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Post by kimimi on Dec 4, 2008 21:39:01 GMT -5
That is more than a gross generalization because that manages to totally ignore every flight sim, god sim, obtuse German RPG, management game, point 'n click adventure and all the weirdy unclassifiable stuff.
There's more to the Amiga than Turrican and Bitmap Brothers style metallic sheen.
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Post by Deleted on Dec 4, 2008 21:41:53 GMT -5
I had this on the Amiga at the time. It was alright, but it didn't really stick. Anyone play Superfrog? Now *that* was a classic Amiga platformer! <3 I played Superfrog, and loved it back in the day. Nowdays I don't remember much about it. Probably too basic for my tastes. You ever played Doodle Bug and James Pond 2 on Amiga? Great games, too (also pretty basic).
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Post by kimimi on Dec 4, 2008 21:46:24 GMT -5
I've not played Doodle Bug, but I spent plenty of time on Robocod! It was fun at the time, but I couldn't play it now.
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Post by Weasel on Dec 4, 2008 22:35:20 GMT -5
There's more to the Amiga than Turrican and Bitmap Brothers style metallic sheen. Complete truth. What about the Pinball Dreams series, Cannon Fodder, Flashback, and the Coktel Vision games?
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Post by Shellshock on Dec 4, 2008 22:43:16 GMT -5
I wish I could find a scan of Wolfchild's manual art. It would annihilate this thread in an instant.
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Post by kimimi on Dec 4, 2008 22:54:07 GMT -5
There's more to the Amiga than Turrican and Bitmap Brothers style metallic sheen. Complete truth. What about the Pinball Dreams series, Cannon Fodder, Flashback, and the Coktel Vision games? Pinball Dreams! That and Pinball Fantasies got loads of playtime from the whole family - Partyland is still great fun to play (as is the Viking table on True Pinball).
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Post by Weasel on Dec 4, 2008 22:59:13 GMT -5
Complete truth. What about the Pinball Dreams series, Cannon Fodder, Flashback, and the Coktel Vision games? Pinball Dreams! That and Pinball Fantasies got loads of playtime from the whole family - Partyland is still great fun to play (as is the Viking table on True Pinball). I'm still working on my 21st Century Pinball article; care to help out with it? I still need to find Pinball Builder and Slam Tilt Resurrection, but I think that's it...
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Post by kimimi on Dec 4, 2008 23:07:27 GMT -5
It's been a while since I played them so I'm not sure if I can be of much help to you, but let me know what you had in mind and if I can help I will.
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Post by Shellshock on Dec 5, 2008 1:06:28 GMT -5
It's been a while since I played them so I'm not sure if I can be of much help to you, but let me know what you had in mind and if I can help I will. Hey Kimimi, how old are you?
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Post by kimimi on Dec 5, 2008 1:12:24 GMT -5
26 why?
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Post by aggroger on Dec 5, 2008 2:10:08 GMT -5
You ever played Doodle Bug and James Pond 2 on Amiga? Great games, too (also pretty basic). Never heard of Doodle Bug but I spent countless hours on Robocod.Great game,although I prefer the prequel.Speaking of Amiga platformer,does anyone remember First Samurai?
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Post by kimimi on Dec 5, 2008 2:16:42 GMT -5
Of course! The sequel was great too.
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Post by NamelessFragger on Dec 5, 2008 19:22:11 GMT -5
I first discovered this game while scouring through YouTube vids. (I think it was the Genesis/Mega Drive version.) Seems interesting, to say the least.
As for Amiga talk in general, it definitely was hampered by the VCS/2600-style joystick interface. At least some later Amiga games supported the CD32 pad (such as the AGA version of Exile), which made things a LOT easier.
Also, the vast majority of Amiga joysticks were digital-not exactly the best choice for flight sims, where analog control is paramount. Digital does work better sometimes, and the Amiga should be capable of taking analog joysticks (WinUAE has the option, at least), but I still haven't actually seen an analog Amiga joystick.
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Post by stefanl on Dec 5, 2008 20:59:08 GMT -5
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Post by kimimi on Dec 5, 2008 21:26:32 GMT -5
Wow - is that a Chinese bootleg Robocod in teh bottom left corner? o.O
NamelessFragger, I agree that analogue control is of great importance to flight sims - now. As I'm sure you remember this was a time when an arcade machine having sprite scaling was a big deal, so consumers having access to dedicated analogue controllers would be little more than a lovely, distant dream for the vast majority of them.
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