Visitors at Chris' Survival Horror Quest have given Sweet Home a 95 out of a maximum score of 100 - placing it at second among the site's 95 (119 if you count these games as well) survival horror games with the SFC Clock Tower, and a mere point behind Resident Evil 4 (which isn't even survival horror, but whatever). This same site also wrote a piece called "The Prehistory of Survival Horror". It isn't very thorough, but it does mention Sweet Home.
This game is simply incredible. The atmosphere is extremely eerie, and there are some shocker moments here and there. My heart skipped a beat when I looked at a skeleton and the screen closed up on his bloody visage as he gave a cryptic message. This is the sort of game that simply oozes crimson quality out of every orifice... too bad I suck at it. Does anyone have any general advice in doing well and hopefully preserving all five characters to the end?
Put the character with the camera and the characters with the vacuum into the same party. Then team up any two of the other characters and make the remaining character your "main character". When you move your characters, have the main character team up with whichever party you are going to move. If you need the other party to follow them have the main character go back and team up with them, and then lead them to where the other characters are. Be certain not to stick to the same party every time you go into a area you are not familiar with, or the other party will not level up enough.
You do not need to level grind quite as much as you would need to in Dragon Quest, but you should probably do a little leveling up whenever you reach a area with knights walking around. They generally give a large amount of EXP without being too difficult to defeat.
ONLY HEAL WITH TONICS WHEN ABSOLUTELY NECESSARY! After a item is depleted it is IMPOSSIBLE to replace.
Make certain that you have the best weapons possible for each character at all times.
Does anyone have any general advice in doing well and hopefully preserving all five characters to the end?
During a battle, if you call the other team over. While they are traveling through the house to rejoin your currently in battle team, they won't run into any random battles at all. Once you find out about this coding oversight, its handy in several ways;
1) Battles much eaiser, eaiser to have 5 people attacking, rather then 2 or 3.
2) More even distrubtation of exp points through all members
3) If neccessary this can be expolited to get weak members through heavy monster infected areas.
“Think of the 2006 film rendition of Silent Hill - even though it was stylistically very faithful to Konami's survival horror series, when then the player is divorced from the protagonist, it ended up feeling kind of silly.” The “when then the player is divorced from the protagonist” is problematic. I would break this down to several sentences. “Think of the 2006 film rendition of Silent Hill. Even though it is stylistically very faithful to Konami's survival horror series, the spectator - unlike the player of the game - is divorced from the protagonist. It ends up feeling kind of silly.” I changed it to present tense, dunno if that’s the best change though. Also, I’m not sure if “spectator” is the best term for someone watching a film.
“none of these appears on home consoles” -> “none of these appeared on home consoles”
“atmosphere enhancing” -> “atmosphere-enhancing”, I guess?
“Another area that creates a constant sense of caution lies in how you change between characters.” “area” doesn’t feel like a good word here. “Element”? Or maybe "area of gameplay". Physical areas of the game world have just been discussed and that threw me off a bit.
“a event” -> “an event”
“You can save anyway” -> “You can save anytime”
“A couple sections “ -> “A couple of sections”
“Lastly, "Call" will allow you to switch to a character out of battle. This is even possible with more than three characters, so don't hesitate to do this if you get in serious trouble.” I’m not sure what the reference to more than three characters means here. Does it mean you can call characters that aren’t in your current party?
I believe “pixilation to the graphics” should be “pixelation of the graphics”.
I haven’t played the game, but the analysis of the storytelling sounds very good. Compelling article all around. I’m considering checking out an 8-bit console RPG and that means the article was pretty good.
For anyone interested in the movie, you should be able to find it with english subtitles without too much difficulty. It's not awful or anything, but it's a completely generic haunted house story. Like the author of this article, I find that horror-themed games can totally work wherehas movies rarely do, though, so for a horror fan it might be worth it. I'm still curious about the history behind this, though. Were the game and movie developed simultaneously? Did it come out in the theathers, or was it a V-Cinema release?