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Post by mewchu on Aug 26, 2009 13:07:33 GMT -5
I was just reading the Sega pages on System 16 because I was bored...and I found this under the ST-V page: system16.com/hardware.php?id=711&page=2#2761Crazy, it looks kinda like a UFO Catcher game mixed with those games that make you shoot quarters into targets. Although it runs on ST-V it doesn't appear to have a visible screen, unless it's in Opa-Opa's visor. I can find no other information on this, save for asking the System 16 guy, but he put a notice up on his page (and I paraphrase) that everything he knows about the games is on the site, so I will try but I doubt I'll get any further info. At any rate, is this worth a mention in the article?
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Post by mewchu on Aug 29, 2009 4:04:51 GMT -5
bump (hey Discoalucard if you don't like replying to me just lemme know, i can take a hint )
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Post by ReyVGM on Aug 29, 2009 4:27:03 GMT -5
I don't think you can...
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Post by mewchu on Aug 29, 2009 13:48:59 GMT -5
EDIT: Disregard my former bitching, I bitch like a little bitch. Sorry.
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Post by roushimsx on Aug 30, 2009 6:03:32 GMT -5
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Post by mewchu on Aug 30, 2009 9:58:02 GMT -5
OMG THANK YOU! There is no excuse not to have this in the article now, it is SIGNIFICANT! ^__^
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Post by ommadawnyawn on Aug 22, 2011 10:00:28 GMT -5
A bit late to the party I know, but I was surprised by how harsh the text on FZ2 was when reading this again. I mean really, how is having inferior graphics to a different game on more advanced hardware a major problem? You also exaggerated the slowdown/flicker problems, I've only noticed minor slowdown in the game and pretty much no flicker. www.youtube.com/watch?v=7N53G2AFECs&NR=1The game runs pretty dang fast and smooth considering how much is happening on screen and how detailed and colorful it is. As you can see in the video there are also hidden items to find which you didn't mention. That's understandable though, I didn't know about them either. Finally, maybe you should've also mentioned the storyline as it is pretty out there and gives the series a certain charm.
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Post by Discoalucard on Aug 22, 2011 12:23:57 GMT -5
But generally sequels are supposed to be upgrades not downgrades. It's not like the game was any better to compensate for its technical deficiencies - running around and searching for the destructible thingies throws off the pace.
Honestly, my opinion of the original FZ2 has only gotten worse now that the DX version totally blows it out of the water.
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Post by ommadawnyawn on Aug 22, 2011 14:15:13 GMT -5
It was an upgrade to the first SMS game in terms of graphics, game length, balance and gameplay depth (hidden items and warp points). The first game is a 10-15 minute experience where not even the bosses were challenging if you just amassed heavy bombs. Regarding those deficiencies the video speaks for itself.
Searching for destructible thingies is what Fantasy Zone is mainly about, it's the goal of the game outside of the boss battles. The lack of a radar in FZ2 is a negative yes, but only on your first time through the game. It's not like the levels are these expansive metroid-like mazes where everything looks the same.
Not disagreeing on the DX game being better, it's awesome, but they have 15+ years between them and they are pretty much different games.
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Deleted
Deleted Member
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Post by Deleted on Mar 30, 2013 9:40:41 GMT -5
Regarding the Fantasy Zone mini-game in Arnold Palmer's Tournament Golf:
I'm quite sure that you DON'T need to pull off the "Konami Code" for that. Now I can't verify, but you simply need to just press A or START to play it at GAME OVER screen.
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Post by marco75 on May 22, 2013 22:29:44 GMT -5
I'm attracted to Fantasy Zone because of its colorful graphics, infectious melodies and weird design –- but the series has severe deficiencies in game design, as well. This is pointed out in the article, but the more I play the games, the worse my opinion gets:
- scrolling system is broken: The player chooses the direction of travel by pushing against an invisible scroll-line, this scroll-line is too close to the edge of the screen. This issue seems most severe on the Game Gear, and least severe on the Genesis/Megadrive. Defender demonstrated how to implement this correctly.
- lose all powerups on death: This is de rigeur for SHMUPS, but they either A) allow the player to continue where they died, or B) send the player back and regain some powerups. Example, Gradius lets you capture at least one capsule so you can have speedup. In Fantasy Zone, when you die on the boss, you might as well hit the reset button and start over. Super FZ is particularly bad in this regard.
– timed weapons WTF: This aspect puzzled me the most: What the point of the Laser or Wide Shot? You can't save them for the boss and you can only buy & use them once per stage, making them useless. The winning strategy AFAIK, is to buy Big Wings & Heavy Bombs, destroy the bases as quickly as possible and then use Heavy Bombs on the boss FTW.
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Post by Discoalucard on May 24, 2013 11:33:58 GMT -5
I don't know if I'd call the scrolling a deficiency so much as a quirk. You just have to get used to the fact that, every time you turn around, you need to take it slowly for a couple seconds while the camera catches up. I think this was implemented because the alternative is a quick scrolling backlash that might be disorienting. (The Game Gear one, though, is just a victim of being on a portable platform.)
As for weapons, I pretty much only play Fantasy Zone on systems that have an auto-fire (the Saturn and PS2 versions). Your default weapon is actually quite powerful compared to Gradius, so it's still very possible to beat most bosses using just the standard weapon - in fact, weapons run out so quickly that most of the more powerful weapons are barely all that useful to begin with. The only real downside is losing speed-ups, which is annoying. (The PS2 remake of FZII lets you pick this after dying, at least.)
For me, I've found the Laser to be easily the most powerful weapon in the game (outside of the super bombs anyway), but remember that every time you buy a weapon, its price increases. So what I end up doing is using the lesser weapons on the earlier, easier levels to quickly clear the bases, then start using the laser on the levels where things start to get hectic. Since you're spreading your purchases around, the end result is that you have much more extra money to be spent on bonus lives, giving you more room for error.
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Post by blacksquirrel on May 27, 2013 4:25:41 GMT -5
You guys are probably better than this than I am There is supposedly a port of Fantasy Zone to the Sharp MZ series of computers. From the few screenshots that exist, it looks understandably quite horrible, but I've had problems trying to work out whether this is an officially licensed port or someone's bedroom project - these systems are pretty poorly documented in the western world bonus points if you can figure out if the PC-8001 port of Deep Scan is legit
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Post by derboo on May 27, 2013 5:34:00 GMT -5
Seems like tht is a Fantasy Zone clone that's actually called Space Buster FZ: www.openspc2.org/mz700/SBFZ.htmlThe text says it has the words "FANTASY ZONE" hidden on the title screen, whatever that means...
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Post by Ike on May 27, 2013 9:14:26 GMT -5
That is amazing.
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