Post by Discoalucard on Jun 27, 2006 22:57:14 GMT -5
Alright, I updated the portraits section with all of the XI cast, as well as fixed the EX pics. Also added Gato because Sotenga wrote something and I forgot to put it up.
The save game worked brilliantly, so now I've got all of the characters. Silber is slow but freaking powerful. Jazu is pretty bitching too. Neither of them really fit in with the rest of the cast, but they're cameos, so eh. Hayato is one of those characters that's a bit silly but really cool all the same. I'm not really sure how to use Gai, but he seems to be able to pull off some easy combos.
Seeing how Choi is gone, Momoko definitely takes his place as a "small and irritating" character. As long as you keep your distance, she's harmless though. I still haven't found Elisabeth's really appeal yet.
Neato coolie! The graphics look stellar and... is that Jhun in the background there? Heh... if they can't fight, they can at least appear.
Momoko can't be as annoying as Choi. That's impossible. ;D
Though, may I ask who took Chang's place as "Big and annoying?" Oh, wait, nevermind. Nobody is annoying as Chang, IMO... although, Ralf comes close. They're my two most hated characters to go up against, but I fight well with them. I mean, you know that one slide move of Chang's that comes out really fast? The CPU abuses that one constantly. And I dunno what it is against Ralf, he's just a prick when I fight him.
So, lemme ask... who's a real pain to fight? I mean, besides Shion and Magaki. Hell, that doesn't have to apply to just XI. Lemme ask a question; in the entire series, whom are your most loathed characters to oppose? As I said, Chang and Ralf... and for some reason, Robert can be a bitch against me. I can't explain why, he just is. Same goes for Kensou as well... he tends to get me with that leaping three-hit special of his. And then there's Joe, who is often an offensive character, keeping me at bay with his Hurricane Punches and Slash Kicks. Bastich.
Post by Discoalucard on Jun 28, 2006 10:17:33 GMT -5
Oswald is pretty slow. Plus since he's essentially a "weapon" character, you need to know how his attacks hit or otherwise you'll flounder with him, especially against faster characters. At least, in my two-day experience. Still, if you're corner in practically any KoF game, it's rarely something a tactical roll can't fix, assuming you can time it right so you don't keep getting smacked.
I don't think I could do that myself, but gawdang if that wouldn't be frustrating in a human vs. human battle!
Also, there are a buttload of videos for XI up on YouTube right now, all of which just want me playing the game even MORE. Several of them show off Oswald's awesomeness, and quite a few of them place Duo Lon in a favorable light. He can be a serious terror if played correctly. Lemme ask a question: are combos easier to execute in XI than in previous games? Looking at the videos, I get that impression, as juggles and links seem easier to perform, and then there are the Super Cancels and the ubermensch Dream Cancels as well.
And now, a few more character descriptions:
Chizuru Kagura: A mysterious woman of mystical power, Chizuru is devoted to keeping the seal maintained upon the vile Orochi power. She takes over Rugal's position as the host of the King of Fighters tournament in 1996, and promotes the hell out of it to gather the strongest fighters around the world in order to defeat her most despised rival, Goenitz. She returns in 2003 and attempts to crush the uprising of the Orochi, but is unceremoniously slayed.
Maki Kagura: The image of Chizuru's deceased twin sister fights alongside her in 2003. She was supposed to be the heir of the Kagura lineage, but was murdered by Goenitz. Her moves are similar to Chizuru's, but like a thousand times more annoying.
Adelheid Bernstein: Rugal's bishounen son and pilot of the Skynoah, very little is so far known about Adel. As expected, many of his moves are inherited from his father, though the Genocide Cutter is now a Desperation Move (thankfully) and cannot be abused cheaply. He also has a sister named Rose who plays piano as you fight on.
Mukai: The enigmatic end boss of 2003 and master of stone and petrification. Despite having an uber-cheesy move where the entire screen fills up with energy and will render your character helpless if it is executed, Mukai is one of the easier bosses to contend with in the KoF series. His entire presence brings up a load of questions, mostly concerning his connection with the Orochi. He is affiliated with a group known only as "Those from the Past."
