|
Post by Feynman on Sept 9, 2010 22:11:02 GMT -5
Well, ISOBuster works, but it has the same problem that all other such applications have given me - either they don't work, or (as in this case) I can't copy files off the disc without buying the full version of the software, which I am not about to do for something I have no practical use for. And no, I will not pirate the software.
EDIT: MUAHAHA! VICTORY! HFVExplorer, my old standby, may not work (c'mon E-Maculation, make a 64-bit version of cdenable.dll already, assholes), but HFSExplorer totally does. And I only had to spend an hour digging through a wide array of shitty HFS utilities to find it!
|
|
|
Post by Feynman on Sept 10, 2010 0:02:26 GMT -5
Okay, I've uploaded a zip archive containing a folder with a buttload of mac games and fun stuff selected from my MacAddict discs using the rigorous vetting process of whether the name of the game rang a bell with me or not. Now, these files were extracted via HFSExplorer, and I have no idea if they'll still be intact when you put them back on a Mac (I can't get Basilisk II running on my system to check myself), but hey, it's worth a shot, right? Some highlights include: - Jared (the butcher of song himself!) - Freeverse Toys (I'm hoping this bundle at least includes Jared Choir) - SimCinema Deluxe 2.1 - Space Cab version whatever. I forgot to check. - BOOM (Bomberman clone starring the Doom guy. Pretty high production values!) - MacBrickout 4.0.1 (Arkanoid clone that is AWESOME) - Beached II (fun game where you must survive and use your limited resources to build a raft in time to leave a deserted island before a hurricane hits - while competing with others trying to do the same!) - Realmz (Pretty cool tabletop-style RPG similar to the Exile games.) - Bullet Ex (I recall this as being a nifty vertical shmup, but I can't be certain) Download the archive HERE
|
|
|
Post by jorpho on Sept 10, 2010 10:12:27 GMT -5
Well, ISOBuster works, but it has the same problem that all other such applications have given me - either they don't work, or (as in this case) I can't copy files off the disc without buying the full version of the software, which I am not about to do for something I have no practical use for. And no, I will not pirate the software. Golly gosh, I can't believe TransMac still costs $48. The only other thing I might have suggested is Executor, but I have no idea if it ever had CD-ROM support. (It's quite serviceable for copying files off high-density Mac floppies.)
|
|
|
Post by Weasel on Sept 10, 2010 14:34:21 GMT -5
Thank you much, Feynman! When I get back home to where my Mac is, I'll transfer it there and check it out!
|
|
|
Post by jorpho on Sept 11, 2010 21:45:57 GMT -5
I dug out my spindle today. Lots of MacFormat stuff, and stuff from something called "MacCube" by Aztech. I'll see what I can do.
|
|
|
Post by Weasel on Sept 13, 2010 20:30:29 GMT -5
Argh, unfortunately Feynman's archive doesn't seem to work (out of box) on my Mac - I'm currently trying to figure out how to get the files in the ZIP to be treated as applications, because maybe that'll fix 'em.
[edit] Further inspection shows that these files were stripped of their Resource fork somewhere along the line. I recall HFVExplorer used to do that unless you used a specific conversion tool within the program, so I wonder if your program needs something similar.
|
|
|
Post by jorpho on Sept 14, 2010 7:34:52 GMT -5
[edit] Further inspection shows that these files were stripped of their Resource fork somewhere along the line. I recall HFVExplorer used to do that unless you used a specific conversion tool within the program, so I wonder if your program needs something similar. In many cases a Macintosh application stripped of its resource fork comes out as zero bytes. Are you sure that's what has happened? Have you tried running the files through a MacBinary decoder, for instance? I can't look at the archive at the moment, but if they're just .sit files or .sea files, you still might be able to decompress them if you just modify the type/creator info.
|
|
|
Post by Weasel on Sept 14, 2010 12:01:50 GMT -5
[edit] Further inspection shows that these files were stripped of their Resource fork somewhere along the line. I recall HFVExplorer used to do that unless you used a specific conversion tool within the program, so I wonder if your program needs something similar. In many cases a Macintosh application stripped of its resource fork comes out as zero bytes. Are you sure that's what has happened? Have you tried running the files through a MacBinary decoder, for instance? I can't look at the archive at the moment, but if they're just .sit files or .sea files, you still might be able to decompress them if you just modify the type/creator info. Maybe I should have tried sticking them into StuffIt then...I can't remember how to alter type/creator info.
|
|
|
Post by Feynman on Sept 14, 2010 14:39:37 GMT -5
The files should have originally been Stuffit archives.
