Licensed games that don't suck.
Feb 15, 2008 18:29:16 GMT -5
Post by necromaniac on Feb 15, 2008 18:29:16 GMT -5
More often than not, the only reason for a licensed game is to preform a quick cash-in on the current hottest movie/cartoon/comic book.
And most of the time these are nothing but a rushed string of poorly written code put together in a hurry to meet some holiday deadline.
But trough history there have been some exceptions; some eras even, where the licensed game rose above it's existence as a cash cow and said: "I've had enough of this... I deserve better! And fuck you Acclaim!"
But to the common untrained eye, it can often be hard to separate the gems from the epic mountain-pile of junk that has been dumped on our sorry fan-boy asses throughout the ages.
Let me start us off by going trough the Batman games I've played.
The earliest Batman game is without a doubt the 1986 self-titled debut of the caped crusader released by Ocean Software on the ZX Spectrum, Amstrad CPC and MSX.
Avoid, unless you played it at the time and are really that nostalgic.
It's a boring item hunt maze-fest which has almost noting to do with the license but in name.
Second came Batman: The Caped Crusader (1988 - Special FX Software) on ZX Spectrum, Commodore 64 Amiga.
Things do get a little better, but the gameplay is almost just as dated as the first, even though being an action/adventure platformer helps.
It's playable though, but barely and I can only recommend it if nostalgia again tickles your bones.
Next up are the Batman movie games (1989-90) and this is where it gets interesting.
Instead of just licensing it to one company and call it a day they gave it to practically everyone, making it the most out-pimped movie-based video game ever at the time.
On the 8-bit (ZX Spectrum, Commodore 64, Amstrad CPC) and 16-bit (Amiga, Atari ST, IBM PC) home computers side was Ocean Software.
It's a decent action platformer that was worthy in the day but has not aged well.
Despite the various platforms, the game played the same the only real difference being minor gameplay tweaks here and there and of course better graphics on the 16-bit machines.
Really, the only thing impressive was the Batmobile missions in-between levels, which would become a feature of every other Batman game ever since.
Then there are the three console versions, all handled by Sunsoft.
The Nes one, has the honor of being one of the first really great movie licensed game, even though it feels like it was originally developed as a Ninja Gaiden knockoff without the movie in mind.
But hey, it works and is a recommended play-trough even though it's hard as nails and will make you cry.
The Japanese only PC-Engine Batman is a Pac-Man clone. Yeah, I know. Cute. But it's kind of fun, worth it if you find it cheap I guess.
Then comes the disappointing Genesis release.
Sure, It's the best looker of the bunch and it's the first of the series to realize that Bat's and Beat-em-ups go together hand-in-hand, but maybe this speedrun will show you why it always failed to impress me: www.youtube.com/watch?v=oP57WBuKYIw
The Batman on the Gameboy is a fun little platform gunner; Why he's using a gun is beyond me but it would certainly not be the last time.
And last but not least, Atari made a bad but entertaining beat-em-up for the arcades.
In between the 1989 movie and it's 1992 follow up, Sunsoft, still holding the bat-license, made a game called Batman: Return of the Joker for the Genesis, Nes and GameBoy.
Loosely based on the comic of the same name, the Nes and Genesis versions were near-identical to a fault.
While it looks great on the nes, one of the most technically impressive games on the system for that matter, it was horrible on the Genesis.
The gameplay suffered there too, while the controls feel reasonably tight on the ol' grey, the black stallion makes it feel like your Ice-skating while drunk.
The team that made those two must have been wanting to do another superhero, since Batman seems to rely on a futuristic laser-gun in this one.
Get it for the nes and pass on the genesis version.
The Gameboy version is a completely different game.
An action platformer that plays kind of like the 1989 movie nes game, it's graphics are impressive for it's time.
It's hard, but fun and a must buy for GameBoy enthusiasts.
Batman Returns came to the theaters in 1992, and Warner Brothers made damn' sure that gamers everywhere didn't go without their bat-dosage.
Malibu Interactive did the Genesis and Sega CD versions, and shame on them for making such crap.
The games are both near identical platforming turds, although the CD one scores a few points for cool animations, somewhat fun Batmobile levels and a kick-ass soundtrack by Spencer N. Nilsen.
The Master System and Gamegear games are identical action platformers handled by Aspect Co. Ltd. and are at least playable, if a little generic.
