Supreme Warrior (various, 1995) - Why use digitized sprites, when you can use actual film-footage (produced by the legendary Shaw Brothers no less)? It's got real acting and even better voice-acting on top! And the in-game action is practically seamless. Connaisseurs play it on Sega CD for the extra bit of graininess.
Last Edit: Jun 2, 2022 19:49:37 GMT -5 by windfisch
So are you saying just because someone has a red beard and wears a kilt, they can't be Ninja? Doesn't that reveal something about your own prejudices? I my book anyone who's mastered the ancient technique of the Crotchdouken can call themselves whatever they want - like "Doctor Ninja Dutchess of York" for example.
At the very least I'm sure we can agree the devs interpretation of the word fireballs was much too literal.
The GameCube version of Fight Night Round 2 even included an otherwise unreleased SNESticle in order to play an officially sanctioned emulation of Super Punch-Out.
It so happens that after a little renewed interest ("You guys have way too much free time"), the author in question recently posted the source to Github. Not much point to it given that much better Gamecube SNES emulators exist, but nonetheless.
This signature is an illusion and is a trap devised by Satan. Go ahead dauntlessly! Make rapid progres!
Y'know what I never hear about? Theatre of Pain, from the people who bought you Rise of the Robots and its lesser-known sequel. (...)
Also FX Fighter, but apparently it has just enough fans to avoid being particularly famous or infamous.
Guess what game inspired me to do this thread in the first place? Head on over to the SNES thread to find out
For me Theatre of Pain is definitely one of those edge cases, like Pray for Death. It looks ridiculous, but I also genuinely adore its style. Again it has a strong Killer Instinct vibe and to my knowledge there haven't been too many direct KI clones (as opposed to MK clones). Then there's that whole futuristic Roman Gladiator motif. It also runs in SVGA resolution, always a plus. And best of all: the character models. Now admittedly Killer Instinct's characters did look kinda absurd already, but this game takes it to another level. It's the kind of anatomy-defying stuff Rob Liefeld only wishes he could come up with: Muscles that have their own muscles, each of which pumped to the brim with anabolic steroids, resulting in male characters that have bigger chests than the sole female one (for a refreshing change).
I will always remember FX Fighter as Virtua Fighter on the SNES that never happened. Sure, it looked better on DOS, but we've been robbed of this:
edit: It's no Liefeld, sadly, but apparently FX Fighter got its own promotional comic, drawn by Jim Lee (box art looks also like it was drawn by him):
Last Edit: Jun 3, 2022 11:03:33 GMT -5 by windfisch