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Post by Shellshock on Jul 8, 2007 10:35:41 GMT -5
I have the PS2 version and had no problems parrying supers just like in the arcade, so I guess the timing is still good.
I played the DC version back in the days but thanks to the machine's "great" controllers had to put it down for good. You can't even play Pac-Man with that mushy d-pad and pressure sensitive shoulder buttons...
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Yuan
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The Original Wind and Water: Puzzle Battles Yuan
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Post by Yuan on Jul 8, 2007 10:48:10 GMT -5
Well, I do own the CPS3 and Jap Dreamcast, and they're pretty similar in good video quality. In RGB "resolultion" doesn't really apply, but I get your point. Still, REALLY difficult to notice, if possible at all
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recap
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Post by recap on Jul 8, 2007 11:04:41 GMT -5
"In RGB "resolultion" doesn't really apply, but I get your point."
What do you mean with that line? In RGB is indeed where you can best appreciate the graphic problems from downscaling the original picture. Just look at the sprites in motion, or the portraits in the "win" screens.
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Yuan
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Post by Yuan on Jul 8, 2007 11:15:15 GMT -5
Looks correctly.
And the scalines are placed where they belong, compared to the arcade. With that I meat RGB "resolution" is analog.
Are you sure the Dreamcast cannot broadcast in CPS resolution like the Saturn and PSone?
Press and hold Y + Start before the game boots and it switches resolutions.
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recap
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Post by recap on Jul 8, 2007 11:44:22 GMT -5
"Looks correctly."
But nope, it doesn't. The graphics are "compressed" horizontally, as I explained you, hence its's not possible to get a "correct look".
"And the scalines are placed where they belong, compared to the arcade."
Sure, but the vertical resolution is only half of the graphic presentation. Horizontally, the pixels "aren't placed where they belong".
"With that I meat RGB "resolution" is analog."
Not really relevant. The scaling from the original 384 line to DC's 320 is of course digital since it's done by the hardware itself.
"Are you sure the Dreamcast cannot broadcast in CPS resolution like the Saturn and PSone?"
Of course I am. It's a well known issue even from before the system's launch. The Sega Saturn isn't able to display the CP-S resolution either, by the way.
"Press and hold Y + Start before the game boots and it switches resolutions."
As you may guess, I'm totally aware of how to get 3rd Strike's low res mode.
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Yuan
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The Original Wind and Water: Puzzle Battles Yuan
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Post by Yuan on Jul 8, 2007 11:49:35 GMT -5
Didn't know that Never worked on Dreamcast. I'll take pictures of both versions to see how much the loss is! Still, MILES away from PS2 or Xbox
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Post by PooshhMao on Jul 9, 2007 4:58:36 GMT -5
Of course with the game now being playable in MAME and MAME's video output being supremely tweakable for any kind of display this seems a bit of a moot point to me... definately looks far nicer than any port of Third Strike I've tried...
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Post by dai jou bu on Jul 11, 2007 1:36:08 GMT -5
I'm just surprised the game even works on my NTSC-J Xbox 360.
Also, there's a few pixel artifacts on one of the stages, and the game doesn't upscale to fit the entire screen if it's still set to 720p.
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Yuan
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The Original Wind and Water: Puzzle Battles Yuan
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Post by Yuan on Oct 4, 2007 1:05:45 GMT -5
OK. I know this post is old, just wanted to make this clear. The (at least japanese) version of Street Fighter III Third Strike for Dreamcast CAN OUTPUT CORRECT CPS RESOLUTION, which confirmed my suspicion. I tested both the Arcade and Dreamcast in RGB, and the lines are exactly the same except maybe for some overscan. The game can be run in 640x480, 320x240, and 384x224. The latter cannot be resized (there's an option to resize the whole image) and, obviously, isn't supported by the VGA Box. The one which compresses it horizontally is obviously the 320x240 version. To access the original resolution in the Japanese SFIII hold L+Start after the Capcom logo, as I stated before. Making some research for Wind and Water: Puzzle Battles, we found out that you can program the Dreamcast to display many resolutions by software, but some can have trouble with Pal-50~60. So, video-wise, the Dreamcast versions of all Street Fighter IIIs are practically perfect, and you can expect pretty much the same image quality as the arcade if you use RGB. I wanted to make some test with SFZero3, but I can't find my copy anywhere
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Post by evilsamurai on Oct 4, 2007 18:32:59 GMT -5
actually the standard version used in tournaments is the PS2 one. I would recommend you get that.
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Yuan
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The Original Wind and Water: Puzzle Battles Yuan
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Post by Yuan on Oct 5, 2007 15:42:23 GMT -5
Yeah, I heard it is pretty accurate compared to the CPS3 one, but I'm not an expert player, so I actually have fun playing both Dreamcast and arcade. They say the parry timing is off in the Dreamcast one, but I could parry the whole Chun-li super (after seeing that Daigo video which got my blood flowing ;D) on both and it was similar I was just making it the video thing clear, which was on my mind for some time but I didn't get a chance to truly test it until recently. Besides, the PS2 version just looks horrible on any video output if you have your eyes used to the original RGB image
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