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Post by ahnslaught on Mar 19, 2007 19:04:39 GMT -5
Great article; I think it does a nice job of summarizing the DC releases which many people might not know. The links especially are good for people who want more detailed info on the games. Who knows, with luck, it'll get posted in blog sites again and spread the message!
One thing I would change, though, is the opening paragraph on SnS2; I'm pretty sure the characters and enemies are not sprites in the game itself, merely in the cutscenes. Other than that little thing, everything is easy to understand and to the point.
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Post by Discoalucard on Mar 19, 2007 19:24:37 GMT -5
Really? In both SnS games that I've played, it looked like all of the characters were sprites, but they were prerendered to look sorta like CG. I could be wrong though.
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Post by ahnslaught on Mar 19, 2007 20:16:12 GMT -5
Kurt, I double checked just now with respect to SnS2, and if you tate the game, you can see that the characters are made up of polygons. The enemies for sure are polygons as well (and not very good ones at that, in terms of detail or design - just going back to it now, the weird midsized flying baddies in stage 1 have some nasty, nasty textures on them).
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Post by Discoalucard on Mar 19, 2007 20:32:28 GMT -5
I dunno - pardon this crappy image, but I zoomed this from one of the screenshots I took. There's too much detail in the character for it to be a 3D model, I think. Regardless, I altered the text to say it combined sprites and polygons, because I'm relatively sure some of the bigger bosses are indeed 3D models.
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Post by Sturat on Mar 20, 2007 9:46:08 GMT -5
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Post by acidonia on Mar 20, 2007 16:27:39 GMT -5
The story scene's in the european copys of Castle Shikigami 2 dont seem to exist along with any voices either including ones when you get hit and I alway's found it sligtly weird in mobile light force 2 when Fumiko get hit she just randomly shouts poor bastard.
Shame Psyvariar 2 never came out on ps2 here in Europe the original did though beat the game loads of times still have yet to get to one of the real final stages only ever buzzed enough on level 0 to get to play area 1-4 once.
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Post by michiyoyoshiku on Mar 20, 2007 22:39:31 GMT -5
you aware page 1 and 2 are blank?
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Post by Discoalucard on Mar 20, 2007 22:45:51 GMT -5
Goddammit, not again. >(
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recap
Full Member
Posts: 134
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Post by recap on Mar 22, 2007 11:07:58 GMT -5
There's too much detail in the character for it to be a 3D model, I think. Regardless, I altered the text to say it combined sprites and polygons, because I'm relatively sure some of the bigger bosses are indeed 3D models. Wrong, though. All the models, for either, characters or enemies, in the SNS series are real-time generated. And quite ugly, if you ask me.
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Post by Shellshock on Mar 22, 2007 11:16:11 GMT -5
Hey Kurt, do you know what the problem could be? Blank pages I mean.
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Post by Discoalucard on Mar 22, 2007 11:27:58 GMT -5
And quite ugly, if you ask me. I can defintiely agree on that. The problem with the blank pages is a strange issue with the Gamespy FTP. I revised the article a few days ago to change the order of everything, but when I try to reupload the new file, it gives me an error about "disk quota" exceeded, then creates a 0-byte (blank) file in its place. The result is that blank page. I have unlimited disk space, so this is weird. Unfortunately there's nothing I can do until the tech guys iron it out.
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Post by Discoalucard on Mar 22, 2007 22:08:30 GMT -5
OK this should be fixed now.
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Post by Sturat on Mar 23, 2007 9:03:23 GMT -5
I think it's interesting that you say the Dreamcast was killed by the PS2. I always thought the Dreamcast held its own against the PS2 when it was a one-on-one fight, but the Xbox and Gamecube were the ones that crowded it off the shelves. There were hardly any noteworthy PS2 games before the end of 2001, (the fact that I remember Fantavision proves this) and Sonic Adventure 2 and Space Channel 5 part 2 showed that while Dreamcast couldn't run Tekken Tag Tournament, it was improving and still looked impressive.
To go even further into the deep end of rantdom, I think that people love the Dreamcast for the same reason they love NES: If you had it, you didn't have to care about any other systems. In the period from Sonic Adventure's Japanese release in December 1998 until fall of 2001, if you only bought games for Dreamcast, you didn't miss out on much. Most of the notable games from the last generation had already come out: Saturn was dead, N64 lost almost all of its steam after Zelda, and PaRappa, Symphony of the Night, FFVII, FFTactics, MGS, and the first two Resident Evils had already come out for Playstation. It wasn't until the fall of 2001 that the releases of the Gamecube, Xbox, Metal Gear Solid 2, Final Fantasy X, and Devil May Cry made it worthwhile to look up from our VGA monitors and notice that the Dreamcast was no longer alone. I'm sure the sales data tells a very different story, but in my memory, we had a two and a half year golden age where Dreamcast was king.
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Post by Discoalucard on Mar 23, 2007 10:39:23 GMT -5
Awhile ago, I talked to someone at Konami who was working for the American division around the Dreamcast era. Apparently, on the day the PS2 was officially announced, the company canned all projects for the Dreamcast (see: Castlevania Resurrection). I'd imagine the same happened with other companies elsewhere.
The Dreamcast could've held on at least a little longer, at least in terms of software support, if not for the perceived weight of Sony. But you're definitely right, I think in the long run, it was doomed by all of the competition.
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Post by ahnslaught on Mar 23, 2007 17:39:07 GMT -5
The DC came out at a tricky time in between generations. It realistically couldn't have included a dvd drive with movie playback and release in late 1999, since the DC came out while dvd players (and as a result, I'm sure the drive mechanism) were still relatively expensive. Then again, had it waited, it would have competed even more directly with the PS2, which would also be a losing battle. Also, if there was a dvd drive, it would have increased costs, which might have turned away people who bought the thing at a lower price of $200 or $150.
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