|
Post by Woody Alien on May 21, 2022 3:19:10 GMT -5
LucasArts' forgotten oddball flop, a puzzle/platformer where a blue-collar worker has to operate a gigantic machine that produces dolls of Lucasfilm characters. Surely original but too repetitive and frustrating (like real assembly line work, but that doesn't make it any better).
|
|
|
Post by dsparil on May 21, 2022 10:30:28 GMT -5
It's worth noting that Lucasfilm Games / LucasArts was not able to make Star Wars games until their vague contract with Kenner for "toys and games" lapsed which is why they developed and published so much oddball stuff like Night Shift. I had never heard of it, and it certainly must be the most obscure game in their catalog. I suspect they decided to publish this because it was a way to sneak in Star Wars references into a game that didn't run afoul of their contract. Once Kenner failed to keep up their very meager end, the greater of 5% gross or $100k per year with no expiration as long as they kept paying, and decided to not make the 1991 payment only a few months later, LucasArts probably had no reason to push this especially once their major Star Wars games started to come out in 1992.
|
|
|
Post by Woody Alien on May 22, 2022 7:22:03 GMT -5
It's worth noting that Lucasfilm Games / LucasArts was not able to make Star Wars games until their vague contract with Kenner for "toys and games" lapsed which is why they developed and published so much oddball stuff like Night Shift. I had never heard of it, and it certainly must be the most obscure game in their catalog. I suspect they decided to publish this because it was a way to sneak in Star Wars references into a game that didn't run afoul of their contract. Once Kenner failed to keep up their very meager end, the greater of 5% gross or $100k per year with no expiration as long as they kept paying, and decided to not make the 1991 payment only a few months later, LucasArts probably had no reason to push this especially once their major Star Wars games started to come out in 1992. That is quite interesting, I did not know about that contract and what it entailed. As for Night Shift, I knew about it because... I was gifted a copy of it as a pre-teen, since I already had somewhat a reputation for being a computer/games nerd among my classmates! Though I bet several of them liked games too and just didn't want to talk about it too much (I definitely was the only one who brought game magazines at school, though). I should still have the box with the game around somewhere, I wonder if it's worth something...
|
|
|
Post by retr0gamer on May 25, 2022 10:25:25 GMT -5
It's worth noting that Lucasfilm Games / LucasArts was not able to make Star Wars games until their vague contract with Kenner for "toys and games" lapsed which is why they developed and published so much oddball stuff like Night Shift. I had never heard of it, and it certainly must be the most obscure game in their catalog. I suspect they decided to publish this because it was a way to sneak in Star Wars references into a game that didn't run afoul of their contract. Once Kenner failed to keep up their very meager end, the greater of 5% gross or $100k per year with no expiration as long as they kept paying, and decided to not make the 1991 payment only a few months later, LucasArts probably had no reason to push this especially once their major Star Wars games started to come out in 1992. I've anecdotal evidence for this but it might be more well known in Europe on the C64. I'd a tow or three friends that had copies of the game. Got decent reviews from the UK magazines: www.lemon64.com/?mainurl=https%3A//www.lemon64.com/games/details.php%3FID%3D1793
|
|