I'll try extracting them again when I get the chance, but with neither a real Mac nor an emulator available to check with, being certain that I get the results I want is sketchy at best.
|
|
|
Post by Weasel on Sept 14, 2010 20:50:54 GMT -5
The files should have originally been Stuffit archives. I'll try extracting them again when I get the chance, but with neither a real Mac nor an emulator available to check with, being certain that I get the results I want is sketchy at best. After much wrestling with StuffIt and ZipIt (extracting your file with StuffIt only resulted in all the contained files being seen as SimpleText text files, and ZipIt extracts them as "document" instead), I still can't seem to get it to work - StuffIt won't do anything with the files in the archive, and ZipIt claims they're not archives. I'm pretty much stuck. =P I know it might be a little bit much as far as disk space, bandwidth and effort, but it has occurred to me that the Windows program ImgBurn could make 1:1 copies of your Mac discs - while you wouldn't be able to hand-pick files off the discs, I can't imagine the discs would end up being that large, either. Perhaps if you have an abundance of time, energy, and bandwidth, maybe you could ISO 'em and upload somewhere? =P [edit] Whoops, forgot I was going to try changing the creator info. Gotta google how to do that. =P [edit deux] Well, no-go - changed the Type and Creator info to "SIT!" and "SITD" respectively, copying them from another StuffIt archive that I verified working. StuffIt spits out an error that the archive has been corrupted and asks if I wish to continue working with it, doing nothing when I press Yes. ZipIt behaves much the same as described above.
|
|
|
Post by jorpho on Sept 14, 2010 22:25:08 GMT -5
Aye, I just tried it myself in SheepShaver. Kind of makes me wonder what exactly HFS Explorer did.
I probably have some of those MacAddict CDs on my spindle here. Y'know, there's actually quite a few duplicates - maybe you'd like some original CDs of your very own? I can throw in one of those old Macintosh PPC samplers that I have lying around.
|
|
|
Post by Weasel on Sept 15, 2010 0:15:12 GMT -5
Heh, okay, I've been kind of collecting stuff like that anyway...
Side note, Snapz Pro X apparently doesn't seem to like taking screenshots of my intended next target, Weekend Warrior by Pangea Software (and Bungie, too, I thought?). I can't really post an article with no screenshots, especially not if I intend on demonstrating one of the big features of the game...
|
|
|
Post by jorpho on Sept 16, 2010 23:03:02 GMT -5
|
|
|
Post by Weasel on Sept 22, 2010 16:56:00 GMT -5
This thread's due for a revival, the best way I know how: pinball! Royal Flush (1994, Amtex) Developed by Amtex for Broderbund Software, Royal Flush was certainly unique among video pinball games in that it was actually intended to mimic the appearance, rules, and functionality of a real-world pinball machine, in this case Gottlieb's "Royal Flush" from 1976. Royal Flush was initially DOS-only; while Broderbund was at some point working on a Mac OS port of Royal Flush (and a conversion of Williams' famed "Funhouse" table), Amtex went under for reasons unknown, and developments in newer Mac OS versions ended up breaking backward compatibility for Amtex's previous Eight Ball Deluxe (which, in an interesting bit of trivia, was a collaboration between Amtex and Littlewing Pinball, famous for their excellent Tristan and Crystal Caliburn tables, among others). In 1998, Mac port author Gerard Putter found that he was not being paid a dime for his work on Royal Flush (due to Amtex's mysterious dissolution), and out of spite he released the game as freeware. Royal Flush doesn't start with company logos or frivolous FMV intros. Instead, it dumps you into the Pinball Cafe: This is actually a clever menu system. While Mac users can also access most options from a disappearing menu bar at the top of the screen, many of these can also be accessed by clicking on parts of the picture. For example, you can check the leaderboard, open the backglass and adjust settings, or play the game in "Magnet Mode" by clicking on the magnet. Without further ado, here is the table itself: This contains all the features of the actual Royal Flush table. The ball physics (provided by Littlewing) are excellent, the sound effects are actually recorded from the machine (this being an electromechanical table and not a modern CPU-driven machine, the sounds are all various bells and buzzers), and overall Royal Flush does an excellent job at putting you in the moment. It's really configurable, too:
|
|