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Post by Discoalucard on Sept 26, 2007 19:14:02 GMT -5
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Deleted
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Post by Deleted on Sept 26, 2007 19:20:33 GMT -5
Too effin' cool. This series is the simultaneous testament of why I love pinball games and why I suck at them. Seriously, they're all balls hard, but they just rule so much. I even kinda liked Dragon's Revenge, although the music was just balls. We needs more pinball covered on this site, says I. ;D
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Post by Allie on Sept 26, 2007 20:13:57 GMT -5
I was a pretty HUGE Fan of Jaki Crush. The music and gameplay was the best in the series IMO (and I know Devil's Crash fans are going to disagree...), and it's good to see that someone else knows about that game. Someone should do an article about the HAL-developed pinball games, and one about the KAZe developed ones.  I would, but I lack an MSX (MSX Rollerball) or a Saturn (Necronomicon), heh.
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Post by zzz on Sept 27, 2007 1:43:07 GMT -5
Awesome. It's nice to see the genre get representation here, and equally awesome to see this particular series go up. The first three games in the series are among my favorite games ever made, and all three of them are great games for people who generally lack any interest in the genre. We needs more pinball covered on this site, says I. ;D I definitely agree with this. These are the first pinball games to go up on the site and I wrote three other pieces as well, so there will be at least that. Someone should do an article about the HAL-developed pinball games, and one about the KAZe developed ones.  I would, but I lack an MSX (MSX Rollerball) or a Saturn (Necronomicon), heh. What else did HAL make in the genre?
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Post by Allie on Sept 27, 2007 2:12:53 GMT -5
Aside from Revenge of the Gator (aka 66Hiki no Wani Daikoushin) and Rollerball NES? (and probably Kirby's Pinball Land, though I'd bet that doesn't play similarly to NES Rollerball and Revenge of the Gator...) I think those 3 might be it, actually.
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Post by zzz on Sept 28, 2007 5:39:04 GMT -5
Kirby's Pinball Land is easily my favorite game for GB, but that would be better for a Kirby series write up. There are a few other pinball games that definitely merit representation, though.
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Post by vysethebold on Sept 28, 2007 7:16:06 GMT -5
The Pokemon Pinball games are both really good despite all the Pokemon...
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Post by Allie on Sept 28, 2007 11:02:56 GMT -5
Kirby's Pinball Land is easily my favorite game for GB, but that would be better for a Kirby series write up. There are a few other pinball games that definitely merit representation, though. One could still write about the 2 Rollerballs and Revenge of the Gator, though it might take a stroke of damn good luck to find out every staff member and be able to list every game they've ever worked on, and that sort of super-in depth stuff....
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Deleted
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Post by Deleted on Sept 28, 2007 11:49:20 GMT -5
Speaking of Rollerball. I have a homemade controller for the MSX version.   And yes, this is probably one of my most useless posts ever (but somehow related).
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Deleted
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Post by Deleted on Sept 28, 2007 12:57:25 GMT -5
I must say, I'm growing a lot more accustomed to Jaki Crush and its awesomeness. There are three protests I have, though:
1: I'm not too fond of the middle level's layout. It feels much more like a passage between the upper and lower levels instead of a level all its own. 2: The ball physics are a bit weirder than in the other games. The flippers seem to launch the ball vertically more often than horizontally, and I find it can be a bit hard to control. 3: The bonus stages are goddamn impossible. Granted, AC and DC had some tough ones, but the bonuses in JC... holy christ, has anyone tried out the fire demon one? I don't know how ANYONE could have the tenacity or the skill to beat it without cheating.
Besides that, it's totally solid. I'd say it stands somewhere between AC and DC in its kickass factor.
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Post by Shellshock on Sept 29, 2007 22:21:47 GMT -5
Very nice selection for an article. I actually wanted to write this up for my site (and probably still will in the future). Nice work!
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johnh
Junior Member

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Post by johnh on Oct 5, 2007 18:01:06 GMT -5
These are cool games, and are generally get right the things that most video pinball gets wrong. But there are still problems with the Crush games.
The biggest problem has to be ball physics. They might be better in these games than other pinball simulations, but making ordinary flipper shots practically never sends the ball where it would be sent on a real table. Shots I'd have no problem making on a real machine invariably get sent out with a greater vertical component than they should. If the targets were placed to match it wouldn't be so bad, but they aren't; they're placed as they would be on a real machine. The result is the player must rely on random ball action to "make" many shots, which would be a recipe for disaster on a real table, or a video table designed like a real one (like the Crush games have).
The other problem with many video pinball games, including these, is a relatively weak ruleset. None of the Crush games (at least the ones I'm familiar with; I've not played Jaki) have multiball, none contain real ramps, each has only one loop (and only in Devil's Crush is it really valuable), and there are no modes, or wizard modes for that matter.
There might be a tremendous amount of flash in the graphics, but in design the game is definitely 80's. Of course at the time the Crushes were made the pinball renaissance was just getting under way, so it's not fair, historically, to compare the games to the early 90's Williams or Bally output. But it does tellingly show the games' age.
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Post by zzz on Oct 5, 2007 18:24:40 GMT -5
These are cool games, and are generally get right the things that most video pinball gets wrong. But there are still problems with the Crush games. The biggest problem has to be ball physics. They might be better in these games than other pinball simulations, but making ordinary flipper shots practically never sends the ball where it would be sent on a real table. Shots I'd have no problem making on a real machine invariably get sent out with a greater vertical component than they should. If the targets were placed to match it wouldn't be so bad, but they aren't; they're placed as they would be on a real machine. The result is the player must rely on random ball action to "make" many shots, which would be a recipe for disaster on a real table, or a video table designed like a real one (like the Crush games have). I don't see that at all. I mentioned that their physics aren't perfect, and also that no pinball video game's have ever been to this day. I have never had any problems with the games' physics at all. No multiball? Take a look at all the screenshots. The lack of wizard modes seems completely irrelevant to me. I have never cared about those one way or the other in the real tables or the video games. The hidden tables more than make up for what a real table might have. This is the first time that I have heard anything like this. Pat Lawler (or whatever - the Twilight Zone guy) is great and all, but Steve Ritchie owns all else, as I see it. The only era I have ever heard anybody say is the peak before is the 1980's. The Pinball Hall of Fame even says at their site that the 1980's is generally considered to be the game's peak era. Most people I have talked to have said that like it just went without saying.
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Post by Neo Rasa on Oct 5, 2007 20:29:36 GMT -5
That's just because they didn't play Terminator 2 and Lethal Weapon 3 pinball. 
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Post by zzz on Oct 5, 2007 22:18:58 GMT -5
Wasn't T2 made by Steve Ritchie? His flow oriented designs that defined 1980's pinball table design have always been my favorite kind.
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