Top influential games... on the games you like
Jun 15, 2022 14:52:11 GMT -5
Post by ommadawnyawn2 on Jun 15, 2022 14:52:11 GMT -5
These lists tend to be predictable as there's generally a correlation between most popular and most influential, and it's rare for something like a new or forgotten developer interview to come up that changes our perspective on game history.
A list of obscure games is naturally more interesting as it goes back to the innovative games that (potentially) influenced the streamlining, popularizing games, but also tends to get speculative.
I thought we could do a topic where we list games that inspired the games we like, followed by an explanation, to make it more personal and perhaps surprising. Below is mine, mostly with wikipedia or mainstream articles as sources but with some speculation thrown in here and there.
1970s:
Colossal Cave Adventure (PDP-10, 1976/1977) - Adventure, Rogue
Star Raiders (Atari 8-bit, 1979) - Elite, Solaris, Star Luster->Star Fox 2, Wing Commander->X-Wing
Space Invaders (ARC, 1978) - Galaxian->Galaga->Scramble (and Defender)->Xevious, etc.
Western Gun/Gun Fight (ARC, 1975) - Robotron 2084, Twin stick gameplay
Akalabeth (PCs, 1979) - Its success led to the Ultima series
Superman (Atari 2600, 1979) - Not sure but it has various interesting firsts like open world gameplay, object manipulation, a looping world, thieving enemies, friendly NPCs, transformations, not being able to die and shortcuts
1980s:
Quest For Glory I: So You Want To Be A Hero (PC, 1989) - Merging contemporary adventure games' interactive dialogue w/ RPG conventions and an open world w/ avoidable encounters. This and Indiana Jones and the Last Crusade (PC, 1989)'s dialogue trees seem to have had the most impact on changing later WRPGs.
Adventure (Atari 2600, 1980) - Led to Dragon Slayer (PC-88/PC-98/FM-7/X1, 1984) which combined it with Sokoban, and that in turn led to Zelda 1 (with some additional influence from Ultima and Black Onyx)
Ultima IV (Multi, 1985/C64, 1986/AMI, 1988) - Also pivotal in making RPGs interesting
Tempest (ARC, 1981) - Buck Rogers, Major Havoc and Gyruss which then led to Space Harrier, After Burner, Galaxy Force II, etc.
Super Mario Bros. (1985) and Mega Man (1987) - Better platformers and action platformers
Knightmare II: Maze of Galious (MSX, 1987) - CV2, possibly Wonder Boy 3 and/or Zillion, La-Mulana
Starflight (PC (1986/MD, 1991) - Star Control 1-2, Mass Effect, Dwarf Fortress
Laser Squad (Spectrum/C64, 1988/AMI, 1989/PC, 1992) - X-COM (via Civilization and Populous)->Fallout
Thunder Force II (X68K, 1988/MD, 1989) and Zanac/Zanac EX (MSX, 1986) - Their success helped lead to more accessible and fun shoot 'em ups like the Aleste series, Gun Nac, Elemental Master, rest of the TF series, Hyper Duel and the of Thunder games, plus the hybrids Guardian Legend and Golvellius
Populous (PCs, 1989/SMS, 1991) - SimCity 2000 and Powermonger, X-COM's perspective
Aztec (Apple II, 1982/Multi) - Plays similarly to Karateka and Prince of Persia
Choplifter (PCs, 1982/ARC, 1985/SMS, 1986) - Jackal and Desert Strike but also Rescue Raiders->Herzog 1
Knight Lore (PCs, 1984/FDS, 1986) - Solstice, D/Generation, Landstalker, Light Crusader, Mario RPG, Dark Savior, Alundra 2
Military Madness/Nectaris (PCE, 1989) - Langrisser, Dune II
SimCity (AMI/PC, 1989) - Dune II, Warcraft, Caesar series
Kid Kool (NES, 1988) and Psycho Fox (SMS, 1989) - Sonic the Hedgehog (acceleration style, multiple routes, water skipping, springs, anthropomorphic player char)
1990s:
King's Bounty (PC, 1990/MD, 1991) and Master of Magic (PC, 1994) - Heroes of Might and Magic series
