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Post by phediuk on Mar 8, 2018 10:43:02 GMT -5
Also, Sea Battle for the Intellivison (1980) is probably the first real-time strategy game, for which it has received virtually no recognition (pop histories tend to go "first there was nothing, then came Herzog Zwei, then Dune 2"): en.wikipedia.org/wiki/Sea_BattleOther early ones would include Legionnaire (Atari 800), Cytron Masters (Apple II), Stonkers (ZX Spectrum), Ancient Art of War (C64), and Nether Earth (ZX Spectrum).
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Post by phediuk on Mar 8, 2018 11:11:43 GMT -5
Also, the "pop histories" of survival horror games invariably omit the TRS-80's Continuum series (1980-81), which includes arguably the first survival horror games ever, Asylum and Deathmaze 5000: www.trs-80.org/asylum/www.trs-80.org/deathmaze-5000/Note the emphasis on horror, vulnerability, limited resources, persistent gameworlds, and puzzle solving in each game.
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Post by ommadawnyawn2 on Mar 8, 2018 11:19:13 GMT -5
Also, Atari's Xybots (1987) is the first game to ever feature circle-strafing, with the cabinet featuring rotatable joysticks for that purpose. Xybots is probably the top contender for the title of "first third-person shooter ever", i.e., not a rail shooter or shooting gallery. There's also WiBArM (PC-88, 1986).
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Post by phediuk on Mar 8, 2018 11:22:40 GMT -5
Also, Atari's Xybots (1987) is the first game to ever feature circle-strafing, with the cabinet featuring rotatable joysticks for that purpose. Xybots is probably the top contender for the title of "first third-person shooter ever", i.e., not a rail shooter or shooting gallery. There's also WiBArM (PC-88, 1986). Doesn't Wibarm switch to a side view for combat?
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Post by ommadawnyawn2 on Mar 8, 2018 11:42:28 GMT -5
Looks like you're right, phediuk. Well it has items you can pick up in the 3D mode at least. I've sorted my previous lists, added some new info and pics and collected them on a hub page. Most recent addition is a GB & GBC page, which is still pretty WIP. minirevver.weebly.com/innovative-games.html
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Post by phediuk on Mar 9, 2018 1:32:58 GMT -5
I believe Star Battle for the Bally Astrocade, from 1979, is the very first game to use the "behind the back" third-person perspective.
The only other contender I'm aware of is Nintendo's Radar Scope, also from 1979, albeit from the very end of the year (so odds are it came afterward.)
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Post by phediuk on Mar 9, 2018 5:37:55 GMT -5
Legends of Valour (1992, DOS) As far as I'm aware, the first fully 3D open-world RPG ever, and one of the main influences on the Elder Scrolls: en.wikipedia.org/wiki/The_Elder_Scrolls:_Arena#InfluencesLegends of Valour, in turn, seems to have been conceived as "Ultima Underworld but outdoors", and the back of the box even takes a potshot at UU.
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Post by phediuk on Mar 9, 2018 5:47:11 GMT -5
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Post by ommadawnyawn2 on Mar 9, 2018 7:20:08 GMT -5
Legends of Valour (1992, DOS) Does it have slopes and stairs and can you look up and down?
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Post by phediuk on Mar 9, 2018 7:34:56 GMT -5
Legends of Valour (1992, DOS) Does it have slopes and stairs and can you look up and down? No, in terms of its engine, it's not far off from Wolfenstein 3D in that everything is 90-degree angles and there is no (true) verticality. However, it does have some notable advances over Wolf3D, not just in the much-more-complex gameplay sytems, but also in that many of the floors are texture-mapped, and walls can be of differing heights. Also, it has a real-time day-night cycle, which might be a first for a 3D game.
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Post by Snake on Mar 9, 2018 11:31:25 GMT -5
Dragon's Lair. 1983. An arcade laser disc game, with cartoon animation quality graphics by Don Bluth (who worked for Disney). A female lead, with a design inspired from centerfolds in Playboy magazine.
Time Crisis. A light-gun shooter game, where you need to dodge bullets, rather than shooting out incoming imminent danger! Using a food pedal as trigger to hide behind objects.
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Post by condroid on Mar 9, 2018 11:48:21 GMT -5
Lost Dutchman Mine (Amiga, 1989) would fit right in with the recent crop of survival games: a run-based game with random world generation, day and night cycle, the need to eat and sleep, and a ton of different activities like mining, fishing, gambling, fighting bandits, etc. New York City (Atari 800, 1984) looks a lot like some kind of proto-GTA Not sure if I would call Legends of Valour an open world game. From what I remember this has more of a Bard's Tale-like structure with a hub city and multiple dungeons. I might be wrong though, as I have never seen the end of the game
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Post by phediuk on Mar 9, 2018 11:54:04 GMT -5
Lost Dutchman Mine (Amiga, 1989) would fit right in with the recent crop of survival games: a run-based game with random world generation, day and night cycle, the need to eat and sleep, and a ton of different activities like mining, fishing, gambling, fighting bandits, etc. New York City (Atari 800, 1984) looks a lot like some kind of proto-GTA Not sure if I would call Legends of Valour an open world game. From what I remember this has more of a Bard's Tale-like structure with a hub city and multiple dungeons. I might be wrong though, as I have never seen the end of the game The city's huge though, and lots of open world games take place entirely in cities.
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Post by edmonddantes on Mar 9, 2018 13:20:27 GMT -5
I've probably said this one before but Pac-Man 2: The New Adventures.
A few years ago there was a tech demo of people interacting with some AI little kid who would dynamically respond to you with "real" human reactions and such. But Pac-Man 2 was doing something like that on 16-Bit consoles. Truly I feel like the game was more held back by the technology than anything as playing it today it becomes clear Pac-Man's behavior is based off triggers rather than any dynamic AI but it's still an interesting concept and a neat game. Too bad it was also by a Japanese developer so of course since it didn't work the first time they immediately abandoned it because that's how they do.
I heard there was a fangame in the works but I can't find any info on it...
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Post by toei on Mar 9, 2018 13:44:55 GMT -5
Legends of Valour (1992, DOS) the first fully 3D open-world RPG ever*clicks on vid* *immediately sees a huge 2D character*
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