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Post by derboo on Dec 17, 2010 15:52:24 GMT -5
Fixed.
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Post by muteKi on Jan 1, 2011 19:53:16 GMT -5
Would you rather have images with a slight composite blur or no filtering -- at least for Genny images I'd argue in favor of the former due to the fact that the dithering's closer to what you'd see on the TV and is necessary in order to interpret a lot of dithering "correctly". FILTERED: NOT:
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Post by Discoalucard on Jan 1, 2011 20:56:05 GMT -5
No filtering at all. They look smudgy when resized down to the native resolution, which is what ends up getting used when they're formatted.
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Post by muteKi on Jan 1, 2011 21:23:08 GMT -5
Works for me I guess.
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Post by derboo on Jan 6, 2011 16:23:29 GMT -5
What kind of TV set do you need for the dithering effects to work, anyway? I know I never owned one like that.
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Post by Deleted on Jan 6, 2011 16:30:30 GMT -5
This is going to sound brain-damaged, but does PS3 have the ability to do snapshots of say, PS1 games?
I've been trying to take screens of Namco Museum 4 but it locks up when using the "PSX" emulator. Sadly I don't have the brains or the patience to figure out ePSXe to see if that would work instead. At this rate I might just get a capture card.
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Post by Discoalucard on Jan 6, 2011 16:34:21 GMT -5
Nope.
ePSXe...is kind of a pain to get working properly, especially when it comes to taking screenshots and figuring out the proper resolution. If you let me know what screens you need, I can see about figuring it out.
Alternatively - convert it with Popstation into a PSP file, play it on a PSP and use a screencap function there, assuming the whole thing works. Sometime emulators have problems with these disc because it's trying to play through two layers of code - essentially, an emulator running an emulator. It also, obviously, requires a CFW PSP.
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Post by Deleted on Jan 6, 2011 16:41:29 GMT -5
Nope. ePSXe...is kind of a pain to get working properly, especially when it comes to taking screenshots and figuring out the proper resolution. If you let me know what screens you need, I can see about figuring it out. Alternatively - convert it with Popstation into a PSP file, play it on a PSP and use a screencap function there, assuming the whole thing works. Sometime emulators have problems with these disc because it's trying to play through two layers of code - essentially, an emulator running an emulator. It also, obviously, requires a CFW PSP. Whoa, didn't know you could do that on PSP. I'll need to put together an eboot when I get home. If I can't get it running (ePSXe or PSP) I'll let you know...thanks! Yeah, the museum parts run just fine, but as soon as you get past one of the game intros it'll lock up, so that makes sense about the emulation. I'd just use MAME otherwise, but NM4's the only place the English version of the game can be played. Go figure.
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Post by Shellshock on Jan 6, 2011 16:48:26 GMT -5
Alternatively - convert it with Popstation into a PSP file, play it on a PSP and use a screencap function there, assuming the whole thing works. Sometime emulators have problems with these disc because it's trying to play through two layers of code - essentially, an emulator running an emulator. It also, obviously, requires a CFW PSP. Works most of the time with Popstation and IR Shell running at the same time, but save often because the screenshot function will freeze the PSP every now and then. Good tool if you happen to have it set up already, otherwise a pain in the ass for just some screenshots. (I'm still running 5.00 M33-6)
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Post by Discoalucard on Jan 6, 2011 18:07:06 GMT -5
I'm pretty sure I remember playing Volume 5 to get a screenshot or two of Legend of Valkyrie for that article, so ePSXe should theoretically work.
And the PSP's screenshot functions freezes if you try to take a shot while it's accessing data from the memory stick. As long as you avoid that (which isn't always possible, unfortunately) and pay attention to the blinking light, you should be fine most of the time.
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Post by Sketcz-1000 on Jan 7, 2011 6:17:38 GMT -5
Oh man, those dithered images look like running a game through RF cable or worse (vaseline vision as I call it). I've always found that a 60Hz modded MD running through RGB SCART on a PAL TV (which is NTSC compatible) gave a super sharp image pretty close if not identical to unfiltered emulator images (with the slight addition of more noticeable scanlines).
Adding scanlines on emulators never works properly though, and you just opaque black lines in your images.
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Post by starscream on Jan 7, 2011 8:11:42 GMT -5
That depends. Some emulators let you configure the scanlines by offering transparency settings for example. I find that much more accurate and pleasant to look at. For some reason, many emulators just stick to a "make every 2nd line" black approach, which makes me think the authors don't really bother.
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Post by Deleted on Jan 25, 2011 12:26:16 GMT -5
Derboo's last post on Dunjonquest made me think of this, but...
I wanted to check to see if we have any set guidelines on photographs of manuals, boxes, or other physical items. Is there a maximum resolution or file size we should be keeping under? Since there's not much (positive) to say about the Famicom Genpei game, I was thinking of taking photographs of the board game components, which are actually pretty neat.
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Post by Discoalucard on Jan 25, 2011 12:29:50 GMT -5
Not really. I don't want to TOO large (if at full screen you see only a fraction of the image, then it's too large) but even if it is I can always resize it. The actual page will just show a thumbnail anyway, linking to the larger pictures.
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Post by Resident Tsundere on Oct 29, 2011 17:08:59 GMT -5
I would like it if there were an article on the Clock Tower series. Unfortunately, I only have the original game on emulation, none of the other ones.
I also agree with no filtering.
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