That's clearly incorrect, though, from examples of other games doing that. Maybe they just didn't try very hard?
I loved Super Mario 3, so I am biased, but clearly they tried really hard...it's quality is without question. My only possible explanation is the concept of eating enemies, and gaining power ups like wings and fireballs would have broken much of the game play. How easy would World 8 have been if Yoshi could just eat everything and fly around?
This an early sketch of Yoshi from the NES era. Miyamoto wanted a dinosaur in the Mario series since Super Mario Bros. but the limitations of the platform prevented the idea until Super Mario World was released for the Super Famicom.
There has to be more reasons than just platform limitations, considering they could do things like Kuriboh's Shoe in Super Mario Bros. 3, and that was a throwaway item you could easily miss in a single stage.
To be fair, the shoe is a lot simpler than Yoshi. I don't think it was merely a sprite count limitation that is to blame. Of course I really don't know much about the engines of the NES SMB games, so I can't comment on how much free processing time or space for a few extra yoshi animations they might have had in any of them.
You also have to take into account all of the gameplay implications of being able to ride Yoshi, like how you can jump off of his back to achieve a higher jump to otherwise unaccessible areas, etc.
I had a small epiphany while playing Mario World and All Stars with the Mrs. on the SNES- when push comes to shove, your basic Yoshi model was in Super Mario Bros. 3- specifically, world 5-3 in the form of Kurbio's Shoe.
Take an extra hit? Check. Something to ride in? Check. Stomp on or walk on otherwise untouchable enemies? Check.
Really, (regular, non-shellpowered) Yoshi was only good for the extra jump and for being able to use his tongue.
It's probable that by the time they started making Mario 3, it seemed impossible to include Yoshi. After all, Mario 3 was released in 1988 in Japan, which means they started working on it at least 1987 and we all know how 1987 games still looked.
Adventure Island 3 was released in 1992, so it's obvious that by that time it wouldn't have been impossible to include Yoshi-like animal buddies in a NES game.
Post by xseverianx on Oct 22, 2010 20:47:00 GMT -5
Yeah but the dinosaurs in Adventure Island 3 don't look half as great as Yoshi in SMW. Maybe it was possible but not really feasible. On the other hand this is the same Nintendo that thought online gaming wasn't really possible on consoles in 2002.