The Game Gear one is better because of it's life bar and seems to have been developed with it in mind anyways.
The Atari Lynx version is an impressive looking but frustrating beat-em-up romp handled by Atari them selfs. There's fun to be had, if you think the Lynx is fun to begin with.
Spirit of Discovery handled matters quite differently with it's obscure PC version, making it the only Batman point and click adventure game ever made.
And while it's both cool and fun to explore the Dark Knight's investigating side a bit closer they really should have tried harder at making it fun.
Then there's the Amiga game by Dentons. It's a buggy platform beat-em-up mess that you and your mother should avoid.
Now were finally gotten to the good stuff again. Konami handled the nes and the SNES games.
Both are Beat-em-ups and both are amongst the best for the system.
While the nes one is limited obviously, the SNES one pushes the system to it's graphical and aural limits making it an audio-visual interactive trip through the movie.
Get both, especially the snes one as it's one of the best, if not simply the best Bat's game out there.
Konami then went on to make Batman: The Animated Series (1993) for the GameBoy.
Another action platformer, it positively oozes with the atmosphere of the show it's based one. So, another good one.
In 1994 we got two treats based on The Adventures of Batman and Robin.
Konami made the SNES game, another platform beat-em-up that looks almost identical to the show because of it's quality graphics.
It's a fun romp, though nothing revolutionary. Still, a quality title.
The Genesis one is a tad bit more interesting.
Developed by Clockwork Tortoise Inc, it was the first Batman game ever to allow you to play as (gasp) Robin!
Why the hell it took so long, we'll never know, but it is a fun excuse for a 2-player run-n-gun. Or is it run-n-bat-rang?
It also pushes the genesis to it's very limits doing all sorts of crazy effects that would make Treasure proud. A must!
Hot on their heels in 1995 came The Adventures of Batman & Robin Sega CD game by Clockwork Tortoise Inc., and things got bad again.
A Batmobil driving simulator, its graphics are great but the gameplay simple and frustrating.
driving trough Gotham in traffic should be fun, not tedious damn' it!
Oh well, it's only merit besides its graphics and good but limited soundtrack is the cut-sequences in between missions. Originally an unfinished episode in the series, you can spare yourself the pain of a playtrough by looking at it here www.youtube.com/watch?v=guCBoM_Njh4 and here www.youtube.com/watch?v=4pnfkGI7D_Y
-More to follow-
And most of the time these are nothing but a rushed string of poorly written code put together in a hurry to meet some holiday deadline.
But trough history there have been some exceptions; some eras even, where the licensed game rose above it's existence as a cash cow and said: "I've had enough of this... I deserve better! And fuck you Acclaim!"
But to the common untrained eye, it can often be hard to separate the gems from the epic mountain-pile of junk that has been dumped on our sorry fan-boy asses throughout the ages.
Let me start us off by going trough the Batman games I've played.
The earliest Batman game is without a doubt the 1986 self-titled debut of the caped crusader released by Ocean Software on the ZX Spectrum, Amstrad CPC and MSX.
Avoid, unless you played it at the time and are really that nostalgic.
It's a boring item hunt maze-fest which has almost noting to do with the license but in name.
Second came Batman: The Caped Crusader (1988 - Special FX Software) on ZX Spectrum, Commodore 64 Amiga.
Things do get a little better, but the gameplay is almost just as dated as the first, even though being an action/adventure platformer helps.
It's playable though, but barely and I can only recommend it if nostalgia again tickles your bones.
Next up are the Batman movie games (1989-90) and this is where it gets interesting.
Instead of just licensing it to one company and call it a day they gave it to practically everyone, making it the most out-pimped movie-based video game ever at the time.
On the 8-bit (ZX Spectrum, Commodore 64, Amstrad CPC) and 16-bit (Amiga, Atari ST, IBM PC) home computers side was Ocean Software.
It's a decent action platformer that was worthy in the day but has not aged well.
Despite the various platforms, the game played the same the only real difference being minor gameplay tweaks here and there and of course better graphics on the 16-bit machines.
Really, the only thing impressive was the Batmobile missions in-between levels, which would become a feature of every other Batman game ever since.
Then there are the three console versions, all handled by Sunsoft.
The Nes one, has the honor of being one of the first really great movie licensed game, even though it feels like it was originally developed as a Ninja Gaiden knockoff without the movie in mind.
But hey, it works and is a recommended play-trough even though it's hard as nails and will make you cry.
