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Post by ommadawnyawn on Apr 4, 2008 10:43:57 GMT -5
Yes, but grainy and gritty always helps when your doing electric guitars. SFC/SNES does the piano/orchestra way better, but I've never herd a guitar on it I like. This goes for most techno as well. Uniracers had pretty great electric guitar though, more authentic than 90% of genesis guitar sounds at least.
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Post by Allie on Apr 4, 2008 22:26:19 GMT -5
It's a shame that that game has some pretty disappointing music compared to the rest of the Darius series, though. Oddly, most of the time, I liked Genesis/MD music better than SNES music. True, when you're talking about multi-platform games, the SNES usually got the better end of the deal, but when looking at Gen/MD games that didn't make it to the SNES, you usually got a different style of music that didn't have to be scaled down from what the SNES' strengths were, and there were plenty of great compositions. Bio-Hazard Battle is pretty underrated, music-wise.
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Post by kal on Apr 6, 2008 3:34:04 GMT -5
Yes, but grainy and gritty always helps when your doing electric guitars. SFC/SNES does the piano/orchestra way better, but I've never herd a guitar on it I like. This goes for most techno as well. Completely agree..I personally prefer the music in Rock and Roll racing on the Genesis rather then the SNES version.
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Post by akumajobelmont on Apr 6, 2008 8:27:01 GMT -5
Yes, but grainy and gritty always helps when your doing electric guitars. SFC/SNES does the piano/orchestra way better, but I've never herd a guitar on it I like. This goes for most techno as well. Completely agree..I personally prefer the music in Rock and Roll racing on the Genesis rather then the SNES version. Me too! I thought the MD version of that title was great... it seemed to be better balanced and yes, the music was much better
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Post by LouieBee on Apr 6, 2008 9:58:40 GMT -5
I think games like Altered Beast, Golden Axe and Sonic the Hedgehog would've never had effective music if they were produced on other systems. I can just imagine the sound feeling too softened out if it was played on the Super Nintendo, besides, despite being at a weaker quality, it is better suited in some games. I think Zombies ate my Neighbors sounds way better on Genesis for some reason.
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Post by Scylla on Apr 6, 2008 11:22:29 GMT -5
The Genesis doesn't have bad sound; it has GREAT sound. It's just that many of the composers didn't how what the heck they were doing with FM synthesis. Those who do still use FM synthesis to this day and sing its praises. There was a recent FM synthesis tribute album created by many of the biggest composers in the industry, and it absolutely rocks.
The hardware was in no way inferior to its contemporaries. The only difference is that it was a simple matter of using samples on SNES, which was easier for many composers.
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Post by necromaniac on Apr 9, 2008 14:59:34 GMT -5
X-Men on the Genesis had the bestest theme song!
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Post by justjustin on Apr 9, 2008 21:36:09 GMT -5
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ark
New Member
Posts: 3
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Post by ark on Apr 10, 2008 0:48:34 GMT -5
Hello, first post here.
I can only really think of 2 different soundtracks that really ever stuck in my mind, them being Phantasy Star IV and Castlevania Bloodlines. You know older videogame music is good when it gets stuck in your head!
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Yuan
Full Member
The Original Wind and Water: Puzzle Battles Yuan
Posts: 248
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Post by Yuan on Apr 11, 2008 21:00:48 GMT -5
Well, everybody has posted something true here and there. Just adding to the cause.
The Mega Drive simply has different audio capabilities, some superior and some inferior to say, the SFamicom.
The SFamicom can output 44100 technically, but it was seldom done because of the memory limitation, and the samples were instead done in 22050 to save space. Furthermore, in a soft-synth several samples equal better sound in the whole scale. So the Sfami wasn't always capable of "CD quality".
The MD, on the other hand, generates the waves, distortions, and other sound dynamism on the fly. If you could manage to do good 8-bit drum samples or better: invent your own with tones, you had pretty much very complete box of special wave effects.
For instance, the music in MUSHA Aleste would have been impossible to reproduce on the SFami because of all the distortions and wave effects. It is simply a brilliant in musical and technical point of view.
Each of the consoles can output great music when one doesn't try to "emulate" the other. If you tried to have soft-synth kind of sound out of the MD, it simply doesn't work, like Top Racer (Gear) 2, which sounds really lanky compared to Sfami.
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Post by shelverton on Apr 13, 2008 9:16:52 GMT -5
BATMAN! As we all know, Sunsoft composed some incredible music for their Batman games, and the Genesis version is my absolute favorite. Unfortunately it was completely overshadowed by the much more popular NES Batman.
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Post by ommadawnyawn on Apr 18, 2008 9:46:58 GMT -5
I second Batman. I sometimes boot it up just to go into the sound test and enjoy the tracks, which is arguably more fun than playing the game.
Another great one by sunsoft i Super Fantasy Zone. Every track in that game is catchy as hell.
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Post by shelverton on Apr 18, 2008 12:56:24 GMT -5
I second Batman. I sometimes boot it up just to go into the sound test and enjoy the tracks, which is arguably more fun than playing the game. Yeah, I realised a while ago that I only like this game because of the music. Gameplay is SO slow and the levels are kinda... flat.
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Deleted
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Post by Deleted on Apr 21, 2008 11:53:35 GMT -5
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Post by Vendaval Este on Apr 23, 2008 9:55:32 GMT -5
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