SNES Game of the Week #89 - Killer Instinct Nov 16, 2022 7:32:30 GMT -5
Post by windfisch on Nov 16, 2022 7:32:30 GMT -5
Having played it a few times - I have become aware of the flaws. As you say - the story is entire meaningless, it is all about the action. And the action gets repetitive after some time. No new items and almost no new mechanics are introduced past the beginning of the second world. The enemies get progressively tougher - faster and with more hitpoints, which balances exactly the gun upgrades you are getting. The pace is a bit sluggish. Sure you can run, but then you risk falling into deadly traps every time you switch to an unknown screen (as smooth scrolling has not been implemented).
"Solid and well-designed" as you put it is very accurate. It is not excellent - it would not get the top marks in any of its classes, but it would at least pass all the exams.
The DOS music is especially nice if you have a General Midi card. My favorite DOS track is the theme from the desert levels. For the SNES it is the High Tower of Sarlac theme.
Lost Vikings is quite lovely, it would certainly be an interesting candidate for this thread. I'm curious, though: In what ways would you say it's similar to Blackthorne (other than coming from the same developer)?
I only had a Sounblaster Pro (I think, maybe it was a SB16). The desert track does indeed sound nicer in General Midi. That said, I still prefer the "Adlib sound" version of stage 1. I'm obviously biased, but I honestly think it's got a little more punch to it.