Post by vnisanian2001 on Sept 5, 2022 12:03:34 GMT -5
Happy Labor Day, everyone. Here's something I just thought of (just when I think I've run out of threads to start discussions on, here comes something). What games do you know of have a (how should I say this?) time-saving mechanic?
One example I know of is Namco's 1985 Arcade game Metro-Cross. There are eight Worlds with four Rounds, and every 4th Round combines the amount of time you've earned from each of the previous three Rounds. Obviously, the more time you earned from those three Rounds combined, the easier the fourth Round in the World will be.
Post by ommadawnyawn2 on Sept 5, 2022 12:54:53 GMT -5
Not in the same way but Dune Legacy and some Settlers games let you skip ahead by 10s+ by pressing a button, eliminating most waiting time if you want to, and later versions of Lemmings have a fast forward feature.
Wiz 'n Liz might do the same thing as Metro Cross, it's been a while.
I came to post an example of time saving and then I realised you meant the other kind of time saving. The English language eh? A tough question this one, I'd imagine mostly it's an arcade racer thing. On that line of thinking - Outrun series.
Most games where you race against time with a checkpoint system will carry over your accumulated time and add a predetermined amount.
E.g., Outrun, Lotus series.
Bejeweled 3 has such a mechanic in the Diamond Mine mode. And in Lightning mode it has a mechanic more similar to what OP suggested: you actively "store" time by matching specific gems, and the total time "stored" carries over to the next round.