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Post by ReyVGM on Feb 25, 2007 14:10:05 GMT -5
If that's the PC Engine one, it's there. I must be going crazy but I don't see it there. You only talk about Spriggan 1, 2 and briefly mention the Super Famicom one. I checked both pages of the article and it doesn't mention Seirei Senshi Spriggan. Unless it's in a different article?
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Post by Discoalucard on Feb 25, 2007 14:38:49 GMT -5
Spriggan 1 is Seirei Senshi Spriggan. I must've forgot to put in that first part of the title.
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Post by ReyVGM on Feb 25, 2007 14:52:11 GMT -5
... *shoots self*
For some reason I downloaded two "different" games, Spriggan 1 and Seirei Senshi Spriggan. But I only tried the Seirei one and thought you missed that one from the article.
*walks away in shame*
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Post by ReyVGM on Dec 31, 2009 3:56:14 GMT -5
I just found out about this and the article doesn't mention it. But there is actually a Zanac "2" for the MSX. A real official one released in 1987 (a year after Zanac for MSX). The title screen still says Zanac A.I. like the first one, but in the bottom it says "2nd Version". The game has different levels and all. I guess it could be considered the Super Mario Bros 2 / Lost Levels of the Zanac games. Info: www.generation-msx.nl/msxdb/softwareinfo/2914
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Post by Discoalucard on Jan 2, 2010 2:25:56 GMT -5
I'll give er a go. I know I neglected to mention Gulkave or whatever it's called, though I don't remember why I never added it in there. Maybe some day!
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Post by sogetsu on May 23, 2016 16:07:40 GMT -5
I was looking up some info on Guardic and foud out that Guardic is a sequel to Final Justice and Blaster Burn is the third installment of the series. At least, that's what Wikipedia says en.wikipedia.org/wiki/GuardicKnowing that The Guardian Legend is a sequel to Guardic, does it mean it's also a part of the series along with the two other titles? Or is the relation like Final Fantasy X / X-2?
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Post by Discoalucard on May 23, 2016 19:11:33 GMT -5
It's not part of the "Galbas" trilogy since it's not related plot-wise. Here are the notes I have:
Gulkave, Guardic, and Blaster Burn are all part of the "Galbas" trilogy, featuring the same enemy empire, and were all developed by Satoshi Fujishima. From a plot perspective, The Guardian Legend is totally unrelated, and Fujishima is not listed in the credits. The only solid links are the music - the password entry theme is the same as the title screen theme from Guardic, and it reuses a few other pieces of music, like the high score theme and the "victory" ditty.
The name connection seems to be that it takes Guardic's concept of an "exploratory shooter" and redefines it in the context of other NES games of the time - that is, closer to Zelda/Golvellius (on the RPG side) and Zanac (on the shooter side). When viewed from that perspective, the relationship makes more sense. The ending of the NES Zanac also had a hidden message that said "See you in Guardic", suggesting perhaps an NES port was planned. It's possible that this project eventually evolved into The Guardian Legend.
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Post by Discoalucard on May 24, 2016 9:42:34 GMT -5
I've been going through some interviews with the Compile folks that were done for the Untold History of Japanese Game Developers, but are currently unpublished. I'm going to be going through and posting the whole interviews once I get the chance (there's a lot to wade through), but a few interesting tidbits regarding The Guardian Legend:
-There's technically no relationship between Guardic and Guardic Gaiden. The higher-ups decided on the name, probably for name recognition purposes, before the game even started development.
-Originally they were developing an MSX2 version alongside the FC version. However, it was cancelled about 2-3 months into the project, right before the prototype was going to be produced. No one is quite sure why, but the interviewee surmised that it was because the guy in charge of it (can't remember the name offhand) was too busy with other projects.
-They had movie theater ads for Guardic Gaiden.
-There was concern that the overseas (US/EU) markets did not like female characters and only liked "macho" things. So, they entertained the idea of changing the main character from woman to man for those territories. However, development was so far behind schedule that they didn't have time to implement this, and the localized game was identical to the Japanese version. The developers were surprised that a game featuring a woman in bikini armor was approved for overseas sales. (I think this is because it's hard to tell it's a woman in a bikini unless you look closely.)
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Post by sogetsu on May 24, 2016 16:46:35 GMT -5
Thank you for your thorough answer. So, those three MSX shooters are separate series and The Guardian Legend is only partially inspired by Guardic and the game's original name was chosen due to popularity of Guardic. Got it. I'm glad they didn't have time to change the protagonist of TGL. There's only one mystery about TGL, what the heck is the strange thing next to the protagonist's picture in the ending sequence?
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Post by Discoalucard on May 24, 2016 18:04:48 GMT -5
It's her headset, she took it off.
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Post by Allie on May 24, 2016 18:50:26 GMT -5
I've been going through some interviews with the Compile folks that were done for the Untold History of Japanese Game Developers, but are currently unpublished. I'm going to be going through and posting the whole interviews once I get the chance (there's a lot to wade through), but a few interesting tidbits regarding The Guardian Legend: -There's technically no relationship between Guardic and Guardic Gaiden. The higher-ups decided on the name, probably for name recognition purposes, before the game even started development. -Originally they were developing an MSX2 version alongside the FC version. However, it was cancelled about 2-3 months into the project, right before the prototype was going to be produced. No one is quite sure why, but the interviewee surmised that it was because the guy in charge of it (can't remember the name offhand) was too busy with other projects. -They had movie theater ads for Guardic Gaiden. -There was concern that the overseas (US/EU) markets did not like female characters and only liked "macho" things. So, they entertained the idea of changing the main character from woman to man for those territories. However, development was so far behind schedule that they didn't have time to implement this, and the localized game was identical to the Japanese version. The developers were surprised that a game featuring a woman in bikini armor was approved for overseas sales. (I think this is because it's hard to tell it's a woman in a bikini unless you look closely.) Was she always meant to be a robot?
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Post by ommadawnyawn2 on May 4, 2018 12:24:01 GMT -5
"There are also extra red orbs, which will rotate around your ship and absorb enemy fire."
From Aleste 2. In my playthrough I also got a yellow and a black one, and there's a blue one as well. Is there something that happens if you get three of the same color? Seemed hard to pull off since some bosses steal the shield orb, but maybe on easy/level 1.
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