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Post by drpepperfan on Jul 13, 2016 18:09:04 GMT -5
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Post by nerdybat on Oct 22, 2016 8:14:46 GMT -5
"Konami is one of the premier Japanese video game developers and publishers. Whether you are a fan of their games or not, you have to admit that they have a very diverse and strong track record. Castlevania, Contra, Gradius, Metal Gear Solid, Dance Dance Revolution, Snatcher, Rocket Knight Adventures, even Winning Eleven. Konami does it all and generally does it well."
I hear sirens, I guess it's time to hit the lever
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Post by drpepperfan on Oct 22, 2016 11:39:15 GMT -5
2008, man. It was a different time...
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Post by Kubo Caskett on Oct 22, 2016 20:21:59 GMT -5
"Konami is one of the premier Japanese video game developers and publishers. Whether you are a fan of their games or not, you have to admit that they have a very diverse and strong track record. Castlevania, Contra, Gradius, Metal Gear Solid, Dance Dance Revolution, Snatcher, Rocket Knight Adventures, even Winning Eleven. Konami does it all and generally does it well." I hear sirens, I guess it's time to hit the lever I wonder where did that statement come from?
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Post by drpepperfan on Oct 22, 2016 23:00:46 GMT -5
"Konami is one of the premier Japanese video game developers and publishers. Whether you are a fan of their games or not, you have to admit that they have a very diverse and strong track record. Castlevania, Contra, Gradius, Metal Gear Solid, Dance Dance Revolution, Snatcher, Rocket Knight Adventures, even Winning Eleven. Konami does it all and generally does it well." I hear sirens, I guess it's time to hit the lever I wonder where did that statement come from? It's the intro to the Gunstar Heroes article. www.hardcoregaming101.net/gunstarheroes/gunstarheroes.htm
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Post by GamerL on Oct 23, 2016 0:46:52 GMT -5
2008, man. It was a different time... And what's funny is 2008 was arguably already after when Konami's golden age ended. 2008 was the year the slightly disappointing Metal Gear Solid 4 and the absolute garbage Silent Hill: Homecoming was released, about the only game that knocked it out of the park that I can think of that they released was Castlevania: Order of Ecclesia, which turned out to be Iga's last Castlevania. So the writing was already on the wall by 2008 for Konami.
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Post by Kubo Caskett on Oct 23, 2016 10:00:12 GMT -5
I have a good feeling that it's dated now, considering how the company acted up last year.
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Post by 320x240 on Jul 3, 2017 8:20:13 GMT -5
In the intro to the Light Crusader article it is guessed that Landstalker was it's biggest inspiration but I think it is quite obvious that it's main inspiration was older British games, like the ones from Ultimate (Knightlore) or Ocean (Batman, Head over Heels), maybe even Bitmap Brother's Cadaver. This is evident in how most rooms are a single-screen only and in the way certain objects can be pushed around.
Ironically, the one way Light Crusader differ from those old games, and Landstalker does not, is in the controls, which is also it's biggest problem. In Light Crusader the player can move in a full eight directions, as opposed to only the diagonals in the other games mentioned, and this makes gameplay feel too fluid and jumping difficult to control.
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Post by Discoalucard on Jul 3, 2017 8:57:01 GMT -5
In the intro to the Light Crusader article it is guessed that Landstalker was it's biggest inspiration but I think it is quite obvious that it's main inspiration was older British games, like the ones from Ultimate (Knightlore) or Ocean (Batman, Head over Heels), maybe even Bitmap Brother's Cadaver. This is evident in how most rooms are a single-screen only and in the way certain objects can be pushed around. This is a good pretty good point. These games would've been almost completely unknown among the general Japanese public since very few were ever released there (outside of some scattered MSX ports and the FDS port of Knight Lore), but Treasure was filled with video game nerds so it would make sense if they were paying homage to them in some way.
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Post by 320x240 on Jul 3, 2017 14:05:07 GMT -5
In the intro to the Light Crusader article it is guessed that Landstalker was it's biggest inspiration but I think it is quite obvious that it's main inspiration was older British games, like the ones from Ultimate (Knightlore) or Ocean (Batman, Head over Heels), maybe even Bitmap Brother's Cadaver. This is evident in how most rooms are a single-screen only and in the way certain objects can be pushed around. This is a good pretty good point. These games would've been almost completely unknown among the general Japanese public since very few were ever released there (outside of some scattered MSX ports and the FDS port of Knight Lore), but Treasure was filled with video game nerds so it would make sense if they were paying homage to them in some way. Treasure always struck me as being slightly western in their attitudes, or perhaps it is just a common nerdiness. I seem to remember reading that there where some Amigas sold to Japan back in the day as well. Of course there was Solstice on the Nes and Equinox on the Snes. And Altered Space and Monster Max on the Gameboy, though they may have been made later than Light Cruader.
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Post by Woody Alien on Jul 6, 2017 18:12:18 GMT -5
In the intro to the Light Crusader article it is guessed that Landstalker was it's biggest inspiration but I think it is quite obvious that it's main inspiration was older British games, like the ones from Ultimate (Knightlore) or Ocean (Batman, Head over Heels), maybe even Bitmap Brother's Cadaver. This is evident in how most rooms are a single-screen only and in the way certain objects can be pushed around. This is a good pretty good point. These games would've been almost completely unknown among the general Japanese public since very few were ever released there (outside of some scattered MSX ports and the FDS port of Knight Lore), but Treasure was filled with video game nerds so it would make sense if they were paying homage to them in some way. And consider that one of the enemies in that game is the ghost of a mage named "Garriott", as in Richard, so I think it was all a big homage to old Western computer games (unless it was a name invented by the translators, but I don't think so). In fact everything in the game has a very Western feel, from the graphics to the gameplay... but I have to wonder why Treasure would have done something so completely different from their usual output, since it's clear that it's not one of their strongest efforts. (I always had a bizarre theory that they wanted to mock, rather than homage, Western games, because LC is so slow, boring and lame compared to their other titles and also controls very poorly. But maybe it's just me.)
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Post by drpepperfan on Mar 8, 2018 15:39:11 GMT -5
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Post by aganar on Aug 11, 2018 12:50:05 GMT -5
The Yu Yu Hakusho article has a slight goof. The pictures for Younger and Elder Toguro are reversed. The big guy is the younger.
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Treasure
Jan 21, 2019 15:02:44 GMT -5
via mobile
Post by dsparil on Jan 21, 2019 15:02:44 GMT -5
What the heck is Treasure up to nowadays? Their last game seems to be that Japan only Gaia Crusher 3DS game from like, 2014. They have been putting out reissues like Ikaruga on PS4 and Switch last year.
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Post by Discoalucard on Jan 21, 2019 21:32:05 GMT -5
What the heck is Treasure up to nowadays? Their last game seems to be that Japan only Gaia Crusher 3DS game from like, 2014. Pretty sure it's just down to one guy, the CEO, Masato Maegawa. Outside of porting things like Ikaruga, they're basically just a holding company at this point. I tracked down one of the other ex-Treasure folk and am hoping he'll agree to an interview. Fingers crossed!
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