|
Post by Allie on Feb 4, 2009 23:54:31 GMT -5
Honestly, one thing that I always found kind of funny was if in the original EGA release of the first game, you input your age as being something ridiculously high (85+, I think), the game would just display "No You're Not!", and kick you back out to the C: Prompt.
|
|
|
Post by onoff456 on Feb 9, 2009 22:43:26 GMT -5
I played this as a kid and got stuck in the feral pig puzzle (I guess I was a bit too young to play this game). So stuck in fact that after months of trying, reading the Noontoonite's resort guide and playing through the game from the start several times (in hopes I missed a needed valuable item) I caved in an wrote Sierra a letter asking for help. About six to eight weeks later a letter came in the mail explaining what I had to do in order to solve the puzzle. Back then when you were stuck, you were really stuck. Kid's today have it made on that regard. A quick search on the Internet will give them all the info they need.
It sure shows you played this game without the original manuals. Either that or I skipped a paragraph or two. The game came with a 10 page or so leaflet resembling those promotional booklets you find in hotel rooms telling you their services, etc. In there you find the directions for the maze, hidden in the lyrics of the Noontoonite resort theme song. It's cleverly hidden and it doesn't seem to make much sense at first but the game does drop some hints about it. Still the feeling of geeky discovery, amazement (and the resulting laugh because of how silly it is) makes this puzzle so much enjoyable. The closest comparison I can make is the Meryl frequency puzzle in Metal Gear Solid without the help of the Internet or a guide. If you did then you really missed out.
You got lost? Come on. ROFL
|
|
|
Post by derboo on Feb 10, 2009 9:41:51 GMT -5
One can got lost in there. If I remember right, some directions don't make 100% sense.
|
|
|
Post by onoff456 on Feb 10, 2009 15:09:38 GMT -5
One can got lost in there. If I remember right, some directions don't make 100% sense. Personally I think those sentences in the article refer to the sense of scale the game's location gives to newbie players. Still the main area is just a long corridor with a lobby in the center. I find it funny that he actually got lost. Maybe that's not what he meant, but there's no way you can get lost in Larry 6.
|
|
|
Post by Discoalucard on Feb 10, 2009 17:30:08 GMT -5
It sure shows you played this game without the original manuals. Either that or I skipped a paragraph or two. The game came with a 10 page or so leaflet resembling those promotional booklets you find in hotel rooms telling you their services, etc. In there you find the directions for the maze, hidden in the lyrics of the Noontoonite resort theme song. It's cleverly hidden and it doesn't seem to make much sense at first but the game does drop some hints about it. Still the feeling of geeky discovery, amazement (and the resulting laugh because of how silly it is) makes this puzzle so much enjoyable. That I didn't know. I played the game at first without a manual (since I was 13 and it was pirated) but I have the actual packaging now, but just never put two and two together. I'll fix that up. Well, not lost in the "where the heck am I and how do I get back?" sense, but just just remember what is in which door, and how the pool/gym/workout area/mudbath/shower kinda loop around in a weird way. Actually I just played the game like two weeks ago, and if you asked me, I couldn't tell you exactly where to find the kitchen without fiddling around a bit. (One of the doors on the right side somewhere, I think?) It's technically very logical (in that, yeah, it's pretty much just a branching corridor that loops around) and is very much laid out like a real spa, but it's not very memorable, either, which is troublesome when you're first starting out. Once you get the feel of it, though, navigating is pretty easy. It's just intimidating at first. I had kinda the same problem with LSL3, but mostly because it's not clear at first where the exits are, especially on that one jungle screen.
|
|
|
Post by onoff456 on Feb 10, 2009 18:17:02 GMT -5
About Larry 6:
Did you try the icon on the gay guy at the towel counter? (Be sure to save before you do).
Did you play the disk or CD talkie version? I was under the impression the SVGA was a feature found only on the CD-ROM. It's a minor nitpick, but in this section it is not quite clear there was a CD talkie. Maybe I missed it but it wouldn't hurt to revise this area.
While on the talkie subject: What did you think about the voice work? Personally I found that it benefited the game as a whole. The jokes are more fun, like for example the replies when you knock from door to door or when you call the different hotel services at Larry's hotel room phone.
|
|
|
Post by derboo on Feb 10, 2009 18:38:20 GMT -5
I was very glad that they left the narrator in for voice acting and didn't just switch to the Lucasartsy-monologues.
|
|
|
Post by onoff456 on Feb 10, 2009 18:42:51 GMT -5
The narrator is always making fun of Larry. Reminds me a lot of the narrator in Space Quest 4. In King's Quest 6 and QFG4 I was always tempted to skip what the narrators were saying. In Larry 6 and SQ4 I mostly wanted to hear what they had to say.
|
|
|
Post by Discoalucard on Feb 10, 2009 18:51:54 GMT -5
Pretty sure I mentioned about the zipper and Gary the Fairy. I think I put up a screenshot of the results, actually. I played both versions on the Larry collection that I have - the VGA version for the screens, but the SVGA to actually play through the game. I guess I forgot to mention the SVGA one is only on the CD (and not included on the most recent compilation - stupid Vivendi.) The voice acting is excellent - I agree that it really benefits the game as a whole. Doesn't always work in all of their games though - the old Southern woman from Gabriel Knight added to the atmosphere, I think, but man did she talk slow.
|
|
|
Post by derboo on Feb 10, 2009 21:03:02 GMT -5
I played both versions on the Larry collection that I have - the VGA version for the screens, but the SVGA to actually play through the game. I guess I forgot to mention the SVGA one is only on the CD (and not included on the most recent compilation - stupid Vivendi.) I think there was ever only one collection that had the CD version of 6, and it's pretty expensive now if one can track it down at all. I got that version from a magazine a long time ago, but since lost the CD...
|
|
|
Post by Discoalucard on Feb 10, 2009 22:25:22 GMT -5
Nah, there are two. The first one ("Greatest Hits and Misses") doesn't have it, but the second one (just the "Leisure Suit Larry Collection", I think) does. So does the third one, which also includes Love for Sail, and that's the really expensive one. The fourth one is the Vivendi one.
|
|
|
Post by derboo on Feb 11, 2009 1:05:44 GMT -5
Is the second the one with the book? My country has/had two or three other collections instead, none of which contained the LSL6 talkie...
|
|
|
Post by acidonia on Mar 4, 2009 11:47:46 GMT -5
|
|
|
Post by Discoalucard on Mar 4, 2009 17:22:52 GMT -5
|
|
|
Post by Ace Whatever on Mar 7, 2009 1:48:57 GMT -5
What kind of Godforsaken STD causes your nose to turn into a pimple?
|
|