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Post by excelsior on Sept 2, 2024 12:43:02 GMT -5
Oh and those mobygames screenshots have had their color count reduced for some reason. Thanks for the heads up. Unfortunately, for the purpose of continuing the thread it is necessary for me to source them from elsewhere, but I'm not always able to get the best quality of screenshots. This was what was available this time around.
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Post by ommadawnyawn2 on Sept 2, 2024 17:26:33 GMT -5
Hey no problem, I just thought that was odd for mobygames. They also look like an automatic conversion to the MD/GEN color palette.
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Post by spanky on Sept 4, 2024 9:19:49 GMT -5
I sort of enjoyed this one as a kid but replaying it...it's not bad at all but sort of average. I think they really stretch the core concept as far as they can here which probably explains why there really haven't been a whole lot in the way of sequels since. It's a C.
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Post by excelsior on Sept 9, 2024 4:34:44 GMT -5
- Publisher - Konami/NCS
- Developer - Arsys Software Inc
- Genre - Platform
- Initial Release - 3 July 1992
You take the part of a young adventurer attempting to save a beautiful princess. Time is ticking away, you'll have to move fast to escape your cell and evade the many cunning traps placed in your path. Non-stop action is combined with the exploration and puzzle-solving challenge of a top-flight adventure game. With hundreds of fantastic rooms to explore, you must use all your sword fighting skills to do battle with violent opponents and foil the Grand Vizier's despicable plans!
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Post by vnisanian2001 on Sept 9, 2024 12:14:16 GMT -5
Hands down, the best version of Jordan Mechner's timeless adventure. Mix in 20 heart-pounding levels, an equally heart-pounding soundtrack by Tetsuya Nakano & Toshiya Yamanaka, and impressive-looking and intricate level-designs, and you've got yourself a game that you won't put down the moment you pick it up. S.
Fun fact: This version of Prince of Persia was one of only two titles produced by Arsys Software for the Super Nintendo; the other being the Japan-exclusive side-scrolling beat 'em up Battle Zeque Legend.
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Post by dr_st on Sept 9, 2024 15:37:34 GMT -5
Hands down, the best version of Jordan Mechner's timeless adventure. Mix in 20 heart-pounding levels, an equally heart-pounding soundtrack by Tetsuya Nakano & Toshiya Yamanaka, and impressive-looking and intricate level-designs, and you've got yourself a game that you won't put down the moment you pick it up. S. Absolutely! Roughly twice as much content as the base version (and the time limit is 120 minutes to match), way more variety in the environment, and some challenging boss fights. Although it does give a bit of an inconsistent feel at times, where caves and deep volcanoes (or is it hell?) are mixed with what looks like modern technology (conveyor belts?). Still fairly minor nitpicks IMO.
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Post by excelsior on Sept 10, 2024 1:21:26 GMT -5
I feel I should mention that I'm inclined to dislike these more 'cinematic' style of platformers. They generally feature stiff controls and tend to be unforgiving. Prince of Persia isn't an exception there, expecting a fair amount of precision in controlling and positioning the Prince. There are too many times where I fell to my death due to being just slightly off on timing, or because I inched a bit too closely to a platform edge. Although you do have a health meter, it's generally one strike and you're out here, with a minor mistake sending you all the way back to the beginning of the stage. With that out of the way, I will say that Prince of Persia did grow on me. I appreciate the challenge in exploring the stage and puzzling your way toward the end each time. It's very trial and error, but it works. I can do without the timer and have a much better time using save states to nullify it. Anyway, I'm going to rank it a B.
Ranking - B.
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Post by dsparil on Sept 10, 2024 12:41:49 GMT -5
Sort of the best version of the game, but it's also a bit of an "expert" v2. I'd say it's tougher than the original mainly from the less obvious pressure plates. Longer levels also mean you have more to lose if you need to start over. An A game worth playing, but I'd recommend a more direct port for a first timer.
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Post by spanky on Sept 11, 2024 7:33:46 GMT -5
MAN, this is a tough one for me to rate as I do not really care for this genre at all. At the same time I can recognize it's brilliance and can acknowledge it's a great port. It's just not something I'd ever really sit down to play. I'm a philistine! I know! Let's say ah...B.
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Post by ommadawnyawn2 on Sept 14, 2024 4:24:05 GMT -5
Didn't excpect to say it but I found the controls very hard to adjust to here even compared to later games in the same subgenre like Flashback or Blackthorne, they're simultaneously too slippery and stiff while the game demands very exact timing almost from the beginning. There's a screen early on with a pillar in the middle where you can be running and jumping to it but if you try to pass the screen in a fluid motion it seems impossible and you have to stop on the pillar, sneak and then jump?
I'll play it a bit more and compare it to the DOS and MD versions though. The new intro is quite nice as are the overhauled audiovisuals overall, although the player avatar animations are a bitch twitchy in an odd way.
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Post by dr_st on Sept 16, 2024 5:07:46 GMT -5
Didn't excpect to say it but I found the controls very hard to adjust to here even compared to later games in the same subgenre like Flashback or Blackthorne, they're simultaneously too slippery and stiff while the game demands very exact timing almost from the beginning. FWIW, I found the timing for fluid running jumps harder to get in Blackthorne than Prince of Persia. However, I'm mostly comparing the DOS versions, and playing with a keyboard. I only done a full playthrough of the SNES version of PoP once, again via emulation. Maybe controls were more slippery.
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