4, First Time, 1h timer/1h ref) ZenithianHero - Rise of the Tomb Raider (PlayStation 4, First Time, 19h est/13h 30m ref) ZenithianHero - Rise of the Tomb Raider — Blood Ties (PlayStation 4, First Time, 1h est/1h ref) ZenithianHero - Shadow of the Tomb Raider (PlayStation 4, First Time, 17h 30m est/12h 30m ref, 6.0/10)
|
|