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Post by michiyoyoshiku on Jun 4, 2007 22:07:32 GMT -5
without a doubt Shenmue without shenmue there'd be no GTA3
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Post by munchy on Jun 4, 2007 23:56:40 GMT -5
Snatcher was way ahead of its time.
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Post by solleks on Jun 5, 2007 0:04:04 GMT -5
Starsiege: Tribes had huge expansive maps long before Battlefield had anything to do with it. It also had vehicles, which are pretty commonplace now but were innovative back then.
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Post by Isao Kronos (BANNED) on Jun 5, 2007 0:41:02 GMT -5
Snatcher was freaking awesome, but I'm not sure if I'd call it ahead of its time.
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Post by kal on Jun 5, 2007 3:05:56 GMT -5
Snatcher was way ahead of its time. Going to disagree with that, I'd consider Snatcher a really fine overly intuative Text Adventure or FMV game, a final evolution of a genre rather then something ahead.
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Post by ommadawnyawn2 on Dec 19, 2016 8:56:53 GMT -5
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Post by Snake on Dec 19, 2016 11:58:27 GMT -5
Sweet Home. Talk about a contemporary Survival Horror RPG. Perhaps the genre evolved a bit through Clock Tower, but the genre didn't really get mainstream traction until Shinji Mikami tried to revive a lot of Sweet Home elements into Resident Evil/Bio Hazard.
Street Fighter 1. The basic template was there... maybe Yie-Ar Kung Fu would be more of a precursor, but adding special moves and a variety of punch levels really set the formula.
The Guardian Legend/Gardic Gaiden. Somebody recreate and update this formula already.
Bust-A-Move/Bust-A-Groove. This series died out in a hurry. I was a big fan. One of few games that you could have girl friends over to play casually with.
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Post by jcrankin on Dec 19, 2016 12:13:50 GMT -5
Marathon. This relatively unknown Mac FPS was the first to do nearly everything story driven shooters do and had quite a few technical feats to itself too. Briefings? Marathon did it. "Dialogue"? Marathon did it. Neutral/friendly NPCs? Marathon did it. Mind-boggingly complex and involved enthralling storyline that made System Shock, Deus Ex and Bioshock famous? Marathon did it. Alt-fire? Marathon. The list goes on.
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Post by condroid on Dec 19, 2016 13:42:06 GMT -5
I typically think of "Ahead of its time" meaning "Good idea, but when the game was made, the hardware in existance just wasn't enough to handle the scope of the game.", or that the execution was somewhat off-kilter (ie : "The world wasn't ready for it yet...") rather than "Amazingly well-executed game that blew people away", but even so, it's hard for me to think of any games that fit that description that haven't already been mentioned... (such as Magic of Scherezade) I agree, most of the posts here are just listing games that did a particular mechanic first. My pick would be something like Another World, a pretty divisive game when it came out and heavily criticized for its 'atmosphere over gameplay' approach. This wouldn't be much of an issue today though, when we have whole genres that are based on that very same idea.
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Post by ommadawnyawn2 on Dec 19, 2016 13:59:53 GMT -5
Those kinds of games are still not exactly mainstream I don't think, unless the atmosphere is hollywood drama or action movie. Or when they are popular, they're much easier than AW.
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Post by wyrdwad on Dec 19, 2016 14:45:11 GMT -5
I know I've raved about it before, but it bears repeating:
Fire Hawk: Thexder the Second Contact.
This is a game from 1989 that did so much ahead of its time, I swear it would fit right in with the modern indie scene (and likely get reviewed very positively, as it really is a wonderful game that's every bit as enjoyable today as it was back then!).
For one thing, it actually had a tutorial, which is something I don't really recall seeing elsewhere until the 16-bit era. But unlike a lot of other tutorials in games, this one is completely optional (albeit very highly recommended for new players!).
For another, your protagonist is a completely non-sexualized female military officer. And you're being sent out to save your male fiance. Which... I mean, this is the '80s! I literally can't think of a single other game from that era where the damsel-in-distress trope was flipped completely on its head like that. (Sadly, this was undermined a bit in the North American DOS version of the game, as the game's Japanese intro was completely removed and replaced with a comic in the instruction manual instead, which -- while cool -- showed a lot more skin on the main character, and also stated that she STOLE a Fire Hawk unit to save her fiance, as opposed to... you know... actually being a qualified Fire Hawk pilot assigned to the rescue squad along with everyone else.)
The game has a few other noteworthy features as well, but they're more just plain unique than they are ahead of their time -- little touches that are uncommon in games altogether, regardless of the era.
Fire Hawk really is a masterpiece. I can't stress enough that people really need to play this game. It's an unsung gem of the 8-bit era, without question.
-Tom
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Post by dsparil on Dec 19, 2016 14:52:43 GMT -5
Marathon. This relatively unknown Mac FPS was the first to do nearly everything story driven shooters do and had quite a few technical feats to itself too. Briefings? Marathon did it. "Dialogue"? Marathon did it. Neutral/friendly NPCs? Marathon did it. Mind-boggingly complex and involved enthralling storyline that made System Shock, Deus Ex and Bioshock famous? Marathon did it. Alt-fire? Marathon. The list goes on. Marathon actually came out a few months after System Shock, and most of what people praise Marathon for is in Bungie's earlier Pathways into Darkness which itself is free on the Mac App Store i.e. it was remade for OS X, although there is no PC version as far as I know. The three Marathon games are free too and for a variety of platforms now.
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Post by condroid on Dec 19, 2016 15:47:05 GMT -5
Those kinds of games are still not exactly mainstream I don't think, unless the atmosphere is hollywood drama or action movie. Or when they are popular, they're much easier than AW. I was more thinking along the lines of Journey, Limbo, Inside, Flower, Abzu, etc. All games that prioritize immersing the player in a world, over super deep game mechanics - and nobody seems to have problem with that anymore.
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Post by condroid on Dec 19, 2016 15:57:13 GMT -5
For another, your protagonist is a completely non-sexualized female military officer. And you're being sent out to save your male fiance. Which... I mean, this is the '80s! I literally can't think of a single other game from that era where the damsel-in-distress trope was flipped completely on its head like that. King's Quest IV?
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Post by wyrdwad on Dec 19, 2016 16:23:09 GMT -5
For another, your protagonist is a completely non-sexualized female military officer. And you're being sent out to save your male fiance. Which... I mean, this is the '80s! I literally can't think of a single other game from that era where the damsel-in-distress trope was flipped completely on its head like that. King's Quest IV? Ah, good point! I forgot about the King's Quest games. Both games were still ahead of their time a bit, though. And I think Fire Hawk might still win, if only because you're literally piloting a badass transforming mech the whole time. -Tom
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