And on a semi-random note, SNK had better friggin' find a way to bring Buriki One to a home console.
Last Edit: Jun 30, 2006 13:49:45 GMT -5 by Deleted
Oh speaking of stone/petrification I meant to point out something odd, it's next to impossible to do but if you dizzy Zero, he does something very unusual. Very odd "dizzy animation," he turns to stone.
Dammit, I never considered the possibility that XI might not reach American shores. I can't see why it wouldn't, as we've been getting KoF on American consoles ever since the Dream Match 99 (which is 98, technically). But if it just doesn't happen... oh, truly, I will be pissed. I ask because we apparently aren't getting the Orochi or NESTS collection... granted, there's still time, but I'm not that hopeful. Not sure if we're getting Neo Geo Battle Coliseum either... does anyone?
And now, a question: who recommends that I get Dream Match 99, Evolution 99, or 00/01 for the Dreamcast and PS2 respectively? I do have 02/03 for the XBOX, and it rules much, but I was wondering if I should get past games for... well, I don't know why.
NGBC was actually announced for the 360 a while ago but then vanished. Would have been an awesome release.
You want past games because every KoF has a slightly different feel to it (except for '97 and '98, where the changes were more balance oriented).
Now, '98/Dream Match 1999 is technically a better overall game, but the Dreamcast port is not as good as Evolution. Evolution is probably the best 2D fighter port on the system next to SF3 Second Impact and Garou. Getting 00/01 on the PS2 will be cheaper than getting the Dreamcast games seperately. The ports are identical in this case (as opposed to 2002 which looks a little better on the Dreamcast, it's soft filtered by default, an option available for 03 on the XBox/PS2 but not 02 for some reason).
The King of Fighters: Battle De Paradise is SNK's take on Mario Party. It takes several characters from the King of Fighters universe and makes them controllable on a giant board game. You go around the board collecting coins, and the typical Chutes and Ladders luck takes its place with some spaces you land on causing you to lose coins, some sending you back or forward a few spaces, and so on. Things get interesting with the mini-game spaces in which you compete against another character for as many coins as possible.
To win you just have to get to the end. The coins you earn can be used at shops found on the board to purchase cards that have varying effects (you start out with a hand of these as well). You can use the cards to steal coins or advance yourself a few spaces.
In following with the direction of the King of Fighters series at this time, you choose from one of four kids to play the game (Ai, Hatoko, Masamune, or Yuu G, the choice affects what cards you begin the game with), and in addition choose from a King of Fighters character to be your "striker." The character will be your avatar in the mini-games and will cosmetically change the reasoning behind your progress in the game (a "lose a turn" space is represented by Kyo wasting time with his girlfriend, landing on the same space with Billy has him go off to buy medicine for his sister). You have good and bad (called Justice and Dark) versions to choose from the available characters.
Justice/Dark? Strikers? Here's the hook, you don't buy this game to enjoy it, as a Japanese consumer you would have bought it to level up these helper characters with coins and then upload them to King of Fighters '99: Evolution on the Dreamcast; a game featuring these same characters as its extra strikers (also with the ability to level them up). The US version has the strikers and the power to level them up but has this link ability completely removed as Battle de Paradise never made it here. There were also too strikers which REQUIRED the link in Japan, Tendo Gai from Buriki-One and Syo Kirishima (an unused design for Kyo Kusanagi). In the US version, one can unlock them by amassing a playtime of fifty hours or more.
What good is Battle de Paradise at this day and age then? Very little as while it does have a ton of catchy music and mini-games that are homages to other SNK (most notably Top Hunter and Iron Tank), the games are all extremely simple and depend much more on rapid button mashing and luck than on genuine skill. The boards are all based on SNK related environments (Krizalid's base in KoF'99, an Ikari Warriors type area, Neo Geo World) but are very bland overall. These reasons reduce the game to a curiosity at best.
Last Edit: Jul 2, 2006 22:39:17 GMT -5 by Neo Rasa