...Amiga that European gamers preferred games that were 'all sizzle and no meat' (I might be mis-quoting him, but that's the gist of it) which meant that they valued graphics over gameplay which is certainly something you could generalize to Amiga titles in general...
That is more than a gross generalization because that manages to totally ignore every flight sim, god sim, obtuse German RPG, management game, point 'n click adventure and all the weirdy unclassifiable stuff.
There's more to the Amiga than Turrican and Bitmap Brothers style metallic sheen.
Post by NamelessFragger on Dec 5, 2008 19:22:11 GMT -5
I first discovered this game while scouring through YouTube vids. (I think it was the Genesis/Mega Drive version.) Seems interesting, to say the least.
As for Amiga talk in general, it definitely was hampered by the VCS/2600-style joystick interface. At least some later Amiga games supported the CD32 pad (such as the AGA version of Exile), which made things a LOT easier.
Also, the vast majority of Amiga joysticks were digital-not exactly the best choice for flight sims, where analog control is paramount. Digital does work better sometimes, and the Amiga should be capable of taking analog joysticks (WinUAE has the option, at least), but I still haven't actually seen an analog Amiga joystick.
Wow - is that a Chinese bootleg Robocod in teh bottom left corner? o.O
NamelessFragger, I agree that analogue control is of great importance to flight sims - now. As I'm sure you remember this was a time when an arcade machine having sprite scaling was a big deal, so consumers having access to dedicated analogue controllers would be little more than a lovely, distant dream for the vast majority of them.