The Japanese only PC-Engine Batman is a Pac-Man clone. Yeah, I know. Cute. But it's kind of fun, worth it if you find it cheap I guess.
Then comes the disappointing Genesis release.
Sure, It's the best looker of the bunch and it's the first of the series to realize that Bat's and Beat-em-ups go together hand-in-hand, but maybe this speedrun will show you why it always failed to impress me: www.youtube.com/watch?v=oP57WBuKYIw
The Batman on the Gameboy is a fun little platform gunner; Why he's using a gun is beyond me but it would certainly not be the last time.
And last but not least, Atari made a bad but entertaining beat-em-up for the arcades.
In between the 1989 movie and it's 1992 follow up, Sunsoft, still holding the bat-license, made a game called Batman: Return of the Joker for the Genesis, Nes and GameBoy.
Loosely based on the comic of the same name, the Nes and Genesis versions were near-identical to a fault.
While it looks great on the nes, one of the most technically impressive games on the system for that matter, it was horrible on the Genesis.
The gameplay suffered there too, while the controls feel reasonably tight on the ol' grey, the black stallion makes it feel like your Ice-skating while drunk.
The team that made those two must have been wanting to do another superhero, since Batman seems to rely on a futuristic laser-gun in this one.
Get it for the nes and pass on the genesis version.
The Gameboy version is a completely different game.
An action platformer that plays kind of like the 1989 movie nes game, it's graphics are impressive for it's time.
It's hard, but fun and a must buy for GameBoy enthusiasts.
Batman Returns came to the theaters in 1992, and Warner Brothers made damn' sure that gamers everywhere didn't go without their bat-dosage.
Malibu Interactive did the Genesis and Sega CD versions, and shame on them for making such crap.
The games are both near identical platforming turds, although the CD one scores a few points for cool animations, somewhat fun Batmobile levels and a kick-ass soundtrack by Spencer N. Nilsen.
The Master System and Gamegear games are identical action platformers handled by Aspect Co. Ltd. and are at least playable, if a little generic.
The Game Gear one is better because of it's life bar and seems to have been developed with it in mind anyways.
The Atari Lynx version is an impressive looking but frustrating beat-em-up romp handled by Atari them selfs. There's fun to be had, if you think the Lynx is fun to begin with.
Spirit of Discovery handled matters quite differently with it's obscure PC version, making it the only Batman point and click adventure game ever made.
And while it's both cool and fun to explore the Dark Knight's investigating side a bit closer they really should have tried harder at making it fun.
Then there's the Amiga game by Dentons. It's a buggy platform beat-em-up mess that you and your mother should avoid.
Now were finally gotten to the good stuff again. Konami handled the nes and the SNES games.
Both are Beat-em-ups and both are amongst the best for the system.
While the nes one is limited obviously, the SNES one pushes the system to it's graphical and aural limits making it an audio-visual interactive trip through the movie.
Get both, especially the snes one as it's one of the best, if not simply the best Bat's game out there.
Konami then went on to make Batman: The Animated Series (1993) for the GameBoy.
Another action platformer, it positively oozes with the atmosphere of the show it's based one. So, another good one.
In 1994 we got two treats based on The Adventures of Batman and Robin.
Konami made the SNES game, another platform beat-em-up that looks almost identical to the show because of it's quality graphics.
It's a fun romp, though nothing revolutionary. Still, a quality title.
The Genesis one is a tad bit more interesting.
Developed by Clockwork Tortoise Inc, it was the first Batman game ever to allow you to play as (gasp) Robin!
Why the hell it took so long, we'll never know, but it is a fun excuse for a 2-player run-n-gun. Or is it run-n-bat-rang?
It also pushes the genesis to it's very limits doing all sorts of crazy effects that would make Treasure proud. A must!
Hot on their heels in 1995 came The Adventures of Batman & Robin Sega CD game by Clockwork Tortoise Inc., and things got bad again.
A Batmobil driving simulator, its graphics are great but the gameplay simple and frustrating.
driving trough Gotham in traffic should be fun, not tedious damn' it!
Oh well, it's only merit besides its graphics and good but limited soundtrack is the cut-sequences in between missions. Originally an unfinished episode in the series, you can spare yourself the pain of a playtrough by looking at it here www.youtube.com/watch?v=guCBoM_Njh4 and here www.youtube.com/watch?v=4pnfkGI7D_Y
-More to follow-