Deleted
Deleted Member
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Post by Deleted on Oct 31, 2007 14:42:25 GMT -5
YES INDEED. ;D ;D ;D ;D ;D
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Post by vnisanian2001 on Oct 31, 2007 17:55:31 GMT -5
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Blake Casimir
Full Member
Space meditations from Alpha Centauri.
Posts: 105
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Post by Blake Casimir on Oct 31, 2007 18:35:38 GMT -5
Excellent, exhaustive article chaps. Well done all the writers. I've never actually played any of these games (well, one of them once, I think, and I certainly didn't get very far), the difficulty level diminishes my interest immediately. For which my gamepads have been eternally greatful! Edit: Almost forgot that I did have Gargoyle's Quest for GB when I was about 10. A compelling game, I've always loved "platform-RPGs" because of it. But one or two puzzles (that are probably tremendously simple) stopped me from getting too far into it. Just one little thing, but it's firing off the grammar nazi in me (sorry): page 3, Makaimura On Wonderswan, final paragraph: Take out the but! Cue requisite doujin hentai in 3, 2, 1...
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Deleted
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Post by Deleted on Oct 31, 2007 19:32:33 GMT -5
Great read. And I'm not even a big fan of the series. Also... When has this been released in America?
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Post by Bloodreign on Oct 31, 2007 20:30:17 GMT -5
Finally what I've waited a long year for, the article on the game series that openly makes grown men cry, the GnG series.
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Post by zzz on Oct 31, 2007 23:30:04 GMT -5
Did I miss it, or did you remove the mention of how to turn Arthur into a frog in the first GnG?
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Post by ReyVGM on Oct 31, 2007 23:34:17 GMT -5
On the 3rd page, the first two makaimura wonderswan pics are called incorrectly. Here are pics of the MSX2 Higemaru Makaimura Firebrand character if you want to add it to the cameos section: www.vgmuseum.com/end/msx2/a/hig.htm
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Post by daimakaimura on Nov 1, 2007 6:25:54 GMT -5
I Wanna Say thanks for putting this Artice together, even when most people Hate this game. I love it (firgures huh) I like the GnG-theme song you need to play in Zak & Wiki made me laugh like a little child =) I just hope i'll ever finish SGNG before i leave this earth
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Post by Shellshock on Nov 1, 2007 10:42:54 GMT -5
Nice article! Didn´t the double jump appear in the second game??
Edit: Disregard that, I was confused.
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Post by onoff456 on Nov 1, 2007 12:12:28 GMT -5
Hey great article there guys. I do want to add something that sure wish would be included in the article. It's regarding the GBA version of Super Ghouls 'N Ghosts. The article missed a very important element in this version: it had a battery save feature!
The game would let you save at any time during original or arranged modes, so you could turn off your GBA and continue later. If you did it would start you off at either the beginning or middle of the stage you were last seen with whatever weapons and armor you happened to carry at the time. This might not seem like much but it made a HUGE difference.
The save feature was specially useful during the second run of the game. It would allow you to keep the special final boss weapon in case you accidentally lost it or just plain died. Instead of having to start all over from scratch you could just re-load your save, similar to what people do with emulation. I can't really stress how useful this is, considering the difficulty in finding and keeping the weapon.
Having played the GBA version a lot I have to say the arrange mode didn't seem as important as the article might seem to suggest. Maybe for other people but to be honest for me it was more of a nice distraction. The save option was the feature that got my attention. It had a big impact on my gameplay. I hope you guys would consider mentioning it in the article.
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Post by Discoalucard on Nov 1, 2007 12:51:15 GMT -5
Yeah, I think that's worth mentioning. I'll edit it when I get the chance.
I thought the Arrange mode was impressive because very few SNES->GBA ports added anything worthwhile - it was usually the same game at a lower resolution with worse music, or maybe a frivolous feature or two. Even though the Arrange mode stages are based off of previous games, it's more than a simple cut n paste job, and I think added a lot of value to package.
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Post by onoff456 on Nov 1, 2007 19:52:00 GMT -5
The problem with arrange mode was to get to those cool remakes you had to be pretty good. Most of the time you spend doing the easy levels. That's were the save feature came in handy. You could repeat a level until you managed to stay on the higher paths.
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Post by Shellshock on Nov 2, 2007 16:10:15 GMT -5
Good article guys. I owned Demon´s Crest for a couple of years before selling it, and I thought it was excellent (I would only buy games that I thought were the best). A couple of years ago I started playing it again on an emulator, but I could not get myself to play more than 2 stages. Deceiving nostalgia, or does the game not hold up after all these years?? Its main attractive is, just like GnG, the graphic design and soundtrack (item fetching too, to a lesser degree). But overall it´s not as impressive. I don´t think it´s that short either, it´s as long as most Megaman games, and in my opinion the game was a flop because it´s just not up to other Capcom remake´s standards (Megaman X or Super GnG). It´s way more accessible than Super GnG, yet more people prefer to yank their hair out in frustration to experience SGnG´s design than have a more gameplay-fulfilling experience with Demon´s Crest. Also, half the bosses are small and unimpressive (e.g. the flame boss, the crab boss, Arma, the white wolf).
Anyway, I thought the article embellished the game more than it deserves. But of course everybody has its own opinion.
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Post by onoff456 on Nov 2, 2007 16:25:02 GMT -5
The graphics are excellent but like the rest of the series, the game is pretty though on certain spots.
You got all these powerups you can acquire but almost no idea as where to get them. Also no clue as to where to go next. The game seemed pretty short for me at first. A few years later I learned I missed a whole chunk of it because I didn't find a few special power ups that would allow me to progress further.
The metroid-like exploration part of the game is not very well done. When you are going through it initially it seems like there is a lot to do, but when you are searching for hidden stuff (repeating levels over and over) it grows boring very quickly. Head butting is not as fun after you do it for the Nth time.
Which is a shame because if I had known there was more to be found, I would have invested a little more effort into it. The game's difficulty limits its playibility to a certain extent.
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Post by Shellshock on Nov 3, 2007 12:53:03 GMT -5
The graphics are excellent but like the rest of the series, the game is pretty though on certain spots. You got all these powerups you can acquire but almost no idea as where to get them. Also no clue as to where to go next. The game seemed pretty short for me at first. A few years later I learned I missed a whole chunk of it because I didn't find a few special power ups that would allow me to progress further. The metroid-like exploration part of the game is not very well done. When you are going through it initially it seems like there is a lot to do, but when you are searching for hidden stuff (repeating levels over and over) it grows boring very quickly. Head butting is not as fun after you do it for the Nth time. Which is a shame because if I had known there was more to be found, I would have invested a little more effort into it. The game's difficulty limits its playibility to a certain extent. I agree, but aren´t there NPCs that tell you about hidden stuff? My copy was in Japanese and still managed to find everything.
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