I wonder if there was something going on between Sunsoft and Hudson...
I doubt it. Blaster Master Boy has an original game copyright to Aicom. There's very little information on Aicom prior to 1990. If you look at the NES RoboWarrior staff, the director is Hiroshi Ohta and one of the programmers is Hiroyuki Okada. Both worked at Aicom.
There's two possible scenarios. Either the original Bomber King was done by Aicom (which is not likely, IMO, because one of the programmers worked on a lot of Hudson stuff) or perhaps some Hudson staff went to Aicom and took Bomber King with them.
Post by ommadawnyawn2 on May 12, 2020 5:30:00 GMT -5
"It’s kinda hard to hit enemies since there’s no real targeting system."
This isn't quite right since early on you gain the homing sub weapon, which has a lock-on feature and can hit up to 6 enemies when upgraded. For some reason it doesn't work against the rail shooter boss though unless it's very close to you.
Blasting Again is honestly pretty good despite the issues, with good bosses and some good music. Movement is more fun once you have the boost and hover abilities and in the late game you can side track for upgrades in previous areas as is common in MVs. It really should've had dual analog support though, and regular strafing in the indoors segments.