Dune II: The Building of a Dynasty (PC, 1992/AMI, 1993/MD, 1993) - Warcaft series, C&C series, Lords of the Realm 1-2, Total Annihilation
Ultima Underworld: The Stygian Abyss (PC, 1992) - System Shock 1-2, Elder Scrolls 2: Daggerfall, Deus Ex, Bioshock, Half-Life 2, Vampire: The Masquerade – Bloodlines, (and ES1, Tomb Raider, Arx Fatalis, Gears of War)
Star Control II (PC, 1992) - Fallout, Mass Effect, Stellaris
Civilization (PC, 1991) - Dune II, X-COM, Master of Magic->HoM&M, Age of Empires
Power Monger/Powermonger (AMI, 1990/PC, 1991/MD/FMT, 1992/SNES, 1993/MCD, 1994) - Magic Carpet->Dungeon Keeper and Populous 3
Another World (AMI/PC/MD, 1991/PC Remake, ) - Flashback, Ico, Limbo, influenced Kojima and Suda
Lemmings (AMI, 1991/SMS, 1992) - Warcraft, Ico
Super Mario 64 (N64, 1996) and Tomb Raider (PS1/SAT/PC, 1996) - 3D TP view action games
Catacomb 3D (PC, 1991) - Wolf3D->Doom->Powerslave/Exhumed and Strife
Earthbound/Mother 2 (SNES, 1994) - Good writing and satire in JRPGs, Mother 3
Kaeru no Tame ni Kane wa Naru/For the Frog the Bell Tolls (GB, 1992) - Zelda: Link's Awakening
Beatmania (ARC, 1997) - Guitar Hero, Elite Beat Agents
Theme Park (PC/AMI/3DO, 1994/MD/MCD/SNES, 1995) - Dungeon Keeper, Theme Hospital
Outcast (PC, 1999) - Not sure but it pioneered various things that became more standard in the '00s or even '10s: High degree of interactivity in a detailed and open-ended 3D environment, fully voiced NPCs, good quest log, systemic elements like weakening enemy patrols via their supply chains, more natural NPC behavior, detailed and zoomable mini-map, etc.
Virtua Fighter (ARC, 1993) - Major influence on the 3D focus of the PS1, Tomb Raider, Quake
Radia Senki: Reimeihen (Chronicle of the Radia War)/Tower of Radia (NES, 1991) - FF Adventure predates it by about half a year but it seems to have influenced SoM
2000s:
I'll have to think about it some more!
A list of obscure games is naturally more interesting as it goes back to the innovative games that (potentially) influenced the streamlining, popularizing games, but also tends to get speculative.
I thought we could do a topic where we list games that inspired the games we like, followed by an explanation, to make it more personal and perhaps surprising. Below is mine, mostly with wikipedia or mainstream articles as sources but with some speculation thrown in here and there.
1970s:
Colossal Cave Adventure (PDP-10, 1976/1977) - Adventure, Rogue
Star Raiders (Atari 8-bit, 1979) - Elite, Solaris, Star Luster->Star Fox 2, Wing Commander->X-Wing
Space Invaders (ARC, 1978) - Galaxian->Galaga->Scramble (and Defender)->Xevious, etc.
Western Gun/Gun Fight (ARC, 1975) - Robotron 2084, Twin stick gameplay
Akalabeth (PCs, 1979) - Its success led to the Ultima series
Superman (Atari 2600, 1979) - Not sure but it has various interesting firsts like open world gameplay, object manipulation, a looping world, thieving enemies, friendly NPCs, transformations, not being able to die and shortcuts
1980s:
Quest For Glory I: So You Want To Be A Hero (PC, 1989) - Merging contemporary adventure games' interactive dialogue w/ RPG conventions and an open world w/ avoidable encounters. This and Indiana Jones and the Last Crusade (PC, 1989)'s dialogue trees seem to have had the most impact on changing later WRPGs.
Adventure (Atari 2600, 1980) - Led to Dragon Slayer (PC-88/PC-98/FM-7/X1, 1984) which combined it with Sokoban, and that in turn led to Zelda 1 (with some additional influence from Ultima and Black Onyx)
Ultima IV (Multi, 1985/C64, 1986/AMI, 1988) - Also pivotal in making RPGs interesting
Tempest (ARC, 1981) - Buck Rogers, Major Havoc and Gyruss which then led to Space Harrier, After Burner, Galaxy Force II, etc.
