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Post by derboo on Jun 9, 2010 2:46:23 GMT -5
Oh, that's a funny looking typo. Thanks for all that, Legend of Galactic Heroes was pretty popular in Korea, too (at least the games were), but I didn't get the connection (though openly stealing from famous Japanese brands wouldn't keep a game from being released in early 1990s Korea. Just have a look at the SIECO / Game Line profile ).
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Post by ryochan on Jun 9, 2010 15:55:47 GMT -5
I know the original novels had covers done by a Korean artist, at least until a bunch of the Japanese readers started complaining about the fact it was a Korean artist, and they changed it. It was too bad too, as the new covers were all just ships and such, which missed the point to the story.
Well, I couldn't remember what dates you said that they started to crack down on things. Sooo much information in that article, which I didn't finish last night, that I'm not surprised I missed a few things. I'll read more tonight and see if I see anything.
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CRV
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Post by CRV on Jun 12, 2010 8:59:06 GMT -5
I thought this was interesting:
"There have been, however, a few select instances of handheld developments for other markets by Korean programmers. Capcom had the Game Boy version of The Little Mermaid programmed by Jang Sungmok, while Kim Sanghun created the Game Gear port of Sega's GP Rider. Both projects took place at the companies' quarters in Japan, though."
I figured Little Mermaid was done by Dual. (Hitoshi Sakimoto worked on the sound as he did on Talespin, which he credits to Dual.) I don't understand why Japanese companies would bring in Korean programmers to work in Japan. Did they contract them?
Also, the link to the lost games page on the Samsung page doesn't work.
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Post by derboo on Jun 12, 2010 9:17:42 GMT -5
Don't know for sure. I got an old interview with Jang Sunmok (spelled the name wrong in the article, gotta correct it), where he mentions a company named "Great", which called him to Japan. He also states the exact programming time, three months from June 1992. He did the unofficial Korean Altered Beast port for MSX1, as well.
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CRV
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Post by CRV on Jun 12, 2010 9:27:07 GMT -5
Did you also mean to say "Lee Sanghun" in that blurb? I was just looking at the Dooyong page, too. The Axes Art Amuse website says the company did 100% of the programming and sound on an arcade game called Gun Dealer. I had assumed it was referring to the Dooyong one.
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Post by derboo on Jun 12, 2010 9:45:21 GMT -5
Did you also mean to say "Lee Sanghun" in that blurb? Of course. Damn, those Korean names... I was just looking at the Dooyong page, too. The Axes Art Amuse website says the company did 100% of the programming and sound on an arcade game called Gun Dealer. I had assumed it was referring to the Dooyong one. But Axes was founded in 1992, which would be two years after the Dooyong Gun Dealer.
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CRV
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Post by CRV on Jun 12, 2010 12:00:42 GMT -5
But Axes was founded in 1992, which would be two years after the Dooyong Gun Dealer. Axes was originally Hect Development Division 1, and those games (like Formation Z and City Connection) are included on the list. The only company called Great I know of made the Wrestle Angels series and not much more than that.
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CRV
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Post by CRV on Jun 13, 2010 6:15:26 GMT -5
- Looking around "the 'net," NMK (Nihon Micom Kaihatsu) is commonly credited with Gun Dealer. The game resembles Hect's Cadillac series.
- Yam! Yam!? looks like an NMK game to me. It's apparently based on NMK's Ochin ni Toshi Puzzle Tonjan!? for the Famicom.
- SMS Flashpoint is probably based on the Sega arcade game.
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Post by derboo on Jun 13, 2010 7:22:53 GMT -5
- Looking around "the 'net," NMK (Nihon Micom Kaihatsu) is commonly credited with Gun Dealer. The game resembles Hect's Cadillac series. - Yam! Yam!? looks like an NMK game to me. It's apparently based on NMK's Ochin ni Toshi Puzzle Tonjan!? for the Famicom. - SMS Flashpoint is probably based on the Sega arcade game. Thanks for those references. The Dooyong/NMK connection definitely needs some clearing up. Especially all statements about Gun Dealer seem to originate from one single source. Could it have been a confusion with Gun Nail and Double Dealer, both NMK games? Or Double Dealer could be the sequel to Gun Dealer... EDIT: Included all the new information.
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CRV
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Post by CRV on Jun 13, 2010 9:02:56 GMT -5
Thanks for those references. The Dooyong/NMK connection definitely needs some clearing up. Especially all statements about Gun Dealer seem to originate from one single source. Could it have been a confusion with Gun Nail and Double Dealer, both NMK games? Or Double Dealer could be the sequel to Gun Dealer... My guess is that it's a sequel, given the "Double" in the name and that it's the same type of game. I think Gun and Double share a font. (Compare the upper left screenshot from Gun Dealer with the "how to" screenshot here.)
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Post by derboo on Jun 14, 2010 9:26:31 GMT -5
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CRV
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Post by CRV on Jun 15, 2010 8:27:31 GMT -5
Interesting that Return of Jelda was done in Korea. (Of course, there were two Jelda games before that.)
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Post by derboo on Jun 19, 2010 8:38:19 GMT -5
Added the last company page for part 1 (and vastly upgraded the two from the former update): www.hardcoregaming101.net/korea/part1/company-sammi.htmAlso, a ton of other tiny fixes. It is possible that I might still find magazine screenshots of one or two from the missing Static Soft games, or maybe not. Interesting that Return of Jelda was done in Korea. (Of course, there were two Jelda games before that.) Added some info about the rest of the series. Do you happen to know anything about the developers of those? (Zero Soft?)
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Post by goldenpigsy on Jun 21, 2010 18:05:42 GMT -5
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Post by derboo on Jun 21, 2010 18:18:25 GMT -5
Thanks for the correction. Do you happen to know the exact title of the Famicom game? I've been browsing Hudson's NES/Famicom lybrary according to gamefaqs, but it doesn't seem to be listed there.
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