The wording here is kind of ambiguous. It seems like you're still implying that they had a "no-sequels" policy of sorts at one time. This was never the case and it should be explicitly stated that way.
EDIT:
You've got some Alien Soldier artwork linked from your Gunstar page.EDIT x2:
"can" looks like a typo.
The weapon configurations in GSH are Force (Red only), Laser (Blue only), Force+Fire (both), and Laser+Chaser (both).
Also, I don't know if this is worth mentioning, but Red's gender in GSH is strictly a localization decision. It's purposefully ambiguous in the Japanese version, and when asked about it before the American version was published, HAN said there was "
no official comment."
And I've only glanced at most of your articles so far, but they seem to be very comprehensive. Pretty good job.
EDIT x3:
Yellow and Green are siblings, but there's nothing that implies that they're related to the other two heroes. (Fanboy nitpicks, I know...)
Another worthwhile thing to mention regarding Super Heroes is how much it was obviously rushed. One of the preview videos released for it (which you might be able to track down on Youtube or elsewhere) shows that at one point during development, Pink's robot on Moon 1 actually had attacks. There's also a screenshot up at SF Kosmo (I think) that shows a cut Altered Beast-esque boss or something. Neither of these made it into the final product, and combined with the general rough and uneven feeling that the game has--where it's absolutely stellar in some cases (controls, graphics, Seven Force) and completely lackluster and barren in others (the Destroy Them All stage, most notably)--really makes me think that they just shoved it out the door before finishing it.
Cat/bear. Or just bear.
The fan translation patch for Dynamite Headdy might be worth a link on the article.
OMNIBUS EDIT OMEGA:
The Japanese cover for Alien Soldier is listed as the "American Cover."
As for the release dates for their last MD games (
source):
Alien Soldier: Feb 24, 1995 (Japan)
Light Crusader: May 26, 1995 (Japan)
There's a
little more to it than that. The main villain in Gunstar who aims to revive Golden Silver is Emperor Gray, and the assistant at your command center is named Dr. Brown. In Guardian Heroes, the main villain and creator of Golden Silver is Kanon G. Grey, and the name of Randy Green's wizard NPC mentor (and supposed rival of Kanon) is Brown. In AGH (as you mentioned), the guy who develops the training program and collects crystals that you acquire is also named Brown. Still more fan service than anything, though.
Nazo2 Suzuki composed the music for Guardian Heroes, along with his band Nazo2 Unit (I think). NON did the music for AGH.
In the Japanese version of Guardian Heroes, Randy's pet is named Edward (or Ed/Edo for short). The fact that Randy's doppleganger in AGH is named Edo and has pointy ears underneath his hat is probably not a coincidence.
I'm not so sure about this. Frogacuda of SF Kosmo has said that Mischief Makers is without a doubt their best-selling original title to date, primarily because it was released in the middle of a huge drought for the N64. It was mostly panned by the press, but it had strong showings on rental charts and is generally well-regarded by people who aren't even familiar with Treasure.
There's some interesting info about RSG at
Silver Translations. Apparently, the game's neverending loop of a story is somehow a metaphor for the death and rebirth of the video game industry (
1) (
2), but I can't really follow their translation that well. Point is, Hiroshi Iuchi is a bit nuts and maybe more than a little pretentious, but I think it's kind of neat.
You have this completely backwards, IMO. Integrating the scoring system into RSG's weapon system was its biggest flaw: it
requires the player to play for score to some extent in order to survive. The rich get richer and the poor get poorer, and the game is incredibly unbalanced as a result. Ikaruga still encourages you to play the game "the right way" by chaining properly, but only as far as score is concerned, and the game is much better off for it.
Sin & Punishment:
Are you sure that it requires the Expansion Pak? I have no way to double-check this myself anymore, but this is the first time I've heard that.
I'd argue that the N64 controller is still the best way to play it (mostly due to the differences in the shoulder buttons between the two controllers), but it's not a huge difference. I think the subtitles in both the N64 and VC versions can be turned off in the OPT+ menus, which are unlocked after beating the game.
[/nerd]