|
Post by zzz on Aug 4, 2007 23:33:00 GMT -5
The article says about Takuma in aof 1: " He was nameless in the original arcade game, but fans took to calling him "Mr. Karate". The name stuck and SNK later made his fannonized name official." This information is incorrect. In the original neogeo game, he's name was displayed as " " in the life bar, but when you played with him in 2p mode (second player would have to challenge the first player when he was at mr. karate's stage to make him and mr. big available in the character selection, try it out), the narrator will speak his name as MR.KARATE, as in "Jonh vs Mr Karate" or "Mr Karate vs Mr Karate". So he was already mr karate in the 1st game. Can anybody else confirm this?
|
|
|
Post by ninjarygar on Aug 5, 2007 3:24:41 GMT -5
I just played through AOF1.
It's as he says. The announcer says his name at loud even though it's "?" under the lifebar.
|
|
|
Post by zzz on Aug 5, 2007 4:38:21 GMT -5
Wow, I probably never noticed that because I generally play games with the television or computer speakers down pretty low.
|
|
|
Post by lionelritchie on Aug 5, 2007 12:54:30 GMT -5
Wow, I probably never noticed that because I generally play games with the television or computer speakers down pretty low. The game only says his name in 2p mode and he is only available if 2p enters when 1p is at mr karate's stage. Where the information about Mr Karate being a fan made name came from?
|
|
|
Post by zzz on Aug 5, 2007 22:08:09 GMT -5
It is a popular myth, it seems. I have seen and heard that several times before over a period of time, so I have always assumed that was the case. I guess not.
|
|
|
Post by ninjarygar on Aug 5, 2007 22:36:05 GMT -5
I heard that myth too. I always believed it as well... but I checked it out for myself and it's false.
|
|
|
Post by zzz on Aug 6, 2007 6:41:16 GMT -5
I just remembered about the Dan Hibiki taunting thing, he is able to taunt as much as he likes in each round. Every other character has a limitation to how often they can taunt. So his basic taunting ability is differentiated from the other characters.
|
|
|
Post by morphballer on Apr 29, 2008 19:47:27 GMT -5
Why am I having trouble with the super combos in the first AoF game? Just to clarify, I'm talking about QCF, P+T when the fighter is at under 20% life with a full psych gauge. It's the only move I have not been able to do in the PS2 anthology. Does it not work in that version?
|
|
|
Post by Neo Rasa on Apr 29, 2008 20:47:59 GMT -5
It's a very difficult move because this was before there was a more standardized "feel" all the programmers went for with the controls for their fighting games. All move lists fail to mention that you have to actually let the stick go neutral for a split second before hitting the buttons.
So...
Do the QCF motion with the timing you would for any other QCF move in the game.
Let go of the stick VERY briefly.
Press your buttons. I believe you have to actually press P very very very slightly before you hit kick as well. There's truly an art to this fighting!
|
|
|
Post by morphballer on Apr 30, 2008 1:12:38 GMT -5
Wait! Is it punch and kick(B) or punch and throw(C)?
|
|
|
Post by Ryu the Grappler on Oct 18, 2008 18:00:30 GMT -5
I picked-up the Art of Fighting Anthology the other day and I can see why the series didn't last very long compared to the likes of Fatal Fury and Samurai Shodown. The control setup in the first game is very confusing with the whole "Punch, Kick, Strong Punch/Kick" and the AI in the first two games is cheaper than Mortal Kombat 3 (and MK3 had some very cheap AI). At least, Art of Fighting 3 is pretty rad though. One thing the article does not mention is that Sinclair and Wyler were given cut-scenes and endings for the Neo-Geo CD version of AoF3 (at least according to the Japanese packaging). Not sure if they were included in the PS2 anthology version. www.vgmuseum.com/scans/scans2/aof3sej-back.jpgI read at the Japanese Wikipedia that there was actually supposed to had been an Art of Fighting 4 (a real Ryuko no Ken 3, not a side-story like Path of the Warrior) that continued from where AoF2 left off, which had Ryo and co. chasing after Geese Howard and Eiji Kisaragi in Japan.
|
|
|
Post by Haz on Oct 18, 2008 18:28:58 GMT -5
I only have one question: How do you charge up? Is it CPU-only or something?
EDIT: Found out-- A, B, C (arcade) or B, X, Y (SNES)
|
|
|
Post by ReyVGM on Oct 18, 2008 21:06:56 GMT -5
One thing the article does not mention is that Sinclair and Wyler were given cut-scenes and endings for the Neo-Geo CD version of AoF3 (at least according to the Japanese packaging). Not sure if they were included in the PS2 anthology version. www.vgmuseum.com/scans/scans2/aof3sej-back.jpgYeah, that is true. I have the endings and there's also a cheat for the CD version that lets you see all the cutscenes for all the characters. I don't remember if synclair and wyler have cutscenes, but they do have endings. www.vgmuseum.com/end/ngcd/a/aof3sin.htm
|
|
|
Post by Ryu the Grappler on Oct 18, 2008 21:14:51 GMT -5
BTW, the SFC version of AoF2, even though it sucks, has a code that allows you to play as Geese.
|
|
|
Post by ReyVGM on Oct 18, 2008 21:55:45 GMT -5
Another thing, Wang's ending in AOF3 has 7 random art screens, but on the CD version they integrated them on the loading screen. Needless to say, they now look smaller and uglier.
|
|