It's a shame that that game has some pretty disappointing music compared to the rest of the Darius series, though.
Oddly, most of the time, I liked Genesis/MD music better than SNES music.
True, when you're talking about multi-platform games, the SNES usually got the better end of the deal, but when looking at Gen/MD games that didn't make it to the SNES, you usually got a different style of music that didn't have to be scaled down from what the SNES' strengths were, and there were plenty of great compositions.
Bio-Hazard Battle is pretty underrated, music-wise.
KMFDM : THE ULTIMATE SOUND AND A MESSAGE FROM SATAN IF YOU TURN IT AROUND
I think games like Altered Beast, Golden Axe and Sonic the Hedgehog would've never had effective music if they were produced on other systems. I can just imagine the sound feeling too softened out if it was played on the Super Nintendo, besides, despite being at a weaker quality, it is better suited in some games. I think Zombies ate my Neighbors sounds way better on Genesis for some reason.
The Genesis doesn't have bad sound; it has GREAT sound. It's just that many of the composers didn't how what the heck they were doing with FM synthesis. Those who do still use FM synthesis to this day and sing its praises. There was a recent FM synthesis tribute album created by many of the biggest composers in the industry, and it absolutely rocks.
The hardware was in no way inferior to its contemporaries. The only difference is that it was a simple matter of using samples on SNES, which was easier for many composers.
I can only really think of 2 different soundtracks that really ever stuck in my mind, them being Phantasy Star IV and Castlevania Bloodlines. You know older videogame music is good when it gets stuck in your head!
Well, everybody has posted something true here and there. Just adding to the cause.
The Mega Drive simply has different audio capabilities, some superior and some inferior to say, the SFamicom.
The SFamicom can output 44100 technically, but it was seldom done because of the memory limitation, and the samples were instead done in 22050 to save space. Furthermore, in a soft-synth several samples equal better sound in the whole scale. So the Sfami wasn't always capable of "CD quality".
The MD, on the other hand, generates the waves, distortions, and other sound dynamism on the fly. If you could manage to do good 8-bit drum samples or better: invent your own with tones, you had pretty much very complete box of special wave effects.
For instance, the music in MUSHA Aleste would have been impossible to reproduce on the SFami because of all the distortions and wave effects. It is simply a brilliant in musical and technical point of view.
Each of the consoles can output great music when one doesn't try to "emulate" the other. If you tried to have soft-synth kind of sound out of the MD, it simply doesn't work, like Top Racer (Gear) 2, which sounds really lanky compared to Sfami.
BATMAN! As we all know, Sunsoft composed some incredible music for their Batman games, and the Genesis version is my absolute favorite. Unfortunately it was completely overshadowed by the much more popular NES Batman.
Last Edit: Apr 13, 2008 9:17:31 GMT -5 by shelverton
These are some awesome compilations, that's for sure. They picked many of my favorites (ESPECIALLY Format X from Contra: Hard Corps). Now, question to all of you: Are there any games in these compilations that you feel should have been represented?