Super Mario Bros. (1985) and Mega Man (1987) - Better platformers and action platformers
Knightmare II: Maze of Galious (MSX, 1987) - CV2, possibly Wonder Boy 3 and/or Zillion, La-Mulana
Starflight (PC (1986/MD, 1991) - Star Control 1-2, Mass Effect, Dwarf Fortress
Laser Squad (Spectrum/C64, 1988/AMI, 1989/PC, 1992) - X-COM (via Civilization and Populous)->Fallout
Thunder Force II (X68K, 1988/MD, 1989) and Zanac/Zanac EX (MSX, 1986) - Their success helped lead to more accessible and fun shoot 'em ups like the Aleste series, Gun Nac, Elemental Master, rest of the TF series, Hyper Duel and the of Thunder games, plus the hybrids Guardian Legend and Golvellius
Populous (PCs, 1989/SMS, 1991) - SimCity 2000 and Powermonger, X-COM's perspective
Aztec (Apple II, 1982/Multi) - Plays similarly to Karateka and Prince of Persia
Choplifter (PCs, 1982/ARC, 1985/SMS, 1986) - Jackal and Desert Strike but also Rescue Raiders->Herzog 1
Knight Lore (PCs, 1984/FDS, 1986) - Solstice, D/Generation, Landstalker, Light Crusader, Mario RPG, Dark Savior, Alundra 2
Military Madness/Nectaris (PCE, 1989) - Langrisser, Dune II
SimCity (AMI/PC, 1989) - Dune II, Warcraft, Caesar series
Kid Kool (NES, 1988) and Psycho Fox (SMS, 1989) - Sonic the Hedgehog (acceleration style, multiple routes, water skipping, springs, anthropomorphic player char)
1990s:
King's Bounty (PC, 1990/MD, 1991) and Master of Magic (PC, 1994) - Heroes of Might and Magic series
Dune II: The Building of a Dynasty (PC, 1992/AMI, 1993/MD, 1993) - Warcaft series, C&C series, Lords of the Realm 1-2, Total Annihilation
Ultima Underworld: The Stygian Abyss (PC, 1992) - System Shock 1-2, Elder Scrolls 2: Daggerfall, Deus Ex, Bioshock, Half-Life 2, Vampire: The Masquerade – Bloodlines, (and ES1, Tomb Raider, Arx Fatalis, Gears of War)
Star Control II (PC, 1992) - Fallout, Mass Effect, Stellaris
Civilization (PC, 1991) - Dune II, X-COM, Master of Magic->HoM&M, Age of Empires
Power Monger/Powermonger (AMI, 1990/PC, 1991/MD/FMT, 1992/SNES, 1993/MCD, 1994) - Magic Carpet->Dungeon Keeper and Populous 3
Another World (AMI/PC/MD, 1991/PC Remake, ) - Flashback, Ico, Limbo, influenced Kojima and Suda
Lemmings (AMI, 1991/SMS, 1992) - Warcraft, Ico
Super Mario 64 (N64, 1996) and Tomb Raider (PS1/SAT/PC, 1996) - 3D TP view action games
Catacomb 3D (PC, 1991) - Wolf3D->Doom->Powerslave/Exhumed and Strife
Earthbound/Mother 2 (SNES, 1994) - Good writing and satire in JRPGs, Mother 3
Kaeru no Tame ni Kane wa Naru/For the Frog the Bell Tolls (GB, 1992) - Zelda: Link's Awakening
Beatmania (ARC, 1997) - Guitar Hero, Elite Beat Agents
Theme Park (PC/AMI/3DO, 1994/MD/MCD/SNES, 1995) - Dungeon Keeper, Theme Hospital
Outcast (PC, 1999) - Not sure but it pioneered various things that became more standard in the '00s or even '10s: High degree of interactivity in a detailed and open-ended 3D environment, fully voiced NPCs, good quest log, systemic elements like weakening enemy patrols via their supply chains, more natural NPC behavior, detailed and zoomable mini-map, etc.
Virtua Fighter (ARC, 1993) - Major influence on the 3D focus of the PS1, Tomb Raider, Quake
Radia Senki: Reimeihen (Chronicle of the Radia War)/Tower of Radia (NES, 1991) - FF Adventure predates it by about half a year but it seems to have influenced SoM
2000s:
I'll have to